So they’ve slowed the rate that we gain meter and gotten rid of invincible reversals? Sounds like capcom wants the game to be more jump/aggressively play friendly than before. I don’t really think it’s a good idea. I guess we’ll know all the details soon enough
If you take away Ryu’s invincible meterless DP, he would almost instantly go to bottom tier regardless of what you did to his other normals. Having that option helps keep people in check, which is necessary since his offensive isn’t too good at cracking turtles. Otherwise, you’d need to give him a far superior offense or would need to increase the reward for landing a parry. You’d basically have to make him a new character.
Ryu’s damage is hardly different than most characters unless he spends a boat load of meter and usually it’s his corner EX Tatsu + EX DP combo where you get massive damage for 2 meter. Even then, I would argue that damage is more of a make-up for his linear offense and the fact that like 50% of the cast has v-skills that automatically negate his biggest strength, his fireball unless done at near point blank range.
This game is already pretty jump-in friendly. Non-meter Anti-air’s are like 12% damage when done deep and like 6% otherwise. The most basic jump-ins are an easy 30% for most of the cast with 0-1 meter. Hell, a good chunk even gets a solid mix-up afterwards as well. I can’t even fathom a world where b+HK isn’t a viable anti-air, or where MP DP doesn’t clean beat all jump-ins.
B-hk is special cancelable on both hits, and you can combo hp dp from max distance on the second hit, his neutral will be a lot better now.
starting to like s2 changes.
They also lowered st.jab hitbox, will be useless as anti air, but maybe it will be better to interrupt strings, need to test that, i don’t remember being able to interrupt Ryu st.mp > st.mp with that before…
I think an indirect buff there is grey life. If you can somehow space out a block string that ends with back HK xx Fireball that could be a nice junk of grey. Depends the push back.
i didn’t get to play with the beta. These changes might not be final.
No I meant it as a punish. If meter gains slower and Dp needs a bar then punish st.LK xx EX.Tatsu loses its appeal. I hoped that now st.LK xx HP.Dp could be used from father distance.
I’ll need to incorporate more b+hk into neutral, I mostly used it as meaty or at the end of pressure strings. It does seem to “catch” a lot of buttons in neutral. I also heard that cr hp has been improved as AA, maybe the will help fill some of the void that will result from st lp AA going away.
S.lp AA still works like a charm. What’s different are the extended block stuns which are not documented in the release notes. This making every thing slower. Even solar plexus seems to be less effective now. Hard to get cc with s.hk too
It does help, but I still don’t think it’s a great buff. I don’t know the frame data, but it probably takes something like 15 frames for Ryu to lower his foot to hit a crouching opponent near max range. I’ve tried using it as a OS and as a block string. That button hangs out there forever on whiff. It’s easy to interrupt near max range and will get you blown up by jumps on whiff. It feels like something we should use sparingly. I’d love to hear more from anybody about this if you disagree with me.
I’m still bummed that cancelable st. HP is locked behind V Trigger mode. Denjin Ryu doesn’t even last that long so before we even know it that cool new ability is gone.
I’m going to have a play for the first time tonight ,I didn’t agree with people saying it would make his footsies better, those people don’t really know what footsies are. The only potential I see in it is grey life and some frame traps ( which he already had)
Mate, let me know what you feel about ryu now. His strongest move seems to be s.mp , nerfed but still good for pokes but risk is the proximity due to reduced hotbox and expanded hurtbox
Guile should be closer to even. The big issue I saw was that Guile just out fireballed Ryu and there was no real great way to switch to offense against the booms. Now Guile has to limit his booms because it only takes parrying 6 hits to give Ryu a bar now.
Don’t see how the Laura matchup can be anything but worse.
Guile will be worse. He can still build meter as fast if not faster than Ryu with less risk. The parry buff only means Ryu get’s tools faster…but they changed Guiles own V-trigger to two bars. Any change Ryu got Guile has covered with his own buffs. Upside down kick combos without counter and AA crush counters… yeah, that’ll be fun. I’d say it would be straight up be his worst match in the game. It was bad before - Guile got buffed, Ryu got nerfed - simple logic.
Laura might just be even though since it was advantage before. The Laura match (like every match) had nothing to do with meterless Dp’s. Everyone seems to think Ryu was somehow top tier because he had a meterless DP. The other nerfs are worse. Butchering his already shit normals makes him generally not worth it in comparison to the other shoto’s - if you want a tournament character.