The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

How is Abigail a bad mu for gief?

I miss Kolin already fuck it I’m playing some ranked unless someone wants to surf my WiFi connection.

Great by me. Tomorrow should be a free day.

Capcom just took all the drive I had to play this before AE. Soon.

I guess I can keep working on my fundamentals with Cammy on the meantime.

Never had problems with that normal, f.HK instead going over lows… Jin did what you’ll Juri players did on a daily basis and I don’t agree with none of you.

Our sets the other day were pretty intense, except that you were deliberately gimping yourself by not using V-skill. So shhhh you’re far from the worst here.

Abi stand jab literally wins the match by itself.

Abi has troubles once he’s knocked down but you had to have fucked up to get knocked down to begin with.

GGs @RAW_Guts. Your Juri and Nash are pretty good, you definitely baited me well, especially with Nash and his V-Trigger.

How was the connection on your end? It was good for me on the Grid, but not so much on the other stages.

Getting hit with random ex chariot tackle in neutral is the worst…

@LordWilliam1234 how are the games on your side? Getting some rollbacks, but it’s doable

Blocking that shit and still being put in a terrible situation because they V-trigger canceled it sucks, too.

@KingCrimson sorry for the lag. I can tell you a few things are doing wrong in the Nash match up.

Do not throw fullscreen grounded fireballs when Nash has V-Trigger. Thats begging for a teleport punish. Nash can also teleport behind you then fall infront you when you are glued close to corner as a mix up something sto look out for.

You gotta work on your anti airs launcher V-Skill and St.hp palm are your friends. Your Shoryuken is also buffed in its defensive uses in V-Trigger mode aswell.

You got for overheads a little too often sometimes you would give up your turn to try for an overhead instead of continuing pressure or mix throws into the equation. Gave me chances to cr.lk x cr.lp x sonic scythe

Mix in some light block strings strings and mid pokes every now in then too. Gotta check the incoming dashes and not let me walk you back when you can help it.

I should be on later tonight.

I’m curious now about seeing the Gief vs Abi matchup. It’s like Andre the Giant vs The Big Show, there’s something fascinating about that.

I think that matchup can go either way tbh.

I remember when at wrestlemania 3 andre and big show kept flicking their fingers at each other but andre kept winning the exhange so big show tried to headbutt andre’s fingers.

Thanks man, GGs. We will stick to The Grid next time. The connection was rubber banding on street stage for me but good on The Grid.

Oh yeah to clarify because I did not know Akuma’s inputs off the top of my head. Back+Heavy Punch is a great anti air.

Use Towards+Heavy Punch a little to not be predictable and work in more st.mk when you apply pressure.

I respect everything that Jin does for his character

I think ibukis st.hk is actually one of the easier buttons to deal with.

Anything that moves the characters hurt box forward is much different from a stationary heavy ( like say birdies sweep etc) where you have to be standing inside the danger zone to even get near a whiff punish.

With those forward moving ones, like slides, you can actually old school position yourself just outside of their reach and watch for it. Slides , eds St.hk, ibukis, etc - all pretty easy to counter.

I was gonna respond to Zio, but this will work instead.

It doesn’t really have enough utility to worry about nerfing. I’m playing Juri vs Lord’s Ibuki now and he uses it occasionally, but it’s nothing to worry about.

Thanks! You gave me a few things to work on, and not just MU related stuff, but I never seem to look at what my opponent’s meter situation is like. I really need to try to look at it once often.

Yeah, my AA’s have been pretty crappy since I switched to stick. I find B+HP xx DF Palm is probably his best and fastest AA, but I can’t seem to get the cancel timing down on the stick. I am also not quite as accurate with DP’s yet, though I’m getting better.

You are certainly right about the overheads and lack of pressure, block strings, and throws… Even pokes too, right now I rely too much on c.HP. I didn’t do his c.MP’s or c.MK’s nearly enough, and I should probably buffer s.MK’s in the neutral as well. Thanks again!

Let me know when you upgrade your connection next week. I’m down for playing again and will work on your tips in the meantime.