Dragon Palm, QCF+H.
ya exactly. I was just all of a sudden gripped with the fear that we were wrong about it being a hard knockdown
I’m wondering if the wallbounce moves cause a hard knockdown after the wallbounce, like Chris’s magnum or Jill’s arrow kick.
He could do combos better with those.
i guess that Psionic Blaster may let him continue the combo. It’d be nice if he could shoulder them, they get blasted while he wavedashes to continue the combo.
Danny/George/Victor
Day one crap, here I come!
George? Victor? Who dat? Is it really necessary to call them by their real names? lol
I must say it is just because this way we can scream JEEEEEEEEEAAAAAAAAN
I don’t get why having a bad launcher is a big deal. It just forces you to do his real combos. Combo’ing ABCD is just not an option, nor should you even care for it to be. He goes into killer rekkas that allow all kinds of combo creativity, and if you want to launch, all you do is put your opponent into *crumple *and then launch them…
I think its just hard because you’re gonna have to break some significant habits in order to play him right. A vast majority of combos use launchers at least once, and you can’t even do that if you use c.H or catch them out of the air or use an assist that knocks them over.
It’s not that simple. Wheter or not QCB H is jump cancellable will already play a major role in this. If it is jump cancellable then I agree that the launcher won’t be missed.
Iron Fist/MODOK/Doctor Doom
It’s completely needed to call them George and Victor.
Anydangways, I think that his jump cancel command normal (Forward H?) is going to be important to his combos.
He probably will need specialized assists for his combos. As long as one is Psionic Blaster, I’m good.
I think Doom is going to be an amazing partner for him. Hidden Missiles are really going to help him, as well as the Plasma Beam.
Also, the Iron Fist team building thread better be named “Chi’s Company”.
NO. Team thread is the Chilean thread.
Hidden Missiles or Jam Session is going to be a must, I think.
By the way, do we know if he can continue a combo off of hard knockdown without assists other than Overhead low palm super?
Well you can try Overhead low wall bounce
:mk::lk::hk: would probably work
:mk::lk::p: would almost certainly work
:mk::lk::hp: again would almost certainly work.
Otherwise seems like you’re pretty much assist dependant.
I’m thinking again that :s: would hit on the ground, but I presume it wouldn’t launch, 'cuz that’d be too good
Sudden thought. I hope they make his crumple punch assist invincible because it has so little range.
After what they did to Haggar and Tron, I doubt there will be many, if any invincible assists. If this were Marvel 2 I could understand because invincibility on assists was prevalent.
I know it’s not going to happen, it just seems to be the least useful assist.
it looks to be SUPER fast, and does still crumple, but I’d agree it looks like the worst of his assists.
I wonder how good his Dragon Kick assist will be for MODOK.
Seems that it could ward off people if I’m zoning, but Hidden Missiles does the same thing.
Oh yeah, um, I claim the team thread.
What kind of name should it have? Immortal Weapons?
Does anybody else love it when he says Spirit of the Dragon? Gives me the chills.