The Ryu Matchup Thread - Good Ol' Fundamentals

From what I’ve seen so far, I haven’t seen a single match-up that is better than 5-5 for Ryu. Guile, Boxer, and Bison are like 0-37

In S2 I don’t think he has a single advantage. A chunk of 5-5s but not one 6-4 imo, not even Fang. Vega at a stretch maybe only because his shit zoning becomes slightly more viable.

I think it’s possible that Ryu may have a slight advantage over Vega now but I don’t know if that will stay the same when Vega gets his buffs next patch.

I think this gets lost in the discussion too much. A meterless DP isn’t that great of a tool because the risk / reward of it only makes it useful if you use it sparingly. Otherwise, you just get baited and then punished hard. I think at best what it does is just make it that people can’t just run straight through you. That said, if you have no significant offensive capabilities to go along with it, meterless DP is just a lose less option as opposed to getting you W’s.

If you look at the top tiers, a meterless DP has never really been that big of a deal. Long safe normals, a suffocating offense, or a complete lack of weaknesses and bad match-ups is how you win… It’s been that way forever and probably won’t change any time soon.

Karin MU blows…One touch death

was watching Abbao versus Sako’s Akuma earlier and Abbao was doing this ultra gangsta thing on Sako:

the two times Sako went for Akuma’s Foward + HP move (the ground slam which leaves akuma plus on block), Abbao did an EX-SRK to catch Sako’s standing LP normal.

I know this is not a “true punish” or whatever but it is SICKKKKKK. Even Sako fell for this both times as the muscle memory of doing st. LP after Akuma’s FWD + HP move is apparently too much!

this little thing alone should make fighting online Akuma’s more interesting, hehe, as they always use this move to clutch rounds out…

Technically you can just stop that ground pound (and the majority of Akumas flip options) with cr.fierce. Most likely you are at down back anyway. That’s the way I deal with it.

It’s a pretty slow move although really good akumas will barely use it then get you when you don’t expect it. You can also st.jab a lot of Akumas stuff.

The st lk buff helped a lot vs balrog imo. Still a hard match but not as bad as before. I really just try to stay in the range where I can punish his straight punch and actually use fire balls. It really seems to help me open up balrog players and back them to the corner a lot better.

Imo gief and guile are really hard. I feel like vs gief I can’t really do much of anything outside of backing up and using fireballs until he gets VT. Against guile I feel I really need to get a good jump in if I want to win.

Gief is ok, I’d put that around even. Guile though is Ryu’s hardest match in the game - by far.

Ryu works in two ways - He either defends or he counters. When he has to attack he’s lost.

I used to feel that gief was even but it feels like he can react to a lot that I do while backing me to the corner. I usually try to lame him out and pass over with an air tatsu at the right time. Still that st jab really fcks my life up when I try to get around him lol.

Guile just seems to have the advantage from a lot of areas on the screen. I usually try to beat out a boom with st rh when close enough, score a lucky jump or a knock down to try to corner him. It can be really tough when he has momentum.

Honestly I also struggle a lot against good fang and dhalsim players. I think it may be more due to match up ignorance than anything else.

the best thing you could think to help Ryu is to mash DP sometimes when you are negative? Oh boy, these are dark days…

I play both high level Fang and Dhalsim players.

Fang you need to know you can’t push anything while you’re in block stun. The idea with Fang is to edge him back with movements towards the corners where he loses options ( if you can punish his escape attempts). Catching him low in his fireball startups is key and don’t worry about fireball wars, just keep moving forward.

Sim is tough. It’s definitely a bad match I think. In S1 our j.lk and better damage made this match ok, but now I think it’s probably back to advantage sim. If you can counter the drills (Parry) you get more openings. The key is playing long drawn out matches until you get a knock down.

Ryus hardest matches both in theory and personal experience for me are

Guile, Dhalsim, M Bison, Necalli , Karin then Balrog ( I don’t actually struggle with Rog at all, but I feel like he’s still a bad match)

Juri might also be bad but I’m not 100% on that.

I’ve also wondered if Vega is bad, whilst seemingly on his good match up list. I’m not 100% on this one either.

I think guile is the hardest one simply because he doesn’t really have to approach you unless he wants to and even then he just has the stronger v trigger, normals, zoning and throw game. I use to think it was rog but not so much because rog still has to approach ryu and hit him. I don’t really see Ryu having any advantage matchup’s this season

Guile is by far the worst matchup. He can basically do Ryu better than Ryu can. In a battle of the same exact styles, the character who can do it better pretty much wins outright.

Yeah Guiles 3-7, his single hardest. I agree he doesn’t have any match up advantages. Bunch of even and and bunch of hard.

Im really curious what was the ryu vs guile MU like in SF IV? i didn’t play much of IV really

From memory it was about even because Ryu had better footsies than Guile and also focus… especially when he got his FB speed increased in the last version.

Guile beat Sagat though IMO.

What makes ryu vs zangief even?

Escape options, better movement, easy to whiff punish slow buttons. Fireball.