The Sanwa and Seimitsu FAQ

My thoughts exactly. In addition to this, I personally feel that a square gate makes hitting diagonals easy regardless of whether the micro switch is levered or not.

I have recently went through this process of finding the right stick. I have an xarcade, a happ comp, a jlf with both a square restrictor and an octagon restrictor, and a jlw with a square and round restrictor will be here soon. I am used to round restrictors so that might make my opinion biased. The happ comp is basically a round restrictor you canā€™t feel any corners and has the hardest spring. As far as I can tell it is almost identical to the xarcade sticks. I really dont like the jlf especially with the square gate. Dont get me wrong it is definately the best quality stick but it is too loose for my liking. The square restrictor makes qcfā€™s verry difficult so I switched it for an octagon and I also put a battop on it. The octogon makes it a little better for me but as someone mentioned before the throw is verry long. I havnt tested the jlw yet but I have high hopes for it. Out of the 3 I like the happ the best. I will report my findings.

Hopefully someone can answer this for meā€¦

I just got a Virtua Stick High Grade with a JLF in it. The ball and stick seem to spin with various motions. Is there a way to stop this? Just to make it feel stationary? Or is this something I just have to get used to? Iā€™m used to Happ comp. sticks. Iā€™m actually loving the square gate for VF5 but it just keeps spinning and throwing me offā€¦
-G

The ball spins independently of the stick or do the stick and the ball spin together? The second is normal but if it is the first scenario then something is wrong.

Second scenario.

Well at least itā€™s normal. Is there a way to stop it or do I just get used to it?
-G

Hmm I have a question but I donā€™t know if i should post it here or somewhere else. I just recently built a stick with all Sanwa parts and its working great. Thereā€™s one thing thats bothering me though in game play. For example when if i use Yang (SA 1) and i try to link c.mk to the 3 slashes it cancels into SA alot of the times. I donā€™t know why though. Any advice or reason?

kinda OT, but anyway

try not to input slashes as fast as you can. They have a specific rythm. Of course, most people donā€™t really care since no one uses sa1 and yang has no srks. ie: try doing them slower and with piano tapping

I canā€™t think of a way to stop it from happening really, but when I play I donā€™t usually end up rotating the ball. So I guess itā€™s just a matter of getting used to it.

Btw, I presume that Happs donā€™t spin around then? I havenā€™t used a Happ before, and all the joysticks I used (even the cheapo ones) have that spin to some degree.

Happs do spin around. They just take a bit more effort to do so.

Exactly.

Thanks for the advice fellas. Iā€™ll just have to use the stick more so I get used to it. :wgrin:
-G

Alright, So Iā€™m still trying to get used to this stick. The Sanwa buttons are super sensitive compared to Happā€™s. To the point that occasionally Iā€™ll be pushing one and not really know it or sometimes I think Iā€™m pressing too hard cause itā€™ll be pressed an additional time throwing off moves (VF5). I read the beginning of the thread stating that Seimetsuā€™s donā€™t seem as sensitive due to a slightly harder spring.

I guess my question is for those of you whoā€™ve tried both. Is there a significant difference in the 2? Would it be worth it to try the Seimetsuā€™s or should I try to get used to the Sanwaā€™s?
-G

Great thread!

get used to the Sanwas. Eventually, you will come to appreciate their ā€œhair-triggerliness.ā€ Seimitsuā€™s buttons are less sensitive and have a harder spring but tend to change in feeling over time (from good to meh to kicking a dying man where he just involuntarily reacts). Seimitsu snap-ins also feel like shit compared to Seimitsu screw-ins.

EDIT: It might just be the PCB as the VSHGā€™s is known to do weird stuff sometimes. It has apparently also gone through multiple revisions.

Thatā€™s kinda what I was thinking but wanted someone elseā€™s opinion. Thanks again! Youā€™ve helped me out with a lot of stuff dude.

I originally knocked around the idea of running a PS1 PCB in there anyway. Guess weā€™ll see how things goā€¦ I think I just gotta practice though. Since Iā€™ve switched back to a stick, I feel like I really suck. :frowning: And all Iā€™m doing is playing the CPU.
-G

Imitrex:

Judging from your preferences, Iā€™d suggest you go for the LS-32ā€¦and it appears you already did. :slight_smile: I read your correspondence with evil samurai on the happ thread, and I think his advice is very sound. If you ever get an opportunity, try the JLF as well. Thereā€™s a reason why itā€™s so popular among 2D fighting fans in high competition play.

Not really related, but hereā€™s something interesting I found in youtube. Itā€™s vid of Daigo playing 3S while focusing on his hands using a japanese stick. Iā€™m not sure what specific model joystick heā€™s using, but Iā€™m quite positive that those are sanwa buttons:

[media=youtube]fGkpNI_aRmo[/media]

simplygriff:

Iā€™ve tried both buttons, and as I mentioned beforeā€¦sanwa buttons are the best in my opinion for fighters. The sensitivity/responsiveness is a huge boon when doing complex things. Hereā€™s another nice vid I stumbled on:

[media=youtube]Uu20WQkyfqk[/media]

Thatā€™s a guy showing how he does the kara-raging demon in 3S. If I remember right, the author mentioned he modded his hrap with sanwa buttons. You can see how fast his fingers are and how he does the move by lightly and rapidly tapping the buttons. I think this would be harder if the buttons had more resistance (e.g. seimitsu).

Thanks impact24. Yes, I finally decided on the LS-32 for the stick I ordered. I am toying around with the idea of also making my own stick. Problem is, I have never touched anything remotely close to woodworking (unless you count MMOā€™s crafting lol), or any soldering. But it looks like something I would definitely love to do as a hobby. Gotta start somewhere, eh?

If do get up the gumption to actually start, Iā€™ll have to give that JLF a whirl.

If you really like the things you mentioned dont buy any of the sticks you mentioned. Get a happ competition. I just went through this and ordered every joystick on your list to try. Jlf is best built but verry loose and verry short. Jlw is a little tighter but it feels like the stick is draging in mud. And its still verry short. From the requirements you listed I highly recomend a happ.

After reading this thread, it made me pretty weary in ordering Happ.

http://forums.shoryuken.com/showthread.php?t=141741

Unfortunately, without ordering every stick suggested, and trying them out, I have no idea on which I would like best, since I canā€™t seem to find any decent arcades, or a community of people in to this sort of thing, in my area. (Holy run on sentence)

I would figure in a city like Atlanta, I could find something like that.

trust me I just went through this and I did order a jlw a jlf and a happ comp. If you really want a tall bat handle stick with a heavy spring get the happ comp. The action is perfectly round and works great. The jlf is by far the best quality stick. But it is verry short verry loose and has a square gate. All of witch made it unplayable for me. I had the same requirements as you and after trying all the sticks I found the happ to be the best option for the requirements you listed. Its not as fancy or well built as the jap sticks but it is by no means cheaply made or flimsy.

Youā€™re crazy

http://forums.shoryuken.com/forumdisplay.php?f=20
http://forums.shoryuken.com/showthread.php?t=139780
http://forums.shoryuken.com/showthread.php?t=148778