Quite a lot of games have updated ROMs. You’ll need to download new ones. It should tell you which version you’ll need to download. Google up those versions, find (legally) sourced ROMs with the same versions in their titles, and away you go.
watson…can u tell me if back in your day there were any good honda players and if yes what was their strategies vs shotos and other characters in the game…thx
Only good Honda players I’ve heard about in hearsay was Tomo Ohira and Kuroppi. Tomo Ohira is of course a legend, but he also played a lot of Honda in the WW/CE days according to the guys who played with him at Super Arcade back in the early 90s.
Kuroppi is still active. Not so much in terms of being a competitive player, but he still helps organize a lot of ST tournaments as well as occasionally playing in them despite his abundant lack of practice.
I’m eltrouble on Fightcade, but I never play on there.
There’s gonna retro gaming festival at the Pomona Fairplex (California) next weekend on Jan 20-21. There will be a 3s tourney and a HF tourney there with prizes. For more info on the event go to : https://twitter.com/SuperDojo/status/950823024311218176
“'Hyper Fighting Dizzy System, Charr guides & strategies’
MEGAUPLOAD - The leading online storage and file delivery service 2
Goldmine of SF2-HF expert info, strategies, tactics, combos selected from news groups and forums. Download this before you do anything else…”
The link doesn’t work. Can anyone reupload the content?
Also what are the best anti-air options as Chun vs Shotos?
I discovered some new new tech with ryu and ken. When you are waking up in this game your hurtbox height increases for a few frames, if ken or ryu do an instant air tatsu during these frames it will hit crouching/standing opponents and it’s unblockable. Your opponent can’t reversal throw because you are airborne and kens will dizzy 99% of the time. The only problem with this is I’m not sure if it’s possible for a human to do an air tatsu that fast (I’m using a wii controller so it’s hard to test)
I think that is some kind of old concept used for ST combovids I have seen long time ago. Yes, you need one analog holding up and with the pad input the motion for the tatsu. IDK if tigerkneeing the motion works tho.