The Rindoukan Bible — Printed Makoto Guidebook

Excellent work, as it started back then!

Are match-ups informations still up to come? If needed I’m willing to help!

One of the older versions had some info on the Cody & Guy match-ups. I’m not sure if they’re still available. Was pretty interesting stuff to read, weighing up the best Ultra for situations etc.

Otherwise check out the match-up thread. It contains a lot of good information, but it’s a little hard to stumble on specific answers.

I know about the Cody & Guy match-ups, I was following this topic back then. I was just thinking that that book would be 300% perfect with reminders about characters specifics, which setup work/doesn’t work, etc! I think Akuma was done too ; I could provide match-ups like Boxer, Guile, Dudley or a few that I know really well by playing them a looooot.

Oh sorry, I think I misread what you’d written.

I guess e-mail / PM your write-ups to Blackadder (I’m pretty sure that’s the guy writing it).

What would be really cool for character match-ups is a screen grab of Makoto’s effective range depending on character, like where she should be sticking around to avoid Balrogs TAP and is able to punish effectively (etc) There’s already a picture in the guide based around Makoto’s moves, but one for other characters would be interesting too.

hey,
character matchups would be super helpful, but IMO only really make sense if they’re being written by top players. i’m competent at the game, but honestly we’d all rather be listening to vryu, haitani, chiba, etc. it’s really unfair to ask them to take on such an insane project, so i kind of feel like it’s a blue sky thing right now.

I would support the character specific stuff for the worst matchups.

Gootecks likes this book :slight_smile:

well that’s good. james chen gave it a shoutout too … after i prodded him. haha.

anyways, i have a nice physical copy of the book (finally) so i’m going through and marking it up, adjusting errors, adding stuff from the other threads, etc. new safejump setups, corner fukiage gimmicks, and so on.

also, i’m gonna be at canada cup, so if any of you gents / ladies are going to be there, please say hi!

Been searching for my character in AE for a couple years now, finally settled on Makoto (with my old main Dhalsim become my secondary). I just wanted to say THANK YOU SO MUCH FOR THIS. It’s super helpful for new players or those trying to level up their Makoto! Fully endorsed.

i gave a copy to james chen on the weekend, apparently he gave it a shoutout during AE at canada cup?

hopefully it inspires some more people to pick up makoto!

I’m trying to find new setups lately (like everyone i guess :p)
I would like to know :
[LIST]
[]How many frames does a sweep let the opponent on the ground ? 45f
[
]How many frames does a backthrow let the opponent on the ground ? 56f
[]How many frames does a ex oroshi let the opponent on the ground ? 68f
[
]How many frames does a ex hayate, fast recover let the opponent on the ground ?
[]How many frames does a ex hayate, slow recover let the opponent on the ground ? 40f
[
]How many frames does a ultra1 let the opponent on the ground ? 89f
[]How many frames does a ground hk tsurugi, fast recover let the opponent on the ground ?
[
]How many frames does a ground hk tsurugi, slow recover let the opponent on the ground ?
[*]How many frames does a aerial hk tsurugi, slow recover let the opponent on the ground ? 84f
[/LIST]
Does a neutral jump (8) take the same amount of time that a forward jump (9) ? yes

a-anyone here

I keep asking vryu to let us in on his guile matchup :frowning:

im still aliveeeee
no point really working on it until v.2013 comes out imo

thanks for the numbers ethereal — i’ll try to work that into it somehow for the next update.

tech rise (quick getup) has a 5f leeway, no? thats why certain setups won’t work if the opponent decides to rise ~5f later?

Any updates to this recently or are you going to wait for Ultra?

might as well wait for ultra. as far as i know the guide is up to date for the released version of the game, no point adding new setups (it’s a lot of work …) to a game that won’t be played in 6 months.

I don’t recall if the RB had counterhit combo setups in there? might be a good idea to add that section for things like CH6mp>mp>ex chop and CHhp>hp>ex Hayate

Edit: Props for the guide to, it helped me level up hard.

Don’t forget that haunted cancel between HPs :slight_smile:

Hayate ***

Stupid autocorrect lol

so used to it I forgot to put it in there