The Sakura Kasugano Thread

We’re going to have Day 1 instant-kill combos ready to go when she launches, we have enough goddamn time to put it together lol

Oh crap, I forgot about tech rolling. That means ambiguous jump-ins might be gone and I’m not a big fan of the ex Tatsu resets… and I just realized, even if you want to reset with ex tatsu, you would just keep juggling them. They wouldn’t flip like they would in sf4. Wow her mix ups died in this game

I will make a video in a lil bit :slight_smile:

**
Good! Tech rolling is good for the bones! Now, some of my SFA3 strategies can work!
**

Can you try out if you can charge a Hadouken? How about into Shinku Hadouken? Unlikely, but that would be nice.
Also does Flower kick cause ground bounce? How about counter hit flower kick?
Also, what moves can be comboed into a non-techable knockdown? (if it even exist in this game)
Suggestions of moves to try: Combo into sweep, Sakura Otoshi (1x, 2x, 3x etc)
Any of her moves causes crumple stun on counter hit?

I think Sakura in SFXT might be a better backup character than a point character, since she has some problem getting in but can finish off a combo quite strongly.

This! In SFIV I propably do half the damage using that move XD
My friends hate it since they know they can never jump against me. Get them in the corner and they panic.

I also want to know if cl.HP still has a hitbox at her back shoulder and no head hittable box. People slept on that AA fucking hard in IV.

Sorry about the delay guys i feel asleep

Jump writing a few notes about Sakura and doing the video so it will be up shortly

Hey guys, what’s going on in this thread?

Seeing as how my main girl Makoto got snubbed for this one looks like I’m back to the schoolgirl. And she’s looking nasty.

We’re just waiting on information really.

We won’t be getting Sakura until like October/November though. :frowning:

Sorry once again for the delay

Here are some notes + video(if it gets taken down i will upload somewhere else)

s.lp – 30
s.mp – 60
s.hp - 90

s.lk – 30
s.mk – 60
s.hk – 90

L.hado - 50
M.hado – 50
H.hado – 50
EX.hado – 100
All charged versions do 90 dmg except EX that does 145 dmg

L.srk – 50
M.srk – 90
H.srk – 130
EX.srk - 100

L. Shunpukyaku – 40
M. Shunpukyaku - 60
H. Shunpukyaku – 90
EX. Shunpukyaku – 90(can follow up with srk, c.mk, c.mp etc etc)

You can only link L. Shunpukyaku after cs.hp or c.hp
Lp & mp lk & mk do not have enough hit stun but you can link them into M/H/EX Shunpukyaku

EDIT
You can link s.lp or c.lp into EX Shunpukyaku

Only EX Shunpukyaku is safe on block!
All over versions could be punished by srk

**Shunpukyaku **loop

You can do 2 reps against anyone
After the 2nd rep you can hit s.lp and chain into s.hp then go into ex Shunpukyaku then super if you want or srk

For bigger chars with big hit boxes you can do 3 reps(only tried with sagat)
After the 3rd rep I could link s.lp into super
I am guessing after the 3rd rep you can go s.lp > c.mk > srk/ex tatsu but my execution was poor so I could not lol

EDIT

After the 3rd rep you can go c.lk > srk/_______

ALL versions of Otoshi cause a ground bounce and you can combo after it

All version cause 60 dmg except ex version 90 dmg(this is based on hitting a standing play not after ex Shunpukyaku)

Her charge move is Shunpukyaku

All her SF4 basic combos seem to be there still

You can do ex Shunpukyaku jump and do air Shunpukyaku lol show off

The biggest combo I did was using 3 bars for the super was

J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > ex Shunpukyaku > super = 523 dmg
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > super = 515 dmg
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > = 406
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > ex Shunpukyaku > hp.srk = 429

I was not really trying with the combo’s just wanted to show what she can do

In the right hands she will be very dangerous

[media=youtube]sfLZfvsfCkY[/media]

Thank you skemar007 =)
To bad that only EX tatsu is safe on block. Wonder how many frames she punishable. Other than that she seems to be pretty dangerous. Now I just have to wait a couple of months to try her myself…
And of course this can all change before she is implemented.

Thank you very much. :smiley:

I think you messed up the record function a little, lk tatsu wouldn’t be punishable on hit.

But this is great to see what Sak can do, I will stick up this in the OP

Could you get damage values on her crouching moves as well, cr.lp, cr.mp etc.

The crouching moves damage was the same as standing

i don’t understand why they made all her shinpu punishable now, thanks for confirming that her Hadouken can still be charged.
I saw in some videos that her st.hk becomes insanely fast though.

aww no more safe tatsu pressure, so much sad face. how am i going to start her loop combos now?

EDIT:

ZOMG YOU’RE RIGHT

thanks for the info and vid skemar007. cant wait to get my hands on sak again

Spoiler

you are a true hero!

Thanks a ton for this, I can already imagine how many times I’m going to accidentally exchange trying to FADC out of EX.Shou lol…

So tatsu is her hold special. That means she can do fake tatsus…not as good as fireball but I’ll take it. there could be some things with this.