Hello everyone, I just rechecked this thread since last two yeras, and I was wondering, Noodalls how is it going with your programmable stick, I wrote you years ago, by then I was working in my own programmable stick. Are you still on your stick, what new features does it has?
Also consider the PS1 Shadowblade, it was my first programmable stick. Can’t remember if you could bind start or select though. Its macro button was on top of the joystick (stock gate couldn’t hit diagnols to save your gaming life)
Yea I agree with @Darksakul about foot pedals if it fits their disabilities.
Ben Heck Videos are also worth viewing, he does alot with accessibility controllers.
To be honest, I haven’t used it much in the last two years. Have spent a lot of my free time working on a solution to input lag testing. The last version of the programmable stick I had featured - 1200 frames x 16 inputs x 2P. You could either directly input commands or record them. Then you could edit the commands, either moving commands frame by frame, or moving a group of commands together. You could selected either both players or a single player (e.g. if you were moving a one move on 1P past another move on 2P side). There was SD card save/load functionality (not very good but does the job). And I had another 1200F x 8 buttons/directions put aside for something else later (e.g. defense training etc.)
I will probably revisit it closer to Tekken 7’s release. Initially I was worried that it hadn’t carried across well to the PS4, as I was getting lots of typos (e.g. A for 1 frame, B for 1 frame was often coming out as A for 1F, A+B for 1 frame then B for one frame) but with more testing, I think this is probably the recipient PCB’s fault.