The Ryu Thread

from NYCC stream after a launch combo people were doing cr.:mp: x2 into following:
into dp or ex dp
into ex sliding kick > solar plexus > dp
into cr.:mk: into tatsu
In the corner cr.:mk: > ex tatsu.> cr.:mp: >dp

I missed a chance to play this at a few cons. Does anyone how one would use the Shin Shoryuken, or charged up SRK effectively? I can imagine if you’re far you can charge up a hadouken, but how do you effectively use a charged shoryuken.

Sorry bruh you can only charge the hadoken, unles Capcom changes that

Only a few characters have multiple charge moves. Dhalsim has two.

Ah gotcha, thank ya bruhs.

Let’s hope the man gets a proper ending. Some good alts. And I hope they buff him into A - A+ tier at some point.

in the new GT xiaoyu vid it looked like his standing HP causes crumple on counterhit

Also in the above GT trailer Ryu was able to cancel his Hadoken

Replace the banner with this one
Because it isn’t cropped correctly ^^

o_O what nonsense are you talking about? they look exactly the sameo_O Only thing that is different is that I centered the Picture and didn’t leave it aligned to the left.

No they don’t, your Ryu picture isn’t cropped. It has that white crap on the side of it.
And yes it bothers me.

QQ more k buddy :Dpsss i changed it:rofl:

[SIZE=4]Edit:I update the page with supers and an awesome video show casing cross assualt before it was cpu controlled.:shake: [/SIZE]

Every counterhit causes a crumble, overhead counterhits cause ground bounces. You can dash cancel your super charge @ level 2 to give your next normal a counterhit property… but blocked or whiffed means it’s used up.

That’s not true. They did say super charge cancel gives everyone a counterhit, but the “counterhit = crumple” is just a property of Ryu’s standing fierce.

I think they just gave lots of moves peculiar properties on counterhits, alpha-style. Watching any recent video shows you that - lots of people pressing buttons and getting counterhit, and they don’t always get crumpled/groundbounced. For example, [this video](‘http://For example,’) has lots of examples but most of them lead to chains or knockdowns. 3:14 has Ken doing a counterhit crouch strong that doesn’t crumple, so that at least shows that normals don’t always crumple on counterhit.

My guess is it varies between something like SF4 counterhits, counterhits with a much longer reeling animation, counterhits that launch (like SF4 Dee Jay), counterhits that crumple/groundbounce that we already know about.

Considering this crumple was found by seeing a Cammy player hit a st hk I would say all fierces have this crumple on counterhit. Considering Cammy’s fierces are great for counterhit… I like.

It’s nothing so absolute. Hugo’s s.HK doesn’t cause crumple, for example.

every special cancelled St. Fierce (maybe Cr. Fierce?) and St. Roundhouse gives crumple state. At least that’s what it seems.

Some fierces cause crumple on counter hit (Ryu’s fierce) and some causes that weird animation where they are partially knock down/stagger (cammy’s roundhouse).

Wow is it still like that in the current version? So if it’s a counter fierce you pretty much get an extra hit in? (If you catch them in time and didn’t combo anything from the s.HP)

Ryu is looking good in this game,low forward looks really good,plus I would imagine with practice you will be able to confirm into launcher or something.Also you can dash out of charging fireballs which means fake fireballs are a go,his zoning/footsies are looking sweet.

[media=youtube]SNd2vLUN7pk[/media]

Combo idea for the game… I think this generally covers everything for him more or less idea wise that I can see… Pretty boring combo wise… Note you can do hurricane kick after jump mp now too… But meh… Not much there…