The road to becoming a great yang!

Hello fellow yang players! ive been playing seriously for about a month and im trying really hard to main Yang. ive been watching videos from rom and nemo and just working on my fundamentals. wondering if anyone can give me any tips or advice to mastering this guy

heres some of my gameplay

[media=youtube]uxaAbjRiIIc[/media]

[media=youtube]Oi92lRzRO8g[/media]

So first of all you might get more help with this posting it in the video thread. This place pretty sparsely populated anyway, so it’s not a big deal, but I get the impression that more people actually read and reply to the stickied threads.

Don’t try to outpoke Balrog by sticking out high pokes at mid range. We don’t have any very good high pokes and you’ll pretty much always end up losing or trading with rush punch. Cr.mk is generally fine for these situations.

Safe jump. When you get a forward throw or sweep, you have to know they can’t reversal you before you force them to open up to mixups and the (admittedly shitty) command grab, so practice the timing in training. Balrog and Cody are both especially easy to safe jump, and you let them get away with some shit on knockdown that they totally shouldn’t have. Balrog, in particular, can be safe jump OS U1ed on anything except wakeup turn punch (and ex rushes, but the ultra won’t come out so you’re safe anyway).

Don’t use rollkicks as a means of traversing the screen. This works from time to time, but I must have counted 4 or 5 times you did it (once on wakeup). We can’t just FADC forward any more and doing it without 2 bars is pretty much suicide. Also, from a risk/reward point of view it’s just a horrible choice even if you land the kicks about half the time, which you won’t against decent players. Rollkicks are pretty much exclusively for when you read a fireball or they do something that is guaranteed to be punished by them. Also if you catch them napping and have super stocked, but that’s pretty rare.

Mp palm isn’t safe on block in most cases and, barring some really difficult combos, is rarely a better choice than rekkas in a combo or block string.

You gave Cody a lot of room in the corner when you got him there. The whole point of the corner is that you can get into the optimal range for your attacks and they can’t do anything about it, so you really have to get in closer than that. As mentioned before, his reversals are really slow anyway, so he’s not that scary on wakeup, but even if he was, you really have to at least hover around cr.mk range, and more preferably safe jump him and bully him with s.lp until he cries. Additionally, after a blocked criminal upper you should really be getting a combo.

You divekick from way too close a lot of the time. Lk divekick is highly situational and mostly used as bait (it doesn’t even really work on Balrog at the optimal range since his hurtbox is so weird) so you really have to use the other two and from much farther out than you were using them. If you’re jumping from that close you might just want to use mk, since it crosses on Balrog pretty much exactly like it did in AE anyway.

Good on ya for posting losses instead of wins; it makes for much better advice. Happy divekicking.

Learn your BnB. You dropped way to many cr.lp st.lp, cr.mk xx rekka combo’s. You should NEVER drop your BnB. Hit the training mode and grind it out.

You give up way too much space. This causes you to lose pressure. You should chase them to the corner and keep them there.

Learn to anti-air.

Be careful with the sweep. If you miss the sweep they can land a full combo on you with a jump-in. Actually, be careful with random button presses. Don’t just press a button to press a button. Make sure you actually know why you want to press that button (I know this sounds vague).

Know your setups. Setups are stupidly important in this game.
Example:You should always have a plan after you land a throw. Will you go for the crossup? Will you bait a DP? A command throw perhaps?

And last but not least…Go to options and switch his voice to Japanese. God that English dub sucks hahaha.

Thanks so much for the input! ill work on fixing my roll kick habit and everything else haha. ive been asking for help and critique to improve and this was best yet

Thanks also for the input OSD. Is yangs Dragon kick a really good anti air? i try to do it and we end up trading? is that more on my bad timing or the dragon kick? or maybe some other options haha

lol i like the english announcer sounds unreasonably angry haha

Only lk dragon kick has invincibility now you should try and do it as late as possible if you don’t want to trade also far.mk has a really good aa hitbox too.

If you’re trading with lk dragon kick you’re doing it way too early. The issue with his dp as an anti-air isn’t the hitbox as it relates to his hurtbox, but rather the fact that the hitbox is really thin horizontally, so it’s easy to empty jump and bait it. Either way, it’s important to learn it since he doesn’t have especially great anti-air normals. Do use s.mk from further out though; it covers a lot of things that dp doesn’t.

thanks guys ill be brushing up on my yang more thanks to your guys is advice. in your guys opinion do you think yang has a hard learning curve or is a pretty simple character to pick up? i hear tons of people on shoryuken complain about how yang is butt since 2012 patch.

Compared to about 70% of the roster I’d say Yang is one of the harder characters to learn.
The only characters that I find harder to learn/play: Ibuki, Viper, Fuerte, Gen, Vega, T.Hawk, Makoto and Dan.

Personally if I were you, I would play Ryu or Fei to learn the game. These are very fundamental heavy characters, they have nothing fancy or suprising.
Fundamentals are the first thing you should learn in ANY fighting game. I would pick atleast 1 of them as a sub.

But that’s just my opinion and I’m sure there’s other people that would disagree with me.

Oh and here’s your copy of the street fighter bible:
Footsie Handbook

I played Ken in SSF4 but not for very long. I really got into street fighter at AE because of my interest in E. Ryu, who became my first real ‘main’ and the character I really learned the metagame of SF with. If you chose to stick with Yang as your first character, you should know that more than likely you will lose many matches before you start winning consistently. It’s just the nature of the beast, starting a fighting game with a character that requires high execution for medium reward. Although once you start winning with him it sure is fun :]

ill try learning ryu for a while also then to brush up on my fundamentals but i still wanna succeed as yang and will be working on him also. fundamentals on street fighter are very diffrent to me, i am a decent player and blazblue and marvel vs capcom 3 but street fighter i seem to be improving very little lol.

OSD thanks for the handbook, ill study up on that intensive footsie handbook.

I think Yang’s really easy to learn execution wise, but due to his design and overall deficiencies he’s very difficult to play at an above-average level. His main b&b is a 4f link and his main punish has no links at all. There’s certainly harder combos you can do, but they’re only situationally worthwhile rather than a requirement as with E. Ryu or Sakura. His FADC ultra is harder than most, but often has an alternative for similar damage with more lenient execution requirements. He also has a FADCable reversal and a teleport along with a pretty decent backdash, so you can get out of a lot of stuff before you learn how to play defense properly.

I don’t much agree with the “play as Ryu until you learn the game” thing. In my mind, the best motivator to improve is that you’re actually enjoying yourself, so if you’re going to have fun playing Yang you should just put the time there instead of into a character that you don’t want to play.

I agree with this as well. Very well put, I was just saying that it will take longer to get as ‘good’ with yang (at least points wise, not even skill wise believe me) than it would with another character. That didn’t stop me from playing e. ryu though.

fadc foward with Yangs srk is unsafe, its -4 i believe however i think some chars can punish your back dash if you try to fadc back.

Do lp.mantis when they get hit or block your cr.mk or cr.lk. After that you can either slow down your mantis input or do some other thing like cr.mk into mantis again.

I’m not a fabulous Yang player but I see you dropping your cr.mk to mantis combo.

Maybe we can have a few matches together.

ill work on learning ryu also but i wont drop yang. how long did it take you guys to feel you were actually doing decent online?

I had 3000PP within 2 weeks of playing and beat players that were clearly better. This was with Bison so it was super fraudulent lol.

After that I decided to pick up Fei Long and my PP dropped quickly. Took me about a month to get used to him and build up some solid fundamentals.
Took me 2 months to actually be able to hold my own against good players (although still losing).

With Yang it took me a good month to actually start winning matches. This was when I already had a good grip of the fundamentals. I dropped Fei for Yang the moment 2012 edition came out. So I had to readjust to all the nerfs.

But getting good at fighting games differs from person to person. I have friends who have stayed at the same level for about 2-3 months now, simply because they don’t focus on the things they need to improve (even after pointing it out multiple times). It’s best to choose one thing you want to master and focussing just on that.

When I was getting bodied as Fei Long I soon found out it was because people were getting free jump-ins. I spend an entire week playing and making sure nobody could get a free jump-in. End of the week AA I had confidence in my ability to AA and opponents rarely get free jump-ins.
Next I made sure I got good at crouch teching. After that effectively using pokes, etc, etc…

And make sure you watch ALOT of replays. Look at what the pro’s do and understand why it works and how he does it. I would also advise watching multiple characters, not just Yang. I’ve picked up tons of little tricks the pro’s do and implemented it in the way I use Yang

In my case, everytime I hit 2000pp I can’t maintain it.

It’s like the level of the opponents is higher when I hit more den 2000pp. Den I’ll start losing until below 2000pp and I’ll start to win again.

I always watch vidz from Kyoku, Ojisan and Nemo. They are truly the best Yangs you can find.

@AhChang have you tried doing more endless matches as opposed to ranked? That way you can find the characters you are having trouble with, and learn the match-ups faster than you will in ranked. Plus, you won’t be worried about points while you are practicing, and the comfort you gain through the practice in endless wil transfer to ranked.

You mean like inviting people I know to play endless with me ? I have a standard group of friends playing with me all the time but they use Bison, Sakura and Feilong.

Actually I’m not worried about the losing of the points, just that I feel the level of opponents I face below 2000 and above 2000 are like quite a big difference so I can’t really adapt to the difference in level when I’m playing online.