The Ryu Thread, everything you need to know!

How do you do the tiger knee hurricane kick with ryu? What is the notation for it?

It turns his hurrican kick into an over head right?

2147A/B/C is the notation.

The timing is… well, you’re pressing the attack button before Ryu even jumps, but the game still thinks you’re doing it in the air. If you’re just jumping back while attacking you did it too late and if you do an ordinary Tatsu you did it too early.

what is it suppose to do? Turn ryus regular hurricane kick into a overhead or osmething else? Because I get him floating above the ground sometimes when i do it and it still doeosn ot register as an overhead and i’m holding the opposite controller with my feet down back just to see. or is it suppose to oturn his super into an overhead? what does it do?

Ryu’s ground tatsu knocks down on hit and has more recovery time.

Ryu’s air tatsu does not knock down and has less recovery, allowing you to follow up with a BnB combo if it hits. The reduced recovery also makes it safer on block.

I’ve been able to connect on most of the characters (at least I don’t recall not being able to get it)…

j.C / 5B -> 2B -> 5C -> 2C -> 6C XX 421C, dash, 5B -> 5C XX 623C. Does high 18s IIRC which seems pretty nice for what appears to be a combo that works anywhere and requires no super/assist/BBQ.

One thing I’ve been wondering is if anybody’s found a practical application for being able to 3C /\ Mega Crash, then land and juggle with 5A into whatever on a cornered opponent.

I’ve been trying different ways to combo off his lv3 midscreen and so far i’ve had the most success with lv3->214A->dash->2a(about at the end of the dash)

then you should be able to follow it up with a 5B->5C->6C->214C or 421C

The damage you can do by following up a mostly unscaled lv3 is incredible for Ryu.

If you don’t do the tatsu as soon as you touch the ground, you can compensate by doing the 2a a bit earlier.

edit: A more reliable way to link the lv3 is midscreen is to do an A hadouken as soon as you land from the lv3, then dash twice and that hadouken will hit and give you enough time to do 5b->5c->6c->etc… So simple… why haven’t i thought of this before… hell i’ve never seen anyone else mention it. If you are close to a corner, sometimes the wall bounce will make the enemy go over you. You can omit the 5c to fix that. The safest combo seems to be 5a->5b->6c->etc… note that if you want to keep the 5c in you can’t use the 5a or the 6c will whiff.

does not work in or near corners

if you are near a corner, simply do a b tatsu as soon as you land from the lv3 and then a 2a as soon as the tatsu ends. The tatsu will not cover enough distance midscreen to catch the enemy as he falls.

somethin i was workin with today.

jC xx C tatsu, land, sB, cB, sC, cC, fC xx C tatsu (last hit call zero) land, sA x3, sB, sC, fC xx C joudan kick, (if starting in corner, step back slightly to keep cornered) sA, sB, cB, sC, cC, fC xx tatsu xx baroque, sA, sB, cB, sC, cC, fC tatsu xx shinkuu hadouken ? 39.123 Billon damage, 63 Hits, 1 bar, works with 10% Baroque, on crouching characters substitute jC with jB (quadruple hurricane setup)

somethin i was workin with today.

jC xx C tatsu, land, sB, cB, sC, cC, fC xx C tatsu (last hit call zero) land, sA x3, sB, sC, fC xx C joudan kick, (if starting in corner, step back slightly to keep cornered) sA, sB, cB, sC, cC, fC xx tatsu xx baroque, sA, sB, cB, sC, cC, fC tatsu xx shinkuu hadouken 39.123 Billon damage, 63 Hits, 1 bar, works with 10% Baroque, on crouching characters substitute jC with jB (quadruple hurricane setup)

Not sure if this was mentioned before, but:

:snka::d::snka::snkb::d::snkb::snkc::d::df::r::snka: BBQ IAD j.:snkc: and continue a BNB combo.

Timing the air dash j.C so that you land behind the opponent looks like it’d make a good cross up. If anything it might be a good way to extend his BNB with baroque if the first hit connected.

I also want to experiment with :d::df::r::snka: BBQ IAD j.:snkc: as an approach. Any thoughts?

I don’t know where to post this,but how the fuck do you beat roll as the Ryu/Casshan team?All my combos just whiff on her after the 2nd hit,I find it impossible to get big damage on her.I also find it hard to cross her up because she is so small.

I guess this also applies for Viewtiful Joe aswell.Are there any obvious things I’m missing out here to help beat them?

Ryu’s BnB of 5B, 2B, 5C, 2C, 421C --> 5B, 5C, Tatsu always works on all characters and does great damage, I’m not sure what use Casshern’s assist can be for mid-screen combos though, so Idk about dealing huge damage.

Is this possible for Ryu+Casshern in the corner?

5B, 2B, 5C, 2C, 421C -->5B, 5C, 2C, 6C, 214C, P, 3C, aircombo

I never really play Casshern and I’m unable to test so I don’t know if this is the big damage you want.

Also, Umby, that combo is already known, I prefer to do TK Tatsu after the Baroque since it does more damage.

236A BBQ IAD j.C approach… ehh, Idk, it’s definitely an option, but Ryu shouldn’t have much trouble approaching on his own in the first place.

Does anyone else find themselves using Ryu’s air tatsu A LOT (in situations where projectiles won’t hit, of course)?

wow very nice

Thanks! This really helped me a lot. I’m a beginner btw. :razzy:

I noticed the video was in Japanese. Is this still all possible in UAS?

woot woot I have some great Ryu/Tekkaman stuff. Excellent 30Billion+ reset combos. I’ll try to get some footage soon.