Yeah I always forget that stuff, I assume it’s still accurate as none of Gief’s ae or 2012 changes list alterations to his regular greenhands.
It can be useful if they keep doing high divekicks but reading the info it mainly relates to her only having one armor breaking move - spinning backfist, so you can pressure her with focus in certain situations.
Not sure this warrants its own thread, but I noticed something while in training mode against Honda which I don’t think I’ve seen mentioned and might be interesting to people:
If you knock Honda down in the corner and do jump forward dive kick for the usual nasty ambiguous dive while your opponent’s waking up (timed as if you expect him to quick rise, or to hit at the moment he’s waking up if you got a hard knockdown), then against Honda as soon as you hit the wall/correct point to dive at, the game thinks you are on the other side of Honda so even though your character still looks like he’s facing in the right direction you need to hold downback and press MK to get a dive kick, instead of down-forward.
The left and right corners still work the same with regard to whether or not you land in them or outside of them as with any other character, but Honda’s hitbox as he falls/rises means that at the point you’re usually inputting the dive kick command you’re technically on the other side of him so need to reverse your input. Weird. If you do the dive kick earlier (before you touch the back wall) or later (when he’s standing) then you just input it normally.
Now I’ve spotted it, I think it’s happened to me occasionally against other characters but it doesn’t seem as consistent on anyone other than Honda. And I also spot it happening to other Rufus players a bunch - for one example, Justin Wong loses his corner pressure a few times because of it in this match (first example is at about 52 seconds):
But yeah, next time you do your usual ambiguous divekick on a cornered opponent and you get j.MK instead and land in the corner, bear this in mind and try doing downback and MK next time and see what comes out. It feels really weird to do because Rufus doesn’t turn round or anything.
Yes I’m aware of this, although I do still forget during matches… It happens against other characters as well although it’s far more common against Honda, I assume because of his hitbox. Thanks for posting!
A better option against Honda would be to after landing an Ultra, jump over or FP snake strike whiff over Honda then cross up dive kick back to the other side.
There are lots of videos of Momochi v. Justin or Ricky, but that’s top-level stuff that may not help. How are you getting into frame-traps? What’s the lead in to it? From neutral at the start of a round, what happens?
Someone tell me I got the unblockable recorded wrong or something, because you can just cr.lk/crouch out of this… Dunno why I waited this long to training mode it.
Because not a lot of Rufus players seem to recognize this specific unblockable I keep seeing people get hit by it. Just neutral crouch and react to a divekick if they mix it up.
Hi guys, emergency here, lol. I really need some tech against Boxer. I’ve always struggled in this matchup and even though I realize it’s not a really bad match for Rufus, for me personally it always has been the second most difficult one (the first one being Seth of course). I think I have a pretty good grasp of the overall matchup, but I’m sure I’m missing on some advanced stuff. I don’t know, maybe some good crossup setups (I’ve had trouble figuring out stuff after corner knockdowns against him, seems like no matter what angle I use Boxer can block the dive kick normally) or oki setups where Rufus can mix him up and be able to punish his wakeup options at the same time, pretty much anything would be a big help. If anyone has some good anti-Boxer tech or knows where I could look for it, I’d be very grateful for help.
Can anyone offer any advice on dealing with backdashes from Rose (and I guess other good backdashers like Chun etc)? This situation comes up over and over where the Rose player blocks my first divekick and then backdashes to safety, and the best I’ve got is speculatively jumping forward or whatever. Does Rufus just have to patiently follow or are there counter options I’m not thinking of? Maybe GT to chase?
u “cant” deal with it at all, if she focus u cant do nothing, u can os her if she just backdash in wu , anyway just follow and wait her to be in corner.
Thanks - since posting that I’ve had a bit of success with just doing a cr.HP to chase it when I’m certain she’s going to backdash, which does encourage her to sit still more often if it connects. Maybe I can practice an OS of that from the divekick so it only comes out if she backdashes.
OS with crhp is useless, crhp is slow and she gonna block it, also she can punish cuz she will be close.
dont worry a lot about her wake up, if u wana get better vs rose get good at footsies, is more efective but harder.
Can someone give me a quick rundown of the Elena match-up? It doesn’t seem bad but I go into a match with little idea of her capabilities. What do I need to watch out for and avoid giving to her?
does anybody feel that rufus’ previous bad match-up’s sagat & gief got better in ultra? I mean you can ultra 2 threw sagat fireballs & rufus does have combos against gief now since he can special cancel his mp?
I definitely think the Sagat matchup got easier as a whole. High tiger shot gaining three frames of recovery makes it possible to get a jump-in or sweep punish in more situations- at the very least you get to avoid some of the tighter fireball traps he did. Having s.mp xx ex tornado makes it more appealing to sit back and try to whiff punish s.hk/s.lk. As for Zangief, I feel that its still wherever you thought the matchup was at in AE2012. Having a special to buffer in with s.mp is great, but zangief got some buffs in the midrange as well with s.mk, lp gh. That combined with the easier cr.lk combos and I think it shouldnt be too much different. Might be an easier MU to play, but I dont think it got any /better/.
I thought this was feeling okay for Rufus because I’ve been doing fine against the few Poison players I’ve come up against, but this weekend I played someone better than me who’s recently switched to Poison, and he not only made it look free but also said afterwards that he thinks Poison even does better vs Rufus than his previous main did (his previous main being Sagat…). Granted, I’m not the best player, but it feels like a well-played Poison just shuts Rufus down and forces him into bad gambles to claw back some damage. His only advice to me was to try and jump over fireballs just outside anti-air range to bait out a bad anti-air and punish it, but I felt like getting far enough back to make her EX DP whiff left me so far back that she could probably just throw another LP fireball and all I’m left with is guessing with EX messiah. Anyone picked up on something I’m missing? Does st.MP work for interrupting fireball startup or do you just get hit by cr.mk instead? Anything worth knowing?
i think poison is one of the worst mus for rufus in ultra, u cant delay dives for avoid antiairs, she just can jump and beat ur jump after low fireball.
i have no really poison exp enought for judge but after play some thats my first impressions.
I have played a decent amount of Poison, and man it’s a rough go. I’ve found the best bet is to try to keep space by neutral jumping fireballs, and close space with GT. The most success I’ve found is if you can get close enough for a crossup or fake crossup jump to bait DP, or if you can get divekick pressure then her zoning is nullified.
I think she is more beatable than she seems. As Rufus, you just need to be patient and minimize the damage taken whilst getting in on her. Way easier said than done, though.