THE SF4 BEGINNERS Thread! NEW? POST HERE FIRST!

This works because the game interprets df as forward+down. That’s why df+df+p registers as dragon punch also.

Trials

I am new to this game, can complete on arcade mode fairly easily, but when I play online, I get my ass handed to me!

Anyways had a read on here and started doing some of the trials to try and get my skills up (some guys on here are mad good from the sound of it!).

I am stuck on one for Gouken, you have to press kick and punch while doing a hurricane kick and call me thick but I just cant get it (I think its the number 6 on the 2nd trial). I think it may be a demon flip, but not sure??

There is also one where you have to crouching hard punch to dragon punch and I have tried, but it just aint happening.

Sorry if I sound like a total shitgoose, but can anyone help?

Cheers.

Hello guys. I am new to SRK but I’ve been lurking on the forums for the past few weeks since SFIV came out. I’ve been playing Street Fighter since I was 6 when SFII came out for the SNES and have played the several iterations that followed, including the Vs. series

For me, most of my SF experience has come from console versions and I am not so great with a joy-stick vs a controller pad. The closest arcade for me was a mall about 20 minutes away from where I lived and thus it was difficult for me to get there, though I do have some experience putting my quarter on the machine.

Anywho, up until I was getting my @$$ kicked online in SFIV, I thought I was somewhat decent at the game. I started to look up some tips for Ken and came across these forums and decided to check it out. My eyes completely opened because I never realized how deep a game SF was. To my dismay I also realized that I was a follower of the Ken chart and I became determined to learn new strategies.

Though I admit its hard to adjust and at times of pressure, I fall back to my old ways, I am slowly but surely developing better skills as I have been learning the cross-up, kara-throw, FADC, etc. I do find it hard to implement into my game and I still find myself losing to guys that play like I used to but its satisfying to see that when you are able to get these techniques off on people, they do work and are effective.

I remember I used to get somewhat bored after playing an SF game for awhile because I thought I knew enough, but now I find myself excited to test out new moves online and trying to work to get better.

Glad to be a part of the community!

I also discovered that I had few real skills even though I’d played the game with buddies on and off for years. Because we’d just sit and spam some fireballs and do a few special moves for fun. Not playing to improve my game by learning from betters. That’s what this site will help you with.

It’s good to watch videos of the challenge modes on YouTube. These will give you a better idea of the timing the comes with doing combos.

Thanks Tressley, I have watched the youtube clips, in HD many times, but my problem is the timing and if I am even pressing the right buttons? I have just got a fightpad, rather than the PS3 normal one, so maybe that will help this evening?

Is the move when you jump and go over Dans head (on the trial) a demon flip and if so does anyone have any tips for doing it?

Again, sorry for the probably daft questions, I will get better soon hopefully!

Cheers.

Check out the Akuma thread, there’s lots of questions about the demon flip/rage there.

Ok, I am really struggling right now. Having a rather bad session today (in relative terms!).

I’ve more or less given up on ranked gaming since it’s too much hassle and playing Ken all *the livelong day *for points is no longer even a bad joke. The points system is horrible and the matchmaking stinks.

It stinks in player matches as well, but player matches aren’t so painful (though not by much).

I am struggling with the character balance in this game (there’s a reason why Ken is so popular even now). In particular Balrog/Boxer who, given that every balrog player plays him exactly (and I mean exactly) the same. It’s not just the constant charging attacks, its the spamming of the jabs that lock you in place and wear you down. It’s the very definition of cheap in my book.

Then there’s struggling with the 360 controller (the only controller available here) which fights you every step of the way to play the game.

It would help if the game had a better tutorial/training mechanism. Instead we get a straightforward practise mode and a terrible trial mode which is as obscure as it is difficult. this game was supposed to be newcomer friendly - not in trial mode. Don’t get me wrong i’ve done a fair few trials, even completed all of bison’s, but on the whole the commands are ridiculous and the link combos are just too much. I would never have included them in the game, they aren’t necessary for an enjoyable game. It’s just too much frustration and hassle for what is supposed to be a game. Depth, by the way, doesn’t equate to difficulty.

There are a ton of techniques that players really need to know that the game doesn’t teach you - even when certain trials require you to know them (such as doing tiger knew while crouching). never mind the basic principles of the game.

It’s very difficult to get better at this game as well. You can play against the AI, but the AI isn’t representative of the way people play (and it barely uses any of the advanced stuff in the game, such as focus cancelling, though it will spam ultras like there is no tomorrow - no supers though). The AI is rubbish for teaching you how the game works but playing against people isn’t that helpful since you a) play Ken 99% of the time and b) play brief matches which are too short to really get into strategy and learn what you are doing (at least you can sit in the training room and keep fighting, even if it’s against the AI).

The problem is that with something like SF you need to know how to practise and what you are doing. Otherwise you will at best just flail around and at worst learn bad habits from certain situations.

I love fighting games. I love - for the most part - this game (despite its flaws and its absurd difficulty level offline). But I don’t love losing all the time right now.

SF series has been all about link combos since the first game, man. Noone complained back then. A combo is a string of attacks that is unblockable after the first hit, in other words, awesome. Just because you didn’t know about them before, doesn’t mean they should never have been in the game.

noone complained because noone knew because noone used them.

Thanks Radar.

Any specific combos I should train first?

Each character’s thread has a discussion on their combos, just give a bunch of them a go. You’ll soon find that some feel much more comfortable than others.

Start simple and gradually build your way up to the big long fancy ones - but keep in mind that if a combo hits 16 times before ending with an ultra the damage scaling in this game means that it probably does about the same damage as your favourite 4 hit combo. I’d still recommend *eventually *practicing some more involved combos because even if they’re not practical in a match they’re still teaching you valuable dexterity and timing.

I’ve only recently started playing with the arcade stick, but I’m really enjoying it. The only problem I seem to have is difficulty doing combos multi-directionally. As in, I have a very easy time doing my combos from the right side, but if I’m on the left, it’s slightly unpredictable. Is this a practice thing or and I supposed to hold the stick differently (I just grip it from the left side, pushing and pulling). Any tips on how to master the stick (that sounds terrible)

It’s really just practicing the same move in the other direction, over and over. Like do hadokens in both directions until it just always comes out no matter if you’re not thinking about it.

Hello all! I’m new to the forums but I’ve been going to this site to learn how to play and keep up with news about SF games for years.

I played Capcom VS SNK 2, and SFIII:3S a couple of years ago and got fairly decent at them, but played on a fairly casual basis. Now that SFIV is out, I’ve found that the competition is heavy and dicking around with people using silly wake-up games doesn’t play out according to plan as much as it used to :wink:

My skills are honestly a joke atm. I’m trying hard to hone them and get better but it’s going to take some work. I’m still trying to figure out who I REALLY want to main. I like Akuma, but I’ve played him for years and his style is starting to bore me.

Hey guys I’m new to the site and I’m trying to get really good in SF4 I live in NY and go to the arcades in chinatown called China Town Fair and I try to train there. At the moment I’m training to become a feared opponent in SF4 even though I also play SF3 and CVS2. Hopefully I’ll play some of you online to hone my skills and become better. I hope to make friends and rivals in a competitive way.

how do you defend against e honda’s constant butt drop attack on wake up?

Hi here,

I m not really a noob in SF but I m new here so hi everybody and Cya in game :slight_smile:

Have fun !

You can reversal it or block high. Watch out for cross-up. I believe you can Focus Attack it as well but I wouldn’t recommend it.

Alternatively, you can quick-rise to screw up his timing.

Do not block low and watch for Ochio’s afterwards.

Just wanted to say thanks to people like Skisonic for taking the time and effort to put these things together. I’d describe myself as a veteran noob from the SF2 days that could do all the specials and some basic cancels and I’ve still learned a lot just by going through some of the stickies at the top.

Looking over some of the questions on the first few pages, maybe the site should have some sort of test that you need to pass before you can post questions. :slight_smile: