s.lp – 30
s.mp – 60
s.hp - 90
s.lk – 30
s.mk – 60
s.hk – 90
L.hado - 50
M.hado – 50
H.hado – 50
EX.hado – 100
All charged versions do 90 dmg except EX that does 145 dmg
L.srk – 50
M.srk – 90
H.srk – 130
EX.srk - 100
L. Shunpukyaku – 40
M. Shunpukyaku - 60
H. Shunpukyaku – 90
EX. Shunpukyaku – 90(can follow up with srk, c.mk, c.mp etc etc)
You can only link L. Shunpukyaku after cs.hp or c.hp
Lp & mp lk & mk do not have enough hit stun but you can link them into M/H/EX Shunpukyaku
EDIT
You can link s.lp or c.lp into EX Shunpukyaku
Only EX Shunpukyaku is safe on block!
All over versions could be punished by srk
**Shunpukyaku **loop
You can do 2 reps against anyone
After the 2nd rep you can hit s.lp and chain into s.hp then go into ex Shunpukyaku then super if you want or srk
For bigger chars with big hit boxes you can do 3 reps(only tried with sagat)
After the 3rd rep I could link s.lp into super
I am guessing after the 3rd rep you can go s.lp > c.mk > srk/ex tatsu but my execution was poor so I could not lol
EDIT
After the 3rd rep you can go c.lk > srk/_______
ALL versions of Otoshi cause a ground bounce and you can combo after it
All version cause 60 dmg except ex version 90 dmg(this is based on hitting a standing play not after ex Shunpukyaku)
Her charge move is Shunpukyaku
All her SF4 basic combos seem to be there still
You can do ex Shunpukyaku jump and do air Shunpukyaku lol show off
The biggest combo I did was using 3 bars for the super was
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > ex Shunpukyaku > super = 523 dmg
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > super = 515 dmg
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > = 406
J.hp > s.hp > l. Shunpukyaku > s.hp > L. Shunpukyaku > s.hp > ex Shunpukyaku > hp.srk = 429
I was not really trying with the combo’s just wanted to show what she can do
In the right hands she will be very dangerous