So what new Isms have you found interesting? Green seems seriously destructive, it’s like they’ve given them so many more options in every way. Having one super stock doesn’t help, but to be honest it won’t make much difference, they should be able to handle them selves with chains and free deffensive menuvers.
I like Blue to be honest, it’s interesting having super canceling also Parrying’s pretty fun. It does seem some what limited though, some characters don’t seem to make much use of the super canceling at all. The ones that do though, Zangeif, Rose, Cody to name some names have new whole aspects to their game, it’s great.
I’m pretty sure a lot of people have seen the infinites for Bison (Dictator) and Balrog (boxer) in CE-ism. Are those infinites practical in a real match or are those combos training-mode-only kind of stuff?
i’ve landed bisons scissor kick inf in matches. As long as you’re charging correctly and the kicks connect then it’s not too tough. Also if you’re fighting another CE character, even if they block you can keep them in block stun for as long as you’re timing is on (chip damage death ftw!). This is, however, useless if your opponent can Alpha counter.
boxer’s is alot more difficult. The charge timing is stricter plus it’s only possible midscreen on the wider characters (easiest on gief). Even if you start it in the corner it’s quite tough. He’s still capable of some cool rushdown stuff, due by the fact the his kick rush punch charges so quickly but he suffers from the lack of the low rush puch.
Bison’s (dictator) is far more practical but you got’s to have you’re charging down:)
I just found out what Dark Saviour isms does!! It’s freakin awesome! The combos are like Alpha 1 (which i love), and also, you can hit as many times you can before you hit the grouind, and Block in the air and hit back while still in the air. And it brings a fukin tear to my eye when i see Zangief and E honda do chain combos lk->mk->hk …it’s freakin beautiful.
Request: Would someone figure out crazy DS-ism combos? Especially with guy, he seems like he can be a beast in it.
So Third Strike ism has super cancelling? Awesome. I thought it only had the parry and thats it. Note about the parrying: It seems kinda useless to parry in this game it’s almost impossible to figure out (anticipate) when to parry, especially for non-shotos, but i’m thinking a high-level player can probably use it to the full advantage. I was super-cancelling in third strike on my dreamcast yesterday, what a coincidence.
Blue-ism Fei is pretty nasty, throw out jabs and when one connects fb, fb x to super, 80%. And practice parrying, the timing is different but not all that hard.
“Blue-ism Fei is pretty nasty, throw out jabs and when one connects fb, fb x to super, 80%. And practice parrying, the timing is different but not all that hard.”
Yeah seems easier to parry in Third Strike. And that fei-long combination sounds nasty.
Does anyone know all the characters who get changes in Red S-ism? Like Guy gets a teleport and sakura gets alot of stuff. But what about the rest of the cast? Anything on all the changes?
Vega/M.Bison - Shin Bison
Guy - Teleport - Down, down + button
Cody - Overhead - Toward and medium punch
Ken - Vs animation on fireball and shoryu
Ken - Big arial hadoken - Quater circle forward + P in air
Akuma - Vs animation on fireball and shoryu
Akuma - Big super fireball, arial and ground
Sakura - Evil Sakura
Sakura - Vs animation on ground and air fireballs
Sakura - Vs anti air fireball - quater circle back + P
Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp
Sakura - Teleport - dragon punch + ppp/kkk
Ryu - Shin Shoryuken - Double quater circle forward + k
Evil Ryu - Vs animation on fireball
Evil Ryu - Big arial Hadoken - Quater circle forward + p in air
Evil Ryu - Dive kick - Apex of jump press d + mk
Charlie - Vs arial flash kick - Quater circle forward + k in air
Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath
Dhalsim - Arial fireball - Quater circle forward + p in air
Cool. Quite a few changes when you look at them all together… You’d think there could have been more, like on Cammy for one, her Cannon Drill animation wouldn’t have gone a miss.
jump HP, crouch LPx2, qcb+MP xx qcf qcf+P, juggle with stand P, stand P, stand P, crouch P, [stand P, stand P, crouch P] until you get around 20 - 22 hits, then transition to cc infinite.