The Sensational She-Hulk #1: Haters Went Wild

How the **** do you avoid getting hyper aerial grabbed from this bitch when you tag in after your character dies? I’ve tried stuffing it with huge, high priority air normals, hypering out of it, and attempting to register the double jump to avoid it.

I wouldn’t hate it so much if she couldn’t continue comboing after it.

Don’t attack at all. You can only get grabbed if you actually attack. If you don’t press any buttons then the throw will whiff.

:expressionless:

I’m guessing there’s a special state you’re in when you enter, then? Could’ve sworn it was possibly to regular air grab people entering as well.

Nope hitting back will allow that to happen though, as that counts as an input.

So like, why are people not teching Wong’s air throws which are highly predictable? He rarely goes for guaranteed resets such as qcf+M, or if mid screen c.H kara into qcf+M or kara AA hyper. In the corner, he can easily watch their tech and decide what to do instead of always going for Air throw, but I guess he might as well abuse it while ppl are still confused and don’t break the throw. People around here started breaking that on me like 2 days in… because I abused it more than he did :frowning:

Right now I use Shulk/Dormmy/Phoenix

I use Phoenix’s TK shot as the assist, if people block it, I use c.H to slide after it makes contact, then (in a perfect world) I am able to react to hit or block by wither letting the c.H hit on the assist hit or kara cancel into qcf+H (great distance and perfect timing after a block to catch them)

Dormammu I usually use dark hole, but have been messing with Purification as an extra AA, it hits them upwards so fast though it’s hard to combo off of. Again if it’s blocked, I find a way to get in with c.H and pick my options from there.

Don’t under estimate Shulk’s DP flip kick either, does decent damage and you can go into catapult or run after it and makes for some nice pressure as you can call assists from both catapult’s wall bounce and runners stance.

I know what you mean. I’ve been playing Wolv/Shulk/Steve Rogers since day one. Wolverine is so easy mode he’s gonna be popoular regardless though.

Ok after seeing Justin whoop butt last night I’m going to main She-hulk…

Not. Anyway - it’s nice to see her used and quite effective. I just have trouble canceling her run move to other things. The only missions i’ve completed is skrull wolverine and Spencer. (Skrull and Spencer I use in most of my teams.)

All the missions are really tough as far as timing etc. Quite challenging for those that are casual players like myself.

People have this bad habit of attacking as they enter (count my Haggar in as part of that bad habit… that pipe is something else). But I noticed I could never grab the computer as they entered no matter what my timing, with :qcf:+:m: or :dp:+:atk::atk:, and then I realized it’s because the computer’s next characters will NEVER attack on the way in.

That is the only situation in which it will work. However, in this or other situations, you can try any aerial move with invincibility at startup to stuff it or make it whiff entirely.

yeah, dp flip kick is really nice for dealing with tron and sentinel jump spammers when you don’t have bar for her AA super. I’m still loving she hulk/doom but I really need to settle on a 3rd, I’ve been using morrigan but shes just sorta there for the free super and cheesy lv3 xfactor mode, I haven’t really learned how to play her.

I’ve been working with shulkie since (before) day one, and I’m sad that i have to drop other original members of my team right now - I’m currently working with Shulkie / Dormammu / Doom. Doom is so useful for everything she does, and she can back him up nicely. On top of this, dormammus assists and dhcs, as well as keepaway, meter etc, prove to be a strong team that deals with most threats.
x-23 / she hulk / ? is just too weak against keepaway.
time to edit my signature…
in other news, aircombo, torpedo reset into TotT is super gratifying, especially in the corner, when you get another aircombo out of the super :stuck_out_tongue:

ive been messing with this a lot, it is really good - the best part to me is doing it, using the auto runners start, and then cancelling the run with :s: do a grab on the reset lol

Were you replying to a specific post? What move do you prefer to do auto Running Start from?

How many licks does it take to beat out a TACc…

Ok so this video sucks but you know I could care less… I just put it up today and YES you can counter the TACc on whiff. It’s just strict timing. But it doesn’t really matter if your opponent knows about this cuz A) Timing is so strict and B) He is gonna have to be ready for the :d::s: input but you still have the options to continue the Team Aerial Combo with :b:/:f::s: or use :u::s: to the relaunch combos. So either way its still a guessing game and one that I don’t think mashing can help you with.

[media=youtube]1dAbbZZwsKs[/media]

BTW because the quailty is shit so to compensate I decided to make it kinda humorous.

Thanks for getting it on video.

Even though it CAN be countered, there is zero reason why any Shulkie should do without. 400K+ resets are worth the risk, especially when as you mentioned you can choose between :u: and :d: for the relaunch still, or pull a :f: out of your ass for a surprise switch in case of emergency.

I just saw Justin Wong play her and he didn’t do her a lick of justice. And I laugh at your comment in the vid; we all know we played Shulkie before Wong decided to half-ass her to victory.

DP kick, I believe. Do DP kick, autorun, cancel out of run do grab on the reset.

I have a new nickname for Shulkie, and it’s the Lean Mean Green Reset Queen lol

:wgrin: No prob guitalex2007 your the one who said it could be done. :wgrin:

Ah, yeah, sorry, i hit quote but then had some internet issues: i meant from Minerva’s post about using the flash kick.

Hilariously enough, someone was able to counter me last night. Everytime it happens I’ll be in awe lol

Wishing I had a nice capture device for my laptop for things like these. I’m so itching to make a Shulkie reset vid.

Oh so if sent comes in swinging the frying pan can shulk AA grab that bastard?

Well I think dorm can just stalker flare and then hard tag shulk in, I don’t think he necessarily needs to DHC her in. Unless she lost a lot of red health and your afraid of seeding it.

Yeah it’s really damn hard to Crossover counter the TACc, I haven’t even been able to figure out how to do it consistently.

Hey GGs to Bronzefist earlier today. You really showed me where I can step up my Shulk game. Arthur Daggers are really good at shutting some characters down and letting Shulk and Hulk get in force their game on people. It made me realize I’ve been using my assists (mostly Hulk wave) in a very limited way, usually just calling then doing c.:h:/:qcf::h:. Using Daggers to hit confirm into c.:h: is really nice. I’m definitely going to start using Arthur more.

Using air throw to stuff my jumpins and any sort of air movement was really nice too.

Other than that, just really solid play. I was getting a little frustrated since I couldn’t hit TACc online. Offline I have it down about 99%, but I always wait to see the launch before I hit sj.:h::s:

ggs dude. I don’t have her TACc in muscle memory yet so I don’t do it too much either, unless I’m in the corner. Yea I like daggers alot. I really gotta step up my Arthur though. I need to play him on point to get used to putting up the “wall” with him. He’s pretty free right now lol. Good shit with you Hulk combos. I’m still doing the basic air series into gamma tsunami :lol:

Also ggs to Fatacon. Holy shit Trish and Dorm are annoooooooooying hahaha. As I mentioned on PSN I dunno wtf to do against Trish. Her normals have huuuuggeee range. I couldn’t react to that back jump->forward dash->S at all. I was like wtf is going on!!! Maybe I should stop crouching. :rofl: Dorm’s jumping S has a ridiculous hit box. It hits behind him??? Also good shit with She Hulk’s wall dive L. I dunno if it’s the characters I play, but it seems very safe on block and possibly gives her frame advantage? Dunno. Sucks about the lag. The first 5 or 6 games seemed tolerable but it just got worse after that. :frowning:

yeah, she-hulk has a hard time with fast characters and zoning characters. she has to try and pin them down. i learned my anti-air game is pretty weak with her. i keep forgetting how good her DP is against jump-ins. and yeah, both dorm’s j.:h: and j.:s: hit behind. same with trish’s j.:s: and j.:h: (both have a smaller backwards hitbox than dorm’s though) lol

i thought i mentioned it here before, but she-hulk’s shooting star (walljump :l:) is really good. i haven’t seen frame data, but i don’t think i’ve been punished after it’s been blocked. it generally means a free blockstring or whatever. on hit, you can confirm into a ground string into launcher or a jump attack loop. just remember that it causes a groundbounce (i kept forgetting lol), so you can’t do TACc combos after it. it works great on characters whose projectiles don’t cover diagonally upwards in front of them. just be careful of the initial walljump though because, even if you cancel, you cannot block during your descent.