any players here? i realise not many places have this game at their disposal, but luckily i do
sooo… whats everyone doing on this game? funky graphics have been sweetening my eyes for the first few games, but now i’m starting to figure things out
i don’t really use Dodge much, or any of its variants. it just doesn’t seem that useful as of yet. also, i still need to check out the guard cancel ability with the D button, a la svc. can’t be as broke as the svc counterpart tho… hopefully…
SP+SK seems a good addition, maybe the rumblefish roman cancel equiv?? it seems only light attacks can be chained afterwards to carry on the combo, but links into fierce attacks seem to be very easy. there is also time to do a small dash in after the SP+SK, in order for the full light attack -> hard attack -> … to connect
LP+LK… oooh. seems like its got mad possibilities. its pretty fast (i’m using zen) and keeps them locked still for a few seconds. it looks like the recipients properties change tho (when hit by it). i don’t think knockdown moves knock down etc… i don’t find myself using it that much when i got other stuff to figure out
anyone figured out ‘gatling combination’ chains yet? there are stronger attacks available (e.g f+SP) but i don’t think they can be chained.
another note… nearly all special moves have MAD lag on the fierce counterparts… it almost seems worthless doing them. MAD MAD lag. i’m not sure if that ‘D’ guard cancel is even needed to punish.
it seems 1 hit otg’s are allowed… okizeme games would be cool here, but i don’t see much in terms of wake up games being implemented here, especially again due to lag on specials.
the defense/offense bar idea is real cool, paired with each respective supers.
No, I just mean how to tackle certain characters. I use the same combo for everyone.
Against Orville though, I ususlly try to keep off the ground so I don’t get thrown into combo or anything - so I abuse such moves like 6HP and 412LK_HK (I think it’s those, I always forget - dlayd kick, or overhead kicks…heh).
6HP is excellent on CH - wall bounce then combo; it’s all good.
sadly, i haven’t been able to find much information at all on rumblefish. not even on .jp sites >_<!
Viren did remind me of a k’ clone at first, but watch his gatling chains involving his chain whip. i guess he has got some of his own style after all =)
Hey, the game sounds awesome especially after reading your guy’s posts and I was wondering if there are any good sites on the game. Ie. fan sites or (hopefully) very detailed strat sites. Any links would be helpful
CPS_3 will attest to the sheer ridiculous power of the almighty Boyd
Seriously though. If you can land a few Sunny Fingers (Which is easy. Vary between the two for different autoguard times. It’s pretty safe on block I think. You can get a couple of free ones with the defence super if you’re desperate, but its not necessary) his “Shin Shoryuken” style super does fucking RIDICULOUS damage. Like nearly 80-90% max. Fucking mad.
I’ve only played random people who were about as new at it(Someone good would probably screw me up :P) as I was, and thanks to random Sunny Finger/Big Super I’ve lost only about one game total. Effing crazy.
I swear though, if the sticks on that thing were any worse I could probably build better ones with a couple of lolly sticks and a paper clip _