The Power of Gaia! The Storm Combo Thread!

Uhh…could someone list Storms optimal BnB from a trijump…theres a lot of stuff in this thread and I dont know what exactly her optimal combos are solo without xfactor. <br><br>I would really appreciate it yall. Thank you

cr.LMH,(jump cancel) j.MMH,(Land)st.M, Cr.H,(jump cancel)j.H ,(airdash)j.H ,(land)st.M, st.S, MMHS>Hailstorm. <font color="#ff0000">559k</font>-<font color="#33cc00"><font color="#000099">0.8meters built</font><br></font><br>cr.L, st.M, st.S, j.H,(fly)j.L, j.H, airdash j.H(x4), j.S>Hailstorm. <font color="#ff0000">597k</font>(611k from instant overhead)-<font color="#000099">idk how much meter<br></font><br>pretty basic storm combos<br>

Is there a particular reason why everyone uses j.H (airdash) j.H (land) s.M at the end of Storm’s jump loop instead of j.H, j.S (airdash) j.H (land) s.M? I’ve been using it in almost every confirm and the combo doesn’t seem to drop by adding the j.S unless I’ve got some extra hits to confirm before the initial jump loop.

Its just force of habit as this combos are really basic and easy to do but not so rewarding in the damage department

Yeah, I’m trying to start using more assists, TACs and smarter openers to up the damage. Soooo hard. D:

Thankfully Storm is good at getting hits, but MAN it’s almost unreal how hard it is to break 700K sometimes.

Resets seem to be her thing and she definitely has kill combos off of resets in the corner. I just don’t like using them because I usually guess wrong. .__.

In general, who do you guys think Storm’s best assist is in terms of combo damage (not necessarily having to be useful in the neutral game)? I’m thinking Akuma and Doctor Doom so far, but there are still tons of assists that I haven’t explored yet. Maybe M.O.D.O.K.'s bomb works well for Storm, too.

In terms of damage I stil say sentinel. Since he does much for her both in combos and neutral. Doom really doesn’t no much for Storm surprisingly. Combo wise adding Doom doesn’t really get you anything. Assuming you are using missiles you get a little bit of stuff to play with but not much in the neutral for her. You could play with beam but his beam scales like hell and she already does no damage on her own.

The way I play her is to get in initially do what I need to do to get the hit then reset into her 700k combos. The only time I really go for her 700k combos off top is when I get the clean hit that’s easily confirmable into those combos and I have meter built

Ah, I see. Yeah, her reset game seems critical. Maybe I should focus on something that can help me force worse situations in a reset instead of the 4 way she gets on her own.

That’s a pretty smart way of looking at her combos you have, though. Gotta go experiment to see what else can work with her.

I’m working on new combos with Storm. They won’t be as strong as some of the one’s I’ve made thus far but they will keep Storm safe, or at advantage, since they will be starting with :df: Lightning Attack. Using assist you should be able to build the extra bar needed.

Sweet Xero- always look forward to ur Storm vids.
Also - any chance for a Storm tutorial for ur stream?

What is Storm’s highest solo damage output (1 meter)? Off of a legit hit confirm I mean. Not something like j.S > cr.H > stuff.

Also, does Storm have good reset opportunities with Jam Session ?

Im running Morrigan / Dante and im soul searching for a 3rd character to put with them but I cant figure out who.

i see you in the Jill forums- i figure you picked her up. did she turn out not being ur cup of tea?

I’ve been busy with school but I don’t see why I can’t do it. I need to talk to someone real quick and see what all I should incorporate then I’ll get started on it.

If a tutorial was to be made what would people like to see other than movement, normals/specials, and combos?

Who Storm works best with(best assist for her), hard matchups solutions -resets options w/ fair- foul winds- options to open opponents up maybe?
whatever you can do will be GREATLY appreciated IMO!

I definitely agree on applications for Fair and Foul Winds.

I would suggest confirms (mainly aerial ones–jump and super jump height [if possible]) since that seems to be an area a character like Storm should do well in, but can be kinda difficult for her. Hmmm, actually I bet Lightning Sphere helps her air confirms a lot; I should try some stuff out when I get home.

Can someone list what the Max damage storm can get off a hit confirm (solo) is? (And notations would be amazing)

By hit confirm I mean something starting with a trijump or something confirming with a Lmh series

Solo Storm can get up to 711k for one bar. Sorry I’ve been busy but I’ve been working with her for y’all. Ill look into matchups but fair and foul wind I. My opinion are gimmicky. She has other resets thanks to her speed. For the most part you can tech forward out of a foul wind reset. It’s best with a vertical assist she can confirm from

Something I need to work on is midget combos. I always made sure to account for that with my other characters, but for some reason I’ve never worked on it with Storm. Dropped a lot of combos on tiny characters last night; it hurts, man.

If I come across something that I find is really worth it against tinies that isn’t posted here, I’ll be sure to let you guys know.

What combos are you dropping? I haven’t run into any combos that don’t work on short characters. Also for some air to air and air to ground just check out that storm bnb compilation I made sure I added some of that in there

Thanks, I’ll take another look at the compilation. I’m slowly trying to go through all the resources in this thread and master everything as I go. Storm definitely still has that old game feel where the hitstun doesn’t last forever, so getting the timing for her stuff (for me) is a little different after playing certain other characters.

Regarding shorty combos, there definitely isn’t anything that doesn’t work, but stuff becomes less consistent; I guess I should I become less consistent, but I’ve actually found some interesting stuff that I’m compiling right now. I’m trying to work on extending the damage, but take this basic combo for example:

c.:l:, s.:m:, c.:h:, JC, j.:m:, j.:m:, j.:h:, s.:m:, c.:h:, JC, j.:h:, j.:s:, ADF, j.:h:, s.:m:, c.:h:, JC, j.:h:, ADD, s.:m:, :s:, SJC, sj.:h:, sj.:s: (345,600)

Problem spots in this combo (for me) are pretty much the second and third s.:m: or any other slight variation where you’re supposed to pick up after you land from a j.:h:. Now, I employ many different timings for different characters (I don’t find Storm’s combos to be universal in timing…I could be wrong), but you can actually sacrifice 30K damage and do something much easier and basically toss all sense of timing out the window:

c.:l:, s.:m:, c.:h:, JC, j.:m:, j.:m:, j.:h:, j.:m:, j.:m:, j.:h:, s.:m:, c.:h:, JC, j.:h:, ADD, s.:m:, :s:, SJC, sj.:h:, sj.:s: (316,600)

Now, 30K is probably a lot to sacrifice from a Storm combo. Maybe I am just not good at her basic stuff, but I feel that I’ve been playing her for too long to be dropping her basic stuff on tinies. I am definitely open to alternative suggestions, but I’ve been trying to grind these out to find out how to close up these inconsistent gaps, but nothing is readily apparent to me. Again, if I find anything noteworthy, I’ll make sure to post.

Thanks for asking, by the way.