The Queen of MAHVELL 3!: The Morrigan GD Thread

I’m running Morrigan/Sent/She Hulk for now. I also considered Morrigan/Trish/Wesker.

I unfortunately don’t have the game yet, but I plan on rocking Morrigan/Doom/Dormammu

Morrigan/Ammy/MODOK

I think they all complement each other well. It’s just a matter of execution

Can you cancel from Shadow Blade to Flight on whiff? What about on block?

Basically wondering if you can make an unsafe SRK safe.

Shadow Blade > Flight confirmed on hit block whiff whatever.

And you can Shadow blade again if you want.

Pressure string: Blah blah blah 6C jump back soul fist flight cancel dash forward B continue pressure.

Combo

5B (5C if too far) 2C 6C jB jC jS 5B 2C (6C on some characters or depending on height) 5S jB(B) jC j623C/j214AB

So yeah, i was too lazy to make an account so i asked my friend to post this for me but i figured i might as well. Lemme clarify on the combo, its max damage i could find, it pretty much always leads into 300k+

The 5C should hit ONCE and only serves to bring morrigan forward. It really kills the rest of the combo damage so omitting it when you can would be best. The 6C in the parenthesis is optional, but it does increase the overall combo damage. it can change your ender (if you go for j214AB, or jBB jC j623C or WHATEVER), just make sure you know what to use when and for what character. you can see the hitbox as you hit with 2C to judge whether you should throw it in there and still get the finisher you want. with her level 3, it should go above 700k most of the time, with 5A starter and 5C mid combo it hits 698(though if you land 5A you can probably land 5B 2C <_<). The combo works midscreen, pretty good in terms of range.

623C can only be flight canceled at the end, but if its blocked you can cancel it anywhere you want. it also negates advance guard pushback, which could somehow be useful?

Uhhhh the “pressure string” is after 6C upback soulfist flight cancel then 33A/b/whateverthefuck, though i dont see how it can serve for a great mixup as you cant go high low very quickly due to flight not automatically canceling as it gets close to the ground (it should, right?).

Though you do have vector <_<

Anyways, lazy post, excuse the number notation, im a day 1 marvel player, go ez :{

Morrigan/Thor/and an undecided third so far. Possibly Phoenix. After playing the game at an event today, I think that will be my team.

:m: :d::h: :f::h: j.:m: j.:h: j.:s: :m: :d::h: :s: j.:m::m: j.:h: :f::d::df::h: OR j.:d::db::b::l::m:

Fixed Notation

Oh yeah, you can stick ALOT OF STUFF before the 5B and still have everything connect. just be weary of the 5S sending them higher than normal (might have to just opt with jB jC or simply just jC)

After the “pressure string”(which will more than likely be AG anyway so get a lock down assist to hold them down) and you jump cancel the forward C, just go for IAD or trijump if you are close enough. I really don’t see the point of them blocking soul fist since they can just AG you and push you back further. I don’t understand what you mean by 33A/B(or j.214AB since no move has that notation, lol). Flight mode gets canceled by air exchange normals iirc, so go for j.E if you wanna air dash/trijump in with flight.

Also, 5C gives you extra meter so you may not always want to omit it.

Edit: if your shadow blade is blocked for whatever reason. you may be able to cancel it with flight and sneak in a dashing/tridashing j.E, but it seems it would be very situational. Otherwise if it is blocked, cancel it and try to fly and unfly for safety especially against some super armored bastard like Sent.

Hmm, i thought i responded to this already. Ill write up an abridged version then <_>

5C shits on your damage and makes 5S have MUCH less histun possibly preventing your from landing a combo into a super.
I mentioned flight canceling AG Pushback already >:(
33 is a sharp angled, fast airdash during flight or in the air. Putting A or B after it was to signify canceling it into an attack, which happens quickly, oddly enough because he other dashes have such a huge startup period.
j214AB is supposed to be her level 3.
jE is like “AG ME PLEASE!!! :33333” also i feel kinda meh about it. You can 66 jC after the flight for a crossup but IDK about comboing after it. kfc maybe?

Okay, kinda lost with where we’re going. Which combos are the most accurate? I don’t want to end up posting multiple variations of the same thing.

Also, for goodness sake, forum smilies for notation please.

Well the thing is that there are variants for what you want, but meterless,

Whatever opens them up into > 5B 5C 2C 6C jB jC jS 5B 2C 6C 5S jBB jC 623C

may have to modify the last part by omitting the 6C or the second B in jBB depending on the circumstances.

the initial 5C doesnt prorate THAT bad as a single hit, and can be omitted for better damage.

edit : oops

:m: > :h: (1)> :d: :h: > :f: :h: >j :m: > j :h: > j :s: >:m: > :d: :h: > :f: :h: > :s: >j :m: :m: >j:h: >:dp: :h:

omfg, thank god for number notation ;_;

Also, what’s :qcb::l::m:? Was there any input changed that I didn’t catch?

my ghetto way of talking about her level 3 super, i mention all this stuff in my earlier posts haha. But i guess i shouldnt use number notation for this game anyways. How would i notate her supers though? im not exactly sure.

@ SuperKawaiiDesu: Her level 3 is RDP, and the 33 motion you are referring to is her trijump(you can really just hit motion on the stick for a trijump? wow, that’s pretty dumbed down from mvc2). Your notation confused me, sorry. =/

I’m pretty confused about where you mean 5C completely shits on damage(I’m aware that linking multiple ones do scale damage). Do you mean just go straight into using 2C from 2B instead of using 5C? If so, then test the damage and meter gain in comparison to the bnbs on the first page.

So wait, if you flight cancel the soul fist and they AG it, does that mean you won’t get pushbacked? If so, then awesome. I thought you meant Shadowblade goes through AG…

Also, your J.E should not be getting AG easily if you are using it from a trijump as it doesn’t hit as many times and is hard to react to. If they get used to blocking it from an IAD go for j.C, j.BB and vector drain. The reason I said j.E is because it should cancel your flight after you do downforward airdash low to the ground so you can go for a mixup. Any other normal would still leave you hovering in flight mode probably as only air E cancels flight. Also, you won’t be able to combo after the j.C in the air after the crossup if you are still in flight mode since you can’t x-factor in the air iirc.

Sorry, I’m just a bit confused here since I can’t test anything atm. Especially the part about the upback soul fist after 6C when you can just jump cancel it and go for a really quick high/low/crossup/command throw mixup with IAD or trijump after jump canceling and having a lockdown assist maintain them in blockstun.

Edit: Okay. Now I see where you are getting at. What’s the meter gain on that combo?

Just say the hyper’s name. Also, the input is :b::d::db: (421) and not :qcb: (214).

Can someone answer a quick question for me? (Sorry if it’s been asked already, but I didn’t see it.)
Can Astral Vision be used to hit people from across the screen? What I mean is that with the mirror effect, most people rush in close so that the illusion will also rush close, giving you two Morrigans to attack with. But I was thinking about some keepaway characters (and especially Sentinel), and I was wondering if it was possible to hit Astral Vision, but stay on the opposite side of the screen so that your double is hitting the opponent in the back.

Astral Vision will hit your opponent in the back with fireballs, but not normals. The clone is always the exact distance you are from the opponent.

Ohhh… gotcha. I thought it was the exact opposite of your on-screen position. Still, might be a useful tactic in certain matches.