The Power of Chi! Official Iron Fist thread!

Hey guys

I streamed some Iron Fist stuff if you guys are interested.

And I found a really useful option select with him that I abuse a lot in the video.

I use his F+H as a block string meaning. If they block an assist and your in there face, they will just look for the overhead or block and pushblock since thats what Iron Fist game is really limited too… =/

So I use F+H to either throw and then I can OTG from there and get a nice lil damaging super combo or if the throw attempts miss I get a F+H and then jump cancel to safety. Once people get use to teching, they will start jumping and since the F+H is an attack that goes straight up, its possible that the F+H will put them in block or hit them but either way they cannot punish you and its a free option for Iron Fist in general.

Hope this helps guys.

hey not sure if this is the right place but is IF’s back fierce rekka super cancellable? i couldn’t seem to cancell it on first or second hit.

Thats the upkick lookin one, right? It is super cancellable, but you need to do it really early. Like during the first hit. Depending on the situation, you might end up better off cancelling it into towards fierce rekka for the super cancel anyway, I can’t think of any times off the top of my head that one would work and not the other.

But yeah, it is. its just earlier than you think it should be.

in 3 words: no air supers :stuck_out_tongue:

you can cancel it on the ground though…?

Yeah, I didn’t see your post before mine (stupid refresh), so your answer was just more informative and better than mine :stuck_out_tongue:

I have a question about crossing up with IF.

Basically when i do s.M, s.H, Forward H, QCF L, QCF M, Power Chi, s.M, Dash to the other side. I cannot seem to do s.M, s.H, Forward H into Jump loop at all after the crossup. It seems like when the person get hit while ducking which doesn’t allow the jump loop to start for me?

Just wondering if I am doing something wrong? Or is it just the computer AI that is ducking while I cross up like that?..If possible I put a video up of what I mean after I get off from work.

I’m assuming you’re talking about the jump loop on a crouching opponent? If it’s the way I’m thinking of it, it only works on standing opponents (Jago mentions it in the Rehad tutorial for Iron Fist).

If you link the standing C into crouching C, then into towards C, it’ll work. The crouching C picks them up, crouching or not, and lets the jump loop happen. However, you won’t be able to get launcher at that point.

I could be thinking of the wrong combo though.

I browsed the video section and found Pimp Willy’s video that shows what I mean.
[media=youtube]gsBRxjAgtg8[/media]

after he cross up the opponent and starts his combo again the character is being hit as if he was crouching. I guess I you cant do the jump loop as if they were standing if they are crouching so You got to do the C into c.C into forward C then Jump loop so it lifts them up as you mentioned.

I

Bah!!

Just figured out that if you start rekka’s with QCB L on some crouching characters, QCF L won’t combo after because they are too low… Not only on small chars like Ammy or RR, but also on normal sized characters like Morrigan and Frank. Starting with QCF L is fine.

Yeah I noticed that too. I wasn’t to sure if it was because of the opponents hit-box while they were crouching. The problem I have is when I use his :l: rekkas later in the combo that they don’t connect( :qcb:+:l:, :qcf:+:l:). I really think it has to do with the hit-stun deteriorating. That and the start-up frames on the :qcf:+:l: rekka are longer then the :qcb:+:l: rekkas.

Yeah, I noticed that as well. Got me killed a few times last night. :frowning:

I usually start rekkas with QCB L because sometimes I accidently get chi after F+H.

I just do QCB L into QCF M, I never do 3 rekkas because doing 2 will let me cancel the crumple right into chi, leaving me enough time to wavedash so if I start the combo cornered, I can finish it cornering the opponent, so basically doing 1 rekka into crumple will make it so the corner combo works everywhere on the screen.

I just figured out what yellow chi does. I didn’t know that yellow chi allowed you to cancel your specials. I was doing the corner combo I had posted up in the Combo Thread. When I did his st:m:, st:h:, :f:+:h:, :qcf:+:l:, st:l:, st:m:, st:h:, :f:+:h: after the crumple, I decided to go with a mixup and do a delayed :qcb:+:m: overhead. I kara cancelled that into :qcb:+:l: for the low hit. Then went into his :qcf:+:m: crumple hit. It was a pretty awesome setup. I tried duplicating it out side of his :f:+:h: and I couldn’t kara cancel his overhead into his low hit rekka. Long story short, I went into training and found out in order to properly kara cancel his special you must have active yellow chi.

hey guys would anyone mind posting the frame data for ironfist from the new guide? it isn’t sold in my country so its really hard to get

much appreciated

Has anybody else ever noticed a sort of Rekka limit? It seems like if I do too many full rekkas in one combo (like with Spencer regrounding) then suddenly it stops letting me cancel one rekka into another. Like when I go to do the qcb mk rekka, it won’t cancel to the qcf lp one.

Oddly I noticed if I had a different chi other than red (kind of like mentioned above) then suddenly the same combo would work. Execution error or chi intricacies? It happened consistently and was really frustrating

I didn’t have a problem with that yet, but I really don’t do relaunch combos so I don’t know…

What combo are you trying to do? Could help us get a grip on what you mean.

I think my timing was just off, because I’m not seeing it anymore even with 3 rekkas + per combo. It’s probably just that the timing is stricter when you aren’t able to cancel them off F+H

@Shin_Akuna:
So if I understand you correctly, in yellow chi you’re able to raw Kara cancel b.M.rekka into b.L.rekka without karaing out of HP?

@Pimp Willy:
I have noticed that Kara limit. Not sure exactly what the combo was, but I couldnt cancel b.M.rekka into f.L.rekka. I think it was when I started the combo with b.M.rekka