Not sure if this belongs here, but since shinakuma204 posted this video[media=youtube]7LZulowZvkE&feature=related[/media], i thought i could make a translation.
Video description: I have put a few things that i have been trying to incorporate into my game in a video.
0:24 ? The special thing about it is that the divekick beats certain reversals such as Sagat?s tiger
uppercuts
0:31 ? Unfortunately, this technique doesn?t work against some characters such as Ryu
0:36 ? Against Ryu, you can use a forward throw for safe jump setups
0:40 ? A safe jump is a jump in, which your opponent must block, and which can?t be anti aired
1:05 ? Counters:
1:16 ? Can be punished with Ryu?s super, so don?t do it when he has full super meter
1:19 ? The timing is hard
1:20 ? Pro?s:
1:22 ? Your opponent can?t FADC if the shoryuken comes out too early (for instance if he?s mashing)
1:29 ? How you are NOT supposed to do it
1:35 ? You are better off performing it too early instead of too late
1:47 ? The trick here is to delay the Demon Flip a bit after the two dashes.
1:52 ? If you don?t delay it, the Demon Flip will whiff. Also, you can?t punish certain reversals
1:57 ? Perform the Demon Flip when the second dash has ended, don?t buffer it during the dash
2:20 ? Be careful!
2:38 ? You can expand the setup by means of a sweep option select
2:44 ? An option select is when different things happen depending on whether your attack hits or
whiffs
2:48 ? There are also other kinds of option selects, which we?ll see later on
3:00 ? HP input for the palm
3:02 ? Cr. HK
3:04 ? The input for the sweep is when normally, the Demon Flip palm would hit
3:08 ? This means that you only sweep if the palm whiffs. If the palm hits, you don?t get the sweep
because of blockstun
3:16 ? If the palm is blocked, you can continue with a regular blockstring
3:20 ? If the opponent performs a reversal, you can just block, as if the sweep was never performed
4:05 ? Be careful!
5:16 ? The inputs are simple. You perform the first jab so, that it hits as a meaty attack
5:20 ? The time where you would normally do another jab in a blockstring, you do an extra cr.HK
(I don?t know whether this got lost in my translation, or if he worded it incorrectly, but i think
Loltima explained this better: You just do two regular jabs with a c.HK in between)
5:25 ? If the opponent blocks, it looks like this:
5:29 ? If you hit the opponent, or if he tries to grab you:
5:49 ? Be careful!
6:03 ? Against Balrog this option select doesn?t work well, because he can reversal headbutt you,
catching you with a counterhit.
6:09 ? Against Balrog, there is a better option select
6:18 ? The input is similar to that of the chun li option select, but instead of the first jab, you throw
while crouching. This means you get a cr.lk instead of a throw. (If I understand correctly, the
input would be: cr.lp+cr.lk, cr.HK~cr.lp)
6:37 ? If Balrog tries to grab you 1 of two things will hapen: A, your light kick hits him out of the
throw (if you did it meaty) or B, you tech the throw
6:45 ? Be careful!
6:53 ? Against Rufus, there is another variant of this option select. This one is a bit harder
6:57 ? Performing the option select isn?t that hard, but it is hard to continue with a blockstring
if your opponent just blocks the option select
7:16 ? The inputs are the following: You do the first jab and buffer the (EX) shoryuken at the same
time, so you press df+lp. During the blockstun (hitstun actually), you finish the (EX) shoryuken
motion
7:23 ? That is why the (EX) shoryuken does not always come out, but it is also the reason why it is
it is harder to continue with a blockstring (I didn?t really get this part myself)
7:32 ? Be careful!
7:33 ? If you are to close to Rufus, you will be caught by a reversal
7:44 ? A pseudo safe jump is a jump in where your opponent doens?t have to block if he does nothing
while waking up
7:57 ? You time the jump in so, that the normal doesn?t hit the opponent and you recover faster than
that he can reversal
8:05 ? After the jump in, delay your cr.lk+lp a bit (the throw option select), so you don?t get hit by the
Reversal
8:39 ? The good thing about this setup is that you surprise your opponent, should he try to block the
jump in
8:45 ? Because of the short delay of your throw, your opponent has time to jump away
8:50 ? Without the delay, your opponent can?t jump away, but is is more dangerous to do so
(reversals can hit your out of your cr.lk)
8:56 ? It is important to know your opponent to decide whether to delay the throw or not
9:00 ? If you just want to bait an anti air, stick with the delay in your setup
9:10 ?This option select is more situation dependant than the others, but it is definitely not useless
9:15 ? The throw at the beginning isn´t neccesary
9:22 ? The inputs are similar to that of palm option select sweep
9:32 ? You do the palm with a jab, then buffer a second jab, and press back (or forward for the super
version) + lk+hp the moment your palm would normally hit
9:48 ? Be careful! (This is better in SSFIV with U2 option select instead of U1 and sweep backdash on
reaction)
10:02 ? And now the reason why this setup is truly usefull
10:10 ? If you use this setup after a forward throw, you just have to dash once, and delay your
demon flip a bit
10:13 ? However , like I said, the throw isn?t neccesary for this setup
10:28 ? This also works for other teleports. If your opponent teleports the other way, you are safe
10:33 ? Be careful!