Is it not possible to combo off wind cross in the corner? If the opponent is in the extreme corner, I couldn’t even get jab. In the corner I think you have to do EX Shuriken combos or link to cr.hp either from jab or cl.hp xx lp shuriken. No big deal either way.
His teleport is invincible on startup. So is his super. That’s three reversals at least.
For damage, combos should always end in lk alter ego. It does 10 more than mk. hk stops juggling near the end of a combo. lk/mk alter ego have 4 juggle points, meaning anywhere a heavy can juggle you can substitute an alter ego. It also means that if you do a combo with the maximum number of heavies, you can’t end with a special, reducing overall damage. mk only combos off cr.hp, lk combos off most anything else.
Alright so I’ve been testing combos for literally half of today because this character is fun. Anyway here’s what I wrote down for important combos. I’m not 100% sure all the numbers are accurate because this is a lot of data, but the ideas at least should be useful.
Corner combos
details=Spoiler cl.hp xx lp shuriken, cr.mk xx EX shuriken, [cr.hp xx wind cross cancel] x2, cl.hp xx lk alter ego: 444, (474) 1 bar
(j.hp) cl.hp xx lp shuriken, [cr.hp xx wind cross cancel] x3, cl.hp xx lk alter ego: 436 (475)[/details]
Corner tag cancel from Raven to Ryu
Spoiler
(j.hp) cl.hp xx lp shuriken, [cr.hp xx wind cross cancel x4], cr.hp xx tag cancel to Ryu, cr.hp xx hk jodan, cr.hp xx hk tatsu: ??? (508), 2 bars
Midscreen combos:
Hit-confirms
details=Spoilers.lp s.lp [cr.hp xx wind cross cancel] x3, cl.hp xx lk alter ego: 346 (391)
(j.hp) s.lp b.mk -> lk xx wind cross, b.mk mk, cr.hp xx mk alter ego: 347 (387)
(j.hp) s.lp b.mk -> lk xx wind cross, s.lp, cr.hp xx wind cross cancel, cl.hp xx lk alter ego: 358 (395)
(j.hp) s.lp b.mk -> lk xx wind cross, [cr.hp xx wind cross cancel] x2, cl.hp xx lk alter ego: ??? (???) I couldn’t get this combo because I kept messing up the last cr.hp xx wcc, but it SHOULD exist. The link from wind cross to cr.hp works on the five characters I tested (Ryu, Ken, Marduk, Ogre, and Bob) I tested, I think it’s universal but a 1 frame juggle. Anyway, this should absolutely be Raven’s best damage combo without super or tags.
s.lp b.mk -> lk xx wind cross, cr.hp xx wind cross cancel, cr.hp xx mk alter ego: 367 - Ghetto version of what I couldn’t do.[/details]
Utility combos
details=Spoiler [cr.hp xx wind cross cancel]x4, cr.hk: 369 (424) - untechable knockdown (can be rolled)
(j.hp) [cr.hp xx wind cross cancel]x3, cl.hp xx lk alter ego:393 (444)
b.mk -> mk overhead combo: [cr.hp xx wind cross cancel]x2, cl.hp xx lk alter ego: 353 damage.
Air to air j.hk or counterhit far hp, [cr.hp xx wind cross cancel]x2, cl.hp xx alter ego[/details]
Midscreen Raven to Ryu tag combos
details=Spoiler [cr.hp xx wind cross cancel] x4, cr.hp xx tag cancel to Ryu, cr.hp xx hk jodan, cr.hp xx hk tatsu: ??? (495)
Ryu cr.mp cr.mp cr.mk xx launch, cr.hp xx wind cross cancel x3, cl.hp xx lk alter ego: 377 damage, no meter - if you have juicy links like Ryu this could be a useful BnB for your other character.[/details]
Some people won’t like the s.lp b.mk lk string, you can always do two jabs to cr.mk/s.mp to wind cross. It does more damage to get the juggle off that than to link cr.hp.