The R.O.B. Thread, because there isn't any other!

Told you R.O.B. kicks ass.
You should play with me & the guys here on SRK, not with those noobs. :lol:
I’m thinking of maining him, but I’m not sure. I don’t have a character I feel comfortable with yet.

With full fuel, R.O.B. can fly beneath stages and catch any of them under the stage!!

Fast attacks:
down tilt
forward tilt
up tilt

and down smash

that’s all you need!! AND LASER’EM DOWN

Yea I know freakin noobs lol but yea your R.O.B. is really good…that upsmash is crazy! Topi also started using him too but hes decent lol

Don’t forget the Down B for edge guarding :tup:.

how do you use down B for edge guarding?

When you shoot the top it spins rapidly for a short period of time, damaging any player that touches it. You want the top to be right next to the edge so that anyone who grabs the ledge to climb back up will take damage. At that point you can knock them back off. However, since you float a lot when your knocked off the stage this may not work, but it’s worth a shot.

I noticed the trick for landing robs spike is anticipating where the person will be in a moment. Since his dair stops his downward momentum, all you have to do is jump to the spot where the person will be a second later and go for it. That’s how I space it, atleast.

I’ll try that out Oroman see how I’ll go with it but I like my charged down+B after my laser cuz you know

that’s that SENTINEL!

This just in: nair is an awesome, awesome move. I think it’s his best single move. So is gyro.

it’s GRRRRREEAATT!! :slight_smile:

What are hard matchups for R.O.B.? I’m finding Metaknight to be one of the toughest :frowning:

Anybody that can keep up in the air with R.O.B. gives him problems. Meta, Pit to an extent (Robo’s got priority, Pit has speed) and Marth are close (It’s a camp war lol). Peach is oddly difficult as well. Anybody that can match him in spam and/or in the air will give him a headache, because those characters tend to be a hell of a lot faster than our boy Sent Jr.

One false move for any of them, and R.O.B. can rape for free. Getting to and capitalizing on that false move is the real kicker, given his difficulty in initiating an attack instead of baiting one.

Well I like to think that R.O.B. aka Sent Jr. is a good camper. It’s hard to get in on him when you got Nair out and them lasers coming out for you. The spinning top is pretty good for just lying on the ground trapping out. It’s not good when you toss it at your opponent because s/he can just catch it by spamming some random attack.

The only move I can really prioritized with R.O.B. is his Fair or C-stick down+Forward [running attack] or down smash

But his fast attacks only rack up damage so you have to think ahead on where your opponent is going to be so you can use Dair, Bair & Nair

I like Forward Smash as it does KO over +100% I’m not sure the percentage but it’s pretty nice. Running+Up Smash is OKAY, not too great but I like his up tilt than anything else as it covers that distance in front of him that Up Smash doesn’t.

I’m starting to pick up R.O.B. as my second after having super hard times with Wolf as Olimar. Man R.O.B. is a beast. His downsmash is insane, and his nair…oh his nair. I think it’s his best KO move, by far. I use it all the time.

Is hise side-b anything but worthless? I can occasionally reflect a projectile with it, but it only seems to reflect at the start. It seems like using it to hit always leaves me with a shitload of recovery and a mouthful of fist. All his other moves are beastly though.

…seriously.

Side+b sucks up close, that’s for sure. It’s unsafe on block and on hit, doesn’t do much damage, has no ko power, and has crappy startup and priority to boot. I’ve used it to beat projectiles from afar, but if you mistime it you’ll either eat another projectile or leave yourself way open for your opponent to rush in and hurt you. I think you’re better off just shooting one of your own projectiles, not necessarily to beat out the one your opponent shot but to make them realize that your projectiles have more knockback and do more damage than theirs do. If you don’t want to do that, just block, dodge, or roll.

You don’t even really have to plan ahead with nair, is the cool thing. Its hitbox is active for like a full second and it has very little recovery after it stops hitting and upon landing. Small jump nair, where the move just hits in front of you, is really good because you’ll beat out almost everything and recover almost immediately.

That said, there’s something to be said for small jump fair, which is great because it’s so fast that you can do it twice in one hop. It won’t ko anyone, but it has decent knockback and does pretty good damage. Oh, and running into bair is sweet.

I like Side+B vs Pit. Only way for him to stop shooting god damn projectiles and you to move in from afar since Pit’s arrows are VERY similar to ROB’s laser but without the knockback and superb buffed damage when ROB’s fully charged laser is shot

In any case, any tips on fighting pits? :slight_smile:

Just an update on R.O.B.

don’t throw that gyro too much… opponents can easily pick it up by shielding or just attacking to grab it in their hands and use it against you

better to lay traps out :slight_smile:

It’s useful to use when your opponent is trying to get back on the stage…

Sorry I was too swift on posting
I meant to not throw a fully charged one as much but hey I like having the gyro out all the time just not throwing it directly at opponent

I don’t use the gyro. I recently started using it & I find it useful…

who wants questions on R.O.B.!!

I’ve become pretty good with him in this time away from this thread so I can answer a good amount of things I couldn’t have before

A few tidbits:

  • Bouncing lasers are too much, master them

  • Gyro after laser is too much as well! become the master of spamming

  • Glide toss is funny! you glide toss by holding your gyro in your hand, do a (barrel) roll and immediately press A. You’ll slide across the floor and your tossed gyro will be super fast!

  • Dropping gyros in front of projectile characters really helps them stop spamming for a few rounds AT LEAST

  • You, gyro in middle, and your enemy on the other side. If your enemy decides to attack and it happens to come from his feet upward, you have a chance to momentarily stop the attack flow with the gyro. During this second, you initiate a forward smash or forward tilt or down smash to gain advantage over your opponent.

  • Spot Dodge & Down Smash RAPES!!! Use it sparingly because it can get predictable at times. But don’t mind holding back if your opponent can’t handle it either :slight_smile:

  • Up forward tilt is a great anti-air

  • Down forward smash is a better KO move than regular forward smash.

  • Up forward smash is great as a KO move than anti-air when you’re aiming to hit them off the screen.

  • Up Tilt is fast. FAST!! USE IT!

that is all