What does TAC stand for?
Team Aerial Combo.
It’s when you do that midair combo, tag in midair and continue the combo.
But in She-Hulks case, you’re not actually committing to the aerial tag, you’re just using it to be able to continue the combo. It’s somewhat of a glitch, from my understanding.
Well Justin’s gameplay had some good points in terms of character variety and options and there’s no sense in not considering how I can better my own game after watching it. Maybe in the long run I’ll end up being right that Shehulk needs a good cover assist to compete, but at least for now it seems that she’s not as limited in teammate selection as I thought.
Where can I find this video of J. Wong using she-hulk?
I can kill any character I touch, too. Its a matter of touching her. This dude’s keepaway phoenix (and dark phoenix) was brutal.
TACc Cancel
hi, new to board.
i’ve been trying to practice the s to m.m.h d.h TACc but i never pull off the TACc close enough to the ground to continue to combo. is the timing a little weird? or am i doing something wrong
Can’t do it after mmhs. Need to do it after a really quick hs after the super jump.
Easiest and most damaging way to do TACc is launch, sj.:h::s:, :d::h:, TACc.
So, after OTG torpedo in the corner, jump back airthrow catches air tech borh forward and backwards, then you can OTG torpedo again and run cancel into j.:h::s: launch. It’s escapable by airdash, aerial jump, and most quick attacks.
Command grab beats attacks, but loses to aerial movement and forward air tech.
ToT for aerial movement?
I’ve been trying that and I’m getting the relaunch more often. I’ll have to practice c.M, S. I’m trying to work on OTG Torpeda into, well anything at this point. In the even that I do land it I’m so surprised I don’t have a go to combo yet.
The team I’ve been running thus far is She-Hulk, Chun-Li, Ryu. I don’t really know if this team has much of any synergy, but I like all the characters. I usually use She-Hulk and Chuni-li for most of the match and save Ryu to Level 3 X-factor. His fire ball super does wrecks assists and does tons of chip on the point character. I know these tactics probably won’t carry me once I get past facing players of same skill (rookie) but I want to focus on getting my combos and stuff down, while in matches. Is there any good way to use assists with this particular team?
Also I ran into someone that used Hsien Ko with hyper armor as their assist and there seemed to be next to nothing She-Hulk could do against it. Anyone else run into this?
Against Hsien-Ko armored pendulum I don’t think there is anything Shulk can do, you really need a projectile and to be full screen to do anything other than block. If she is considered airborne during it you might be able to AA hyper it, but that probably gets beat out too, she has a pretty big hitbox on pendulum.
Hey what are the properties of shulks grabs? Like do they have any invincibility or anything? I had been thinking bout a couple of resets but i don’t own the game so I can’t test em out. Like can shulk AA hyper sent when he is coming in if he mashes :s: on his way in? Probably not but was just wondering. Also how can people escape shulks AA resets after a torpedo.
Found a setup to take out Phoenix before she goes Dark
[media=youtube]6laWoRk9bME[/media]
just to get things straight, TACc = d.s correct?
it can be done with any direction and :s: like a normal TAC and, like a normal TAC, if the opponent matches the input, then it gets bursted out of.
So I just ran into the cheesiest player ever. He ran Chun-li with never ending lightning legs and Iron Man with non-stop unibeams. I couldn’t find much of a safe way to get in. Also I’m sure there’s go to be some more of She-Hulk’s that can out priority lightning legs. I just don’t know what.
You can’t Crossover counter the TACc because it doesn’t hit.
Did you try the Clothesline? It has some armor, so it might work, or at least help. also, butt drop (senton) has armor…and the boot super might over-prioritize it.
TO THE LAB!
i’ve had a problem with a spamming chun-li. unfortunately my only option was to tag out to a more zoning character
BELIEVE ME, this is a misconception. The attack doesn’t have to come out.
I’ve been countered a total of four times, one of those online (and neither was trying /:f:+:s:, since that can actually hit). I think it has to do with the timing, but it’s REALLY difficult to counter. I’ll say that much.
Ugh, Justin Wong gets his hands on one of my favorite characters, huh… inb4 “u are just copying Wong”.