The Random Team/Assist Generator using The Radom Team Generator!

Thanks for the input everyone, I always enjoy reading what you guys have to say :tup:

Ok, I got some serious BnB for this team after playing them last night for a bit. Before I go on, Gambit is short of Carrot Cake (I love carrot cake). After a bit more familiarity, I wouldn’t have a problem playing a Sent w/ Gambit+aaa. I’m not saying it would be cake (lol), but Gambit has the tools to hold his own.

I want to cover how I played this team last night and what little combos/uses I was able to work up in Tmode and vs cpu.

Assists Re-visited:

Ryu-Y:

WTF?!? After learning how to optimally use Ryu’s expansion assist, I began to think I had Tron-projectile on my team. There are set-ups that Gambit and Thanos both have in order to add an extra 30-42pts of damage to their combos. Pretty sick. Ryu has a definite vote for 3rd slot in order to capitalize on his assist potential.

Thanos-Y:

His assist is a little neat. Thanos comes out an entire body length IN FRONT OF YOUR CHARACTER and does a 1-hit launcher (no delay, he does it almost the instant he comes out) for a measly 8pts of damage. Booo!!! Yet, it has it’s uses. Also, it OTGs.

Gambit-B:

Gambit’s expansion assist is good for 2 main reasons: speed and range. He does his Cajun Slash and goes nearly 3/4 of the screen in doing so. This assist hits for 18pts of damage. Not too bad. On hit, he knocks down to offer an OTG. At the same time, this gives your opponent a chance to roll when hit.

Team Chemistry:

I’m going to post:

-how I play these characters with their partner assists
-some team orders I play strong and confidently with

Ryu on point:

Again, I still fish for hits with my Ryu. He can build meter at an ok rate and play it safe by just sjing and doing fp. Apply his BnBs when necessary (check out Ryu thread). Now knowing how useful Ryu-Y is to me on this team, I try to play him smartly in order to get him on the bench as quickly as possible and score some damage on the side if I can.

using Thanos-Y:

I use Thanos-Y for 2 reasons with Ryu: as bait, and as a set-up for a 50/50. When using Thanos as bait, I tend to dash forward, call Thanos so he gets in range to swing his mighty fists (remember he hits a bodies length away from Ryu), and then I jump back w/ a fp. Watch what happens. If they try to take a hit to Thanos in his recovery, cancel to free super for 1/3 health. If they chill and don’t take the bait, I’ll cancel to a lp hadoken aimed just at the top of their head to give me something to wave-dash behind in order to get in and play around some more. If Thanos hits, cancel into free super. Not too bad. I have 1 little cross-up using Thanos with Ryu:

s.lp (call Thanos), s.mp, (Thanos hits and launches opponent up slightly) [19pts]

After Thanos hits, the cross-up begins. I either hit low on the same side, hit high on the same side, or hit low on the opposite side. To hit low on the same side I will do either of 2 things:

f+hk OR lk tatsumaki (you have to time this right…you have to pause slightly after Thanos hits or else Ryu will combo)

To hit low on the opposite side:

f+hk and hold f for a brief time afterwards

using Gambit-B:

I use Gambit to:

-get extra damage off of my hit confirms
-to extend my block strings in order to employ my options
-to push my opponent to the corner

Using Gambit for extra damage is pretty simple…

s.lp, s.hp (call Gambit), hk tatsumaki (Gambit hits and allows you to get a 2nd kick in from the tatsumaki as their body falls)xxShinkuu Hadouken [93 pts when mashed]
*you can cancel into Shinkuu off of the 1st tatsumaki connect and still do around 85pts

Extending block strings…

s.lp, s.mp (call Gambit)

from here:

  1. f+hk to get in and do whatever
  2. uf j.fp
  3. lk tatsumaki, then hit low as soon as you recover

Pushing to the corner…

s.lp (call Gambit), wavedashx2
*takes 4 reps to get them from 1 corner to the other and don’t feel bad about wavedashing b/c Gambit hits fast enough to react from your lp blockstun, and keeps them in blockstun long enough for you to get in 2 quick wavedashes
**if you want to do some damage, at the end tick a s.lp and hk grab to throw them further towards the corner

Thanos on Point:
*
using Ryu-Y:*

Safe air d+hk. Call Ryu right after contact and he makes this little fun move safe to use and lets you dash back in for pressure.

Power Ball Madness:

s.lp (call Ryu), s.hkxxPower Ball [97pts]

there are also cross-ups where you can launch and do Thanos’ df+P move while leaving Ryu-Y behind them. Cancel df+P into Power Ball and it will combo off of the Ryu hit for around 65 or so.
*
using Gambit-B:*

Infinite? Yes…and no.

s.lp, b+hk (stun), brief pause, call Gambit, bubble of choice and then whatever
*after catching with this set-up, I have a much easier time keeping them in stun for the next bubble to hit while they are in the corner…? So, if I catch this mid-screen I will just comboxxsuper. If in corner, then infinite, sure.

Gambit on Point

–will post later. This guy is so precise and his card set-ups are so fly. Beast in the corner.–

Team Order:

Gambit-B/Thanos-Y/Ryu-Y
Thanos-Y/Gambit-B/Ryu-Y

also…that little DHC thing I mentioned from Thanos to Gambit does in fact work. I could follow up for an aerial rave, but could not connect Royal Flush super…the staff won’t hit. This could also be used for a chance at cross-up since they land right near Gambit after falling out of the Power Ball. If you DHC his wave super opposite the Power Ball, you get the above effect. If you DHC wave super behind the Power Ball, it will offer you a few surprises after FS.

Great info judge, i’ll try some of that stuff out soon as I get a chance :slight_smile:

A little Gambit stuff:

s.lp (call Ryu-Y), s.hk, lp kinetic card (captures opponent and lets Ryu get another kick in), lp kinetic cardxxsuper of choice [80-110pts]

s.lp, cr.hp (call Ryu-Y), sj.fpxxlp/hp kinetic card (I come just short of being able to OTG for relaunch when mid-screen, but no problem in corner) [~50 w/o relaunch, ~80 w/ relaunch]

s.lp, s.mk, s.hk (call Thanos-Y), hp trick card, lp/hp kinetic card (good timing, so precise)xxsuper or dash in for launch or snap (no OTG necessary)
*you can also Tag out if you know your in-coming character OTGs (Thanos OTGs on tag pretty easily…pretty big foot)

my favorite corner combo so far using Ryu-Y…

Gambit’s Read Em’ n’ Weep Corner Combo:

s.lp, s.mp, s.hk (call Ryu-Y), lp kinetic card, hp trick card, lp/hp kinetic card, pause for positioning, Royal Flush super [119]
*or do whatever after the 2nd card capture

edit:

Safe DHC from Thanos to Gambit:

Power BallxxDHC into Gambit’s same side wave super (db+KK)

I think Thanos has a GB into bubble:

from full to mid-screen…throw a lp bubble (ideal) and perform his Soul super as soon as you are aware of your opponent on-screen. If you timed it right, and they fall onto your bubble, GB…if they are in the corner, infinite.

Nice find yo!!

Thanos love dem’ bubble baths :slight_smile: Do you see that Intergalactic chick on his shoulder during his win pose? Son. Her body puts Psylocke to shame. lol

Bubble baths + Rubber Duckies = GDLK

I’m going to try and shorten my posts by just including the following in response to the presentation of new–and old–random teams:

  1. my recommended team order(s) and why
    -DHCs (powerful, safe)
    -assist usefulness
    -basic team strats

  2. combos utilizing assists
    -ground combo
    -air combo
    -combo into super

Sounds good, later on I’ll post up a new team.

New Team?

son-son assist?2
dahlsim assist?3
chun-li assist?1

Tough team to play,have fun.

Sonson-Projectile, Chun Li-Projectile, Dhalsim-AntiAir

  1. my recommended team order(s) and why

-DHCs (powerful, safe)

a. Most powerful and practical DHC I have so far is from Son to Chun

comboxxqcf+PP staff superxxqcf+KK lightning leg super [80+pts]

-assist usefulness

a. Son - monkeys allow for the safe use of otherwise risky moves; monkeys allow for quite a few cross-ups and good for having something on-screen

b. Chun - not the biggest aid, but has it’s basic uses in cross-ups and blockstrings and basic combos

c. Sim - his anti-air is quite useful to this team…mostly in strengthening combos, allowing for easier GBs, cross-ups, linking supers, and FSD

-basic team strats

a. Son/Chun/Sim

Son->Chun DHC of at least 1/2 life…Son builds meter while staying on the offensive mostly w/ Chun assist to cover her gaps…Son and Chun use Sim to really strengthen their combos and set up their resets…Chun goes freak show on her opponent by applying a lot of pressure and constantly changing opponents blocking direction while trailing Son’ monkeys…Chun goes for multiple cross-up options on launch by employing Son/Sim as necessary…Chun uses Sim to easily land her supers…Chun uses Son to get free chip from her supers and stay safe afterwards…Sim plays accordingly if ever on point (run-away, basic traps w/ Son monkeys while building meter)

b. Sim/Chun/Son

This team is mostly for a turtle strategy. Not really playing too offensively, but persistently making opportunities for screw-ups by directional changes and Son monkeys.

Sim-> Chun mid-screen DHC:

cr.lp, cr.mp, cr.hpxxYoga Strikexxqcf+KK super [52 pts]

basic Sim rep + monkeys:

*w/ Sim the necessary distance away in order to get his long limbs

cr.lp (call Son), cr.mp, s.hp (bit more length)xxteleport behind…tick w/ Sim’s fastest ground-normal[optional]…dash back, repeat

^could also be used to get in to try hi/lo mix-up

  1. combos utilizing assists
    -ground combo
    -air combo
    -combo into super

Would this work for a guardbreak, as the next character is coming in and i have chun on point with sim next on my team, first send out chuns big ball super and if they block use sims flipkick super, they should fall into sims flipkick super.

  • either way they get hit?? not sure if this work or not because i dont have the game right now.

^I was wondering that myself, but realized that it could be escaped with a simple pushblock =)

I’m in the process of learning Chun’s upper Shom and all this other stuff posted on her advanced skills by Shom (?). She could be quite a beast for this team if her advanced stuff is plausible in match.

p.s. Why don’t you have the game? System or copy? If it’s a copy you need…

Damn. Chun is a technical monster. I now know how much Shin has contributed to her competitive game-play. Her Shom and Upper Shom are too classy.

After reading the stuff posted up on her by Shin-Chan and the notes done up by Risuno and spending some quality time in training mode, Chun is quite a strength to this team.

She offers 2 supers that could really come in handy when going through other attacks (HSF, Hailstorm, Proton Cannon, Power Ball, random projectiles). With Sim’s instant (?) Yoga StrikexxDHC to either qcf+PP for near or qcf+KK for mid, he poses a higher threat to projectile throwers and most pokes.

vs larger crouching characters, the following over-head combo works w/ Chun using Sim assist:

j.lk (call Sim), d.hk, Sim hits for knockdown (you can then OTG, but rollable OR do a 3-stomp combo or get creative with whatever else you find that works)

I would suggest:

-when fighting Sentinel+aa or any other air-based team

Sim/Chun/Son
*Sim’s poke range for a bit more air-control

Chun/Son/Sim
*Chun’s maneuverability and DHC possibilities to Son (giant Monkey o_o) coupled with Sim’s assist for some air coverage

-when doing mostly ground-work

Sim/Chun/Son
Chun/Sim/Son

Son’s monkeys link into upper Shom as a reset tool or what have you…Sim’s aaa set’s up quite well for Chun’s lower Shom and dash under resets:

s.lp (call Sim), s.mp, Sim hits, s.lp, s.mpxxsjcxxsj.lkxxAD/F sj.hk (2nd hit connects)…Shom, reset, dash under and tag back to Sim, super, or what have you

I’ll post some basic combos later for this crew. Wow, Gambit and Chun. My 2 new heroes, thnx to this thread.

great info Judge, the reason I dont have marvel anymore is because I let my friend have all my stick and dc because I kinda was in debt with him at the time so I decided to give him my stuff. Now all I have is the xbox and dont really wanna spend hella on a copy for xbox so I just try to use my imagination on what works, theory fighter at it’s best lol.

Hey, drop down to Dalton State College and play with us sometime. We can play Dreamcast to your heart’s content. :slight_smile:

I wanted to add something but when I saw the three-four page essay, I just said fuck-it. Beaten to the punch, again. :frowning:

HustleMan, ever thought of getting your Xbox modded? Seriously, I think Xbox mod > Chun’s Height/Angle specificity in-match for Shom/Upper Shom. :o

Haha Tech. shrug But I have shortened my posts here! It’s just that I didn’t know how else to share the nuggets (oftentimes common). Now though, I’m getting better at just using bullets :stuck_out_tongue:

p.s. Hustle, if your opponent doesn’t pushblock, YS is fair game. To be safe though, YFlame is a good bet. It has just enough lag in the start-up frames to allow for the GB to happen as MTro posted.

p.s.s. Also, Tech, I waited like a good day or 2 before posting on the new random team just to let someone else post before me in case our info collided. That’s kinda what I do now. I don’t want to be the only one posting info here, but would also want to see someone else’s thoughts on the current team(s). :wink:

I’m not saying that I don’t want to post anymore, but mainly that I don’t want to come off as some dude waiting to get the first word in on new teams. lol

Whether you want to close it or not is totally up to you though, but I would miss the random goodness. Maybe you should open a poll :stuck_out_tongue:

this is a pretty dope thread, shame if it dies off, but thats what happens

Sorry I left you out earlier I was in a hurry, you have also helped this thread out a lot so thanks I appreciate it yo. anyways good news THREAD STAYS OPEN FOREVER YEA!!! everyone rejoice:)

:edit I just went over past info in this thread and found so much great info, no way I could close it.

I thought of another way to create a randomized selection system. This is for the Palladium systems guys, Dungeons and Dragons, and other like board style RPG game players.
Materials:
-1d6 [1 dice with 6 sides] [optionally have a second one…]
-1d10 [1 dice with 10 sides]
-alphabetized character list which has a number beside every character in order of alphabetical position.
Tips:
-I recommend having the d6 and d10 match in color, and having a second d6 that isn’t the same color to determine the assist. Speeds character selection up.

Rules:
1]Roll the d6, and either subtract 1 from it, or roll it as is considering a 6 to be treated as a zero. This dice is for the tens spot. Decide which one before you begin, and stick with it.
2]Roll the d10 [d-10s are usually numbered 0-9.
3]If you roll a 57, 58, 59, or something that would total 00, you must re-roll.
-Optionally, I’d allow the person to pick any character outside of spiral or the top 4 if they get 00, but that’s just me, and it’s only allowed once per player if it happens.
4]Re-roll the d6 while the person locates the character on the alphabetized character list [or if you have the second d6 that isn’t the same color and/or size, roll it with them…]
01-02=Alpha
03-04=Beta
05-06=Gamma

This is how I would select random characters.