The Queen of MAHVELL 3!: The Morrigan GD Thread

I can try to answer some of these, keep in mind I’m pretty bad at this game though lol

Only advice I can think of is just practice, unfortunately. It felt really awkward to me at first, but now it feels pretty natural. Unless I start trying to think about it, then I get really confused and can’t do them anymore. That probably doesn’t help you at all…

Without flight mode you’re going to have a really hard time getting any damage with Morrigan. I’m sure there are better combos, but something like
2H, 6H, (jump up forward) j.M j.M j.S, (land) 2M, 2H, S, (super jump) j.M j.M j.H, Shadow Blade, Finishing Shower
is really simple and does ok-ish damage.

It’s probably not as lax, but it’s really not that hard. Shoot a fireball and follow it with IAD j.H into 2H is my usual starter. I’m not sure if that’s safe but if they pushblock you then you’re fine, or I suppose on block you could cancel into Shadow Blade, flight, then drop down with j.S, shoot another soul fist, land and go for a low, or something

If you’re on the ground, Shadow Blade (but that would also involve fly cancelling) or anti air 5H, 6H, j. M blablabla. I think 6M is supposed to be a good anti-air, but it only chain into launcher, and it causes a lot of pushback so I never really use it. If you’re both high up in the air… I have no idea. I think that’ll be my next project in training mode, actually

I’m not too sure, I actually do the same thing. Shadow Servant into Devil Trigger (assuming Dante’s still alive.) I used to try and use Shadow Blade as a reversal but I’ve since been informed that it doesn’t actually have any invincibility which is whack. I think it has a decent hitbox though, so it could still work.

In the corner: blabla 6H, j.M j.M j.H, Soul Fist L, fly, air dash down, j.H, Soul Fist H, unfly, (land) launcher, blablabla
That’s what I started with until I could get all the motions down pat, then eventually started adding in more fireballs, tried a variation that would work midscreen, added assists to combo into Soul Drain…
It’s important to do the motions properly because there are lot of points in her combos that you can easily screw up. It helps to start off by doing it really slow, even if it’s not actually working in game, then slowly get faster as you’re comfortable. If you try to do it too quickly, her level 3 can come out instead which is incredibly annoying (at least it combos into it.)

You can do a TAC, another Shadow Blade, level 3, sometimes you can connect a j.S then land into Shadow Servant or OTG assist.

Hope some of that helps

You can do a lot of fireball combos outside of the corner. Some seem to be size dependent, and all of them have strict timing. You need to keep your opponent at a certain height throughout her combos in order to juggle them properly, however this applies to lots of characters combos. Your combo changes depending on what you hit confirm with. If you open with a soulfist dash in S, you already have 4 hits on the character and may be to shorten your combo. If you go in with a raw dash in H you have a lot more flexibility.

Now for ease and safety, we all know that dashing during flight is infinitely safer than dashing without flight because we can flight cancel at any time during the dash in order to block. If you dash in during flight with H, you stay flying, making it infinitely harder to combo (at least for me). This is why you normally see a fireball flight cancelled into a dash S, not to mention it’s 3 hits which can often confuse an opponent causing them to block wrong at some point.

Fireball combos will not work vs 2 opponents if you manage a happy birthday. A combo without soulfist is typically something like dash in with H or S with , 5L, 5M, 2M, 2H, 6H, jump forward, mhs (you have to delay the s so that you land before them) catch them with m on the way down, 2m, 2h, 6h jmms, s, superjump into mmh shadowblade, or whatever ender you may want (maybe an s in the air to knock down into shadow servant and dhc to something else). You can always cut out the 2nd rep of 6h if you feel there’s too much hit stun.

Learn to never use 5h on morrigan or 2L, it scales your combo tremendously despite how easy it is to hit confirm. Maybe against hulk if you want to break his super armor or something it has a use.

Against an airbourne opponent you can always shadowblade. You can also jump in with light, medium hard, shadowblade M, and do her missile super. Easy damage.

She’s an airbourne character, and the only character that can flight cancel almost anything. Her soulfists are essential to gameplay and combos if you want to do remotely good damage. Her command grab is 1frame. remember this if you’re getting rushed down. She has two invincible supers that lose to very little in the game.

Learn to mix up your air dashes. She can do multiple dashes during flight. Fly passed your opponent, then back and down, or up and back, or anything.

That guy he was fighting was ABSOLUTELY horrendous at blocking though.

I’m not saying “mirror what this dude did”. I’m saying for an aggressive Morrigan, she’s not half-bad and is certainly better at combos than Dieminion. It’s just an example of a rush-down Morrigan in a real match. Like a poster said above me, he faces off against better opponents that you can view.

Oh, I understood what you meant. I was just pointing out that dude needed to learn to block. I like the Air-toA-Air J.lp strat.

Oh yea, there is no doubt the other dude was terrible. Might as well been playing the computer.

I need some advice, working on the flight cancel soul fist pressure for a bit and I want to know if it feels natural for anyone to do the flight and flight cancel part with the thumb or middle finger. Weird question a I know but I thought I’d through it out there.

On a stick or pad? I flight and flight cancel with my thumb on stick

Oh sry, I forgot about that. Stick, button hand with the sequence L M H top then S bottom middle.

Im not sure how it feels since I play…

L M A1
H S A2

I find them very easy from my setup.

So which is it thumb or middle finger to flight/cancel for you?

Well suppose with your set-up it’s obviously middle, nevermind hehe.
Perhaps I should alter my input

L M H
A1 S A2 oh decisions

Middle, XD

when you guys do morrigan bullet hell do you do it in one continuous rhythm? like L-S-H-S-L-S-H-S
or do you do in bursts? like L-S-H-S … L-S-H-S … L-S-H-S

Im trying to get it consistent i always have a screw up here and there and it ruins the whole momentum.

As a serious ssf4 and watching of mvc3 at tournaments such a next level and 8otb (which I attend constantly) its glad to see that your army is growing… It’s also nice to see that top level players are picking up your character. Granted people have been complaining a of late about how absurd your character can be but honestly, it doesn’t matter to me. Idk what they did to Morrigan to make he her different since I really don’t play as hard anymore, I’m glad she is getting some publicity. I have a general question for you guys, is her fly,unfly zone game as lockdown as it seems to be or is it just ignorance of matchup knowledge? On paper and just watching Kevin and Chris, omi etc play it seems to be the most absurd lockdown I’ve seen in a game in a really, really long time. She also has some crazy combos…I’ve known that for a while though.

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It’s a little of both. A good deal of the cast simply can’t fight it, but characters that can fight it are still losing to it thanks to lack of match up knowledge.

To flip, you have to just learn the timing. It can’t be 100% consitent between an air soulfist and ground one, since you need to cancel a ground soulfist later than an air soulfist. I don’t have the exact frame data infront of me, but it’s something like a difference that a ground soulfist is 5 frames slower to come out than a jumping soulfist, thus it’s more like…

soulfist…flight soulfist unflight, soulfist…flight soulfist unflight. Hope this clarifies a bit. If you do 2 jumping soulfists, then you can pretty much do it without waiting, but you definitely have to wait when you flight cancel a ground soulfist or nothing will come out.

I think characters with good mobility can deal with it. But I can’t imagine how melee characters deal with it such are Wolv, Fist, Akuma/Ryu (to a certain extent), Tron, etc.

I mean with characters that hit like a train, Wesker comes to mind for me, it’s junta matter of getting one hit. But characters that need more than 2 get ins to kill a character must be pulling her teeth out.

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Do any of you think that Morrigan’s changes are responsible for making her more used? I don’t feel like any of her changes were so large as to take her from “low tier” to what people think of her now.

A lot of her tournament use revolves around astral vision, which revolves around the soul fist changes. Combo potential revolves around soulfists in combos, which couldn’t be done before. Her damage output potential, and astral vision damage potential are significantly better than it was in vanilla.

Now while she got significantly better, a lot of characters got worse. Magneto slowed down, wolverine’s derpzerker slash isn’t invulnerable, etc. She’s good at keeping a lot of characters out.