Ok let’s draw the line then. Of course what maybe hard for you, could be medium for someone else, and vice versa. But I think overall this might help with the direction of the thread:
Idiot Easy-f,b,u,d,pressing one button plus a direction
Easy-qcf,qcb,dp,hcb,hcf, pressing one button plus these motions, ff, bb, dd, uu motions, charge motions
Medium-doing any of the above motions with two or more buttons, buffering Idiot easy motions after or before easy motions, 360s and buffered 360s,Iron Man infinite
Hard-720s, Chem love FRC(no dash), Raging Storms with Geese, Instant Air dashing, Triangle jumping, Tekken Wavedashing, tking easy/medium movements (game specific), charge partitioning
Expert/Advanced/top tier-Tekken Lightdashing, Chem love FRC~iad combos, 1 frame 720s, ROM infinites
Combo Vid/Unreliable in matches- 6xewgf combos in tekken, 3x rocket punch combos w/ sent, multiple Chemlove FRCs(4 or more),
Impossible/Godmode-KYSG combo videos
Of course this is my subjective opinion. I think execution becomes a problem when you take a character like ino, in a game like guilty gear, where her main move (Chemical Love FRC) for her BnB combos takes a considerable amount of time to learn, where as if she doesn’t use this move, she becomes total and utter crap. ONLY with this move is she competetive. This is somewhat ridiculous, especially when you have characters like Jam/Sol/Slayer/Potemkin who get equivalent damage with infinitely less effort and practice time.
In addition, I think top tier characters should be harder to use execution wise (i.e. GGAC Eddie, TTT Mishimas) than lower tier characters. Easy execution top tiers (T4 Jin, T5 SNBF, GGXX/ sol, 3s chun li) shouldn’t be in any game at all.
So, thoughts?