The Ryu Thread, everything you need to know!

Well, since I’m one who goes for long combos I thought I’d post my combo here.

Tested in 16:9 mode.
Enemy is in a corner.

:snka:, :d:+:snka:, :snkb:, :d:+:snkb:, :snkc:, :d:+:snkc:, :r:+:snkc:, :bdp:+:snkc:, :snka:, :d:+:snka:, :snkb:, :snkc:, :r:+:snkc:

From there you can continue with different moves:
[LIST]*Hadoken
*Shoryuken (normal Shoryuken not recommended)
[*]:qcb:+:snkc:, Shinku-Hadoken
[/LIST]

I reached the following damage with those combos:
1,4523 with a Hadoken (13 combo)
1,5363 with a Shoryuken (14 combo)
1,9711 with a Shinku-Hadoken (33 combo, must be timed almost perfectly)
2,0231 with a Shinku-Shoryuken (15 combo)
2,1355 with a Hurricane Kick+Shinku-Haoken (36 combo, one HK-hit will probably always miss)

It’s kinda long but relatively easy to master. Have fun :slight_smile:

V-King this combo is one of the first that was discovered…and yours is less on damage.

After C-Step wallbounce you should do :snkb:,:d::snkb:,:snkc:,:d::snkc:,:r::snkc: for moar damage.

Then you can combo into hurricane kick C into shin shoryuken or hadouken depending on super meter. Then you can combo after shin shoryuken into :d::snkb:,:snkc:,:d::snkc:,:r::snkc: into C hurricane kick, then shinkuu hadouken if you have super.

Optimize the combo bud! :wgrin:

i haven’t read the entire thread but i’ll post up a BBQ combo just to make it looks cool from a different view.
start it like you want, i do this…BBQ Required

2:snka:, 5:snkb:, 2:snkb:, 5:snkc:, 6:snkc: :bdp: + :snkc: BBQ, IAD:snka:, 5:snkb: hurricane kick to shinkuu or you can combo Shinsho after IAD:snka:

IAD:snkb: dont combo to Lvl3 due it leaves the char too high.

Getting 2b ofter shin sho is hard as fuck for me.

Why bbq after his donkey kick, you are only getting in a few hits after the bbq. You are better off doing your original combo, then after 6:snkc: you bbq then you just repeat the combo that you have listed -the bbq.

i know man all the combos, but you know sometimes i grew bored of doing same things Lol and i wanna see something quite different , btw if you have the right assist you can either keep the natural combo after Hurricane.

i was just adding some flavor to ryu’s combos. In fact thats an exhibition combo rather than killing my opponent, i was just putting my 2 cents here.

Some fun Ryu/Tekka combos:

2 Bars : Does around 35K
2A, 5B, 2B, 5C, 2C, 6C, 421+A, Dash, 2A, 5B, 6C, 214+C, Assist, Dash, 5B, 6C, 214+C, 236+AB, DHC into Tekka’s 236+AB on the last hit of Ryu’s super (If you’re in the corner you can DHC into Tekka’s “MAKE IT RAIN!!!”)

2 Bars, 10%+ Baroque : Does over 40K
2A, 5B, 2B, 5C, 2C, 6C, 421+A, Dash, 2A, 5B, 6C, 214+C, Assist, Dash, 5B, 6C, 214+C, Baroque, Dash, 5B, 6C, 214+C, 236+AB, DHC into Tekka’s 236+AB on the last hit of Ryu’s super (If you’re in the corner you can DHC into Tekka’s “MAKE IT RAIN!!!”)

I was foolin around with ryu, and i came up with this combo

[media=youtube]Ud09sHHFRXA&feature=channel_page[/media]

I wanted input on whether anyone thinks this combo is worth the megacrash addon. I also wanted to see if anyone could come up with any other combos utilizing megacrash that would/could be worth the meter dished out for it.

Ok, so I was playing at my local arcade last night and saw this ryu player do something pretty interesting. It seems that after you take out your opponents first player with Ryu in a corner and you use the spinning kick super when there second guy comes down, it’s unblockable.

Not sure it this is true or has been mentioned before.

Oh nice idea… probably is unblockable, unless if they can block it right in between the hits or something… or megacrush…

But yeah I always thought of a way to do even more damage after a Shinji Shoryuken when they’re coming back down. Didn’t know until now that you can do a 2b… but ya seems real hard. But what I did was just do a Shinju Hurricane Kick (ok i forgot the name lol) and I don’t think they can block it (since they’re sort of in a free fall position…). May not be too effective but it’s good just for the extra dmg… and the attack doesn’t get “stale” since the combo already finished.

Mash taunt twice and then :d: :snkb:. It won’t always hit but I get it most of the time (in the corner at least) and then you can do the :d: :snkb:, :snkc:, :d: :snkc:, :r: :snkc: etc etc etc combo again. I’ve seen some people use hurricane kicks to time it midscreen but I haven’t gotten around to trying it out myself.

Just make sure you have done C, Down C, forward C, then C-stepkick and it will connect everytime, on corner it’s guaranteed follow-up combo, on midscreen it’s not so sure, so midscreen i simply end it after forward C with C hurricane kick then hadouken ultra.

I found a pretty cool looking combo for Ryu/Zero. Think it’ll be hard to pull off in a actual match but pulls off pretty good damage. main downside is that it uses 4 bars. Its crossup J.C, 5B, 2B, 5C, 2C, 6C, Tatsu, Shinku-Hadouken, around hit 25-27 use zero’s Dark Hold and generally it does around 24-26 damage wise.

Can someone tell me why Ryu sounds so angry when he does his super. HAdUKEN!!!

5a, 5b, 2b, 5c, 2c, 6c, C-stepkick, 5b, 3c(launcher), j.a, j.a, j.b, 236AB
does 20,593 damage. on the j.b, don’t wait for the second hit. it won’t connect…at least not on any of the times i’ve done it. just do the super right after the first hit to guarantee it lands

that’s weird, even midscreen i’ve always caught the combo after the stepkick. no matter what. i’ve never missed it. i keep reading that it’s not always guaranteed, but i’ve never seen it otherwise. maybe i’m just always lucky…

Try this combo, I’ve been doing this online at times… Use Polimar as the assist…

I know its the standard combo but, check out after the Baroque.

s.:snka:, s.:snka:, c.:snka:, s.:snkb:, c.:snkb:, s.:snkc:, sf.:snkc:, (Here’s the tricky part) BAROQUE j.dash forward :snkc:, -land- , s.:snka:, s.:snka:, c.:snka:, s.:snkb:, c.:snkb:, s.:snkc:, c.:snkc:, sf.:snkc:, rdp.:snkc: -Polimar Assist- (At this point, Polimar should be behind the opponent), you can can get at least 4 - 6 s.:snka:s at this point continue with s.:snkb:, s.:snkc:, sf.:snkc:, -Mid Hurricane- (Let the Hurricane hit 3 time), finish with Shinkuu Hadouken… I’m not sure if you can do a DUO at the end of the combo, Assist time may still be in effect… Gotta try it out… Polimar’s Duo super does alot of damage and Hits, So I definitely have to try that out…

Legend:
s.: standing
c.: crouching
sf.: standing forward
j.: jumping
rdp: reverse dragon punch

The best not-super-hard combo I’ve found with Ryu so far – without number notation for those people complaining. Using a chun assist, but others should work also:

:snka: :snkb: :d::snkb: :snkc: :d::snkc: :r::snkc: :d::db::l::snkc: BBQ :snkb: :snkc: :d::snkc::r::snkc::l::d::db::snkc: (cont)

:snkb::snkc::d::snkc::r::snkc::d::db::l::snkc: assist :snkb::snkc::d::snkc::r::snkc::d::db::l::snkc: xx :d::df::r::snka::snkb:

More damaging but more difficult:

:snka::snkb::d::snkb::snkc::d::df::r::snka: BBQ :d::db::l::ub::snkc: (TK tatsu), :snkb::d::snkb::snkc::d::snkc::l::d::db::snkc: (cont)

Follow the 2nd line of the first combo above to finish. For both combos, leave out the :d::snkc: sweeps on short chars (Zero and shorter? It’s mentioned elsewhere in the forum)

If for some reason you need even more damage (you shouldn’t), don’t do the last tatsu and end with launcher, sj. :snka::snkb::d::df::r::snkd: (tag) :d::df::r::snka::snkb: Chun moviestar-kick super.

Omg I love Ryu’s Tatsu Super. You can bait a Mega Crash and then punish with it since it’s invincible during all that startup. It’s also like a Shoryuken since you can punish approaches too. It’s better than Shin Shoryuken Super imo.

actually if youre good with zero you can dhc into his after image super and just combo from there into his buster strings