for blanka, when you see hop mixups, just block and tech really really late. if he does like jab jab xx hop, once you see him hope over you, stand up and grab him. youll grab him out of whatever because hes negative anyway, so you have enough time, just trust yourself. and Ultra 1 is good, espescially with run stop in the corner if he upballs, than you can ultra him while hes recovering even on hit. this is gonna change in 2012 though lol…also ex rainbow roll escapes could get option select with cr.lk~cr.fp
for bison, ultra 1 or 2 is fine, good bisons wont jump in the corner, so I usually go with ultra 2 for those clutch moments whether its to go for wake up ultra or wake up jab, or jump up etc. plus the armor cancel is a threat since bison can get hit by it easier, and its easy to autocorrect the ambiguous jump in after forward throw from midscreen and back. when they turtle, I always try to run bison in the corner, because then he cant go anywhere, try to go for tortilla when hes in the corner…if he EX’s like most bisons would, then next time run stop jump towards the wall behind them, and if they EX, then jump off the wall towards them and punish, or just continue pressure. also bisons S.rh gets beat out by j.mp at certain ranges, so once you see bison lose that charge, you can go for it…but only once in a while, since its easy to look for since fuertes so floaty, he’ll get j.mp in the air by bison then thats free ultra lol…
but yeahhh i think that shud be fine