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a short set with me playing guy
It’s time to start incorporating the elbow drops. Nice Guy.
Nice. I liked the use of run-stops and standing medium kick.
Be weary though, st.strong xx run-stop is unsafe to jabs/shoryus. You have to do st.strong->st.fierce(target combo) xx run-stop to be safe.
I did stand strong-stand fierce against cody yesterday and he blocked the strong then ultra’d in between.
Is that just my bad timing or is the target combo unsafe?
I have the replay stored, if you want to check it out for yourself.
If it is unsafe the full bushin chain is long enough to hit confirm and stop early if they block at least.
You didnt target then but please ask these questions in the proper thread.
I m well aware of that if u mean far st strong that leaves to-5/-4,close strong leaves to -1/0 frame advantage . im mixing far strong> run-stop with far strong into lp hozanto , because it beats crouch tech throw or mash on block and ibuki cant really punish from that range.
Yeah I meant far st.strong, sorry for not specifying.
It’s strange, when I’m testing this in training mode , against three frame normals(shoto jabs, crouch tech from Sakura, Chun, Ken, Cammy, Feilong), far st.strong xx lp houzanto gets counter-hit everytime.
However, on four frame normals (Ryus crouch tech, for example), it will sometimes counter-hit Ryu, and sometimes Ryu will counter-hit the shoulder. Strange.
I think it has something to do with the two frames of far st.strong. For instance, go in training mode, set Ryu to crouch and auto block. Turn counterhits on. Then do far st.strong to light houzanto over and over and over again. Do it from varying distances, and try to change the timing of your cancel. Most of the time, it will combo. However, in somewhat random occurrences, it won’t. There seems to be a one-frame leeway in how the shoulder is canceled.
I’m not exactly sure what the system mechanics behind this is, but these are just some things I’ve found when in training mode.
My guess is that the fierce whiffed.
From a certain distance against crouching characters, st.strong->st.fierce target combo will whiff(as in the fierce will just sail over their head).
Thanks…
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Anyway I think this is probably it. Lol Unless I find something worth while. Already feel like I pretty much sapped him in terms of diff stuff. And I don’t want to get into to many silly hit me out of move to continue combo stuff. And even for random counter hit stuff your still just ending the same thing with anything ive shown I think. Just a diff beginning. So yea… Ummm The end probably.
on the guile combo, is the focus cancel to FA certain to hit unless they have a reversal out, or was that one more for fun? If so it might be worth remembering vs characters like a no meter ibuki or rog.
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decided to upload some random stuff last night cause it takes forever for me on youtube… couple matches through out the week.
I’m fairly certain that was just to show fa level 3 into bushin flip grab is possible. Just about any character can backdash out of any focus attack on wake up. Only exception I can think of would be a super meaty Vega level 3 focus against someone with a horrible backdash that might get hit after their invincibility frames wear off. Otherwise, backdash > meaty focus.
Don’t post bad videos please. Quality of quantity. People want to come to this thread to learn how to play Guy better, posting your crappy videos does not help people.
Here is one of some Tourney with [media=youtube]oxSq93956N0"[/media]
http://www.youtube.com/user/slidellstunna
added a couple more…nothing flashy… just having a good moment here and there as i try and get better.
just a few things to get better. the people you were playing definitely didn’t know what they were doing… i mean that makoto did a wakeup throw when you were like 1/3 of the screen away. and that deejay kept jumping to get out of the corner but you knew how to keep him there and realized he kept jumping so that’s good.
against the makoto though… you stunned her and just did regular ff chain. when you notice some one is stunned… start charging for a level 3 FA as they’re getting up. dash in for the follow up combo. for more damage you can do cl. st. rh, ff chain, EX hurricane. wouldn’t do that much more damage because of the scaling. but it’s something to keep in mind when you play. especially if the damage hasn’t scaled too bad yet… the cl. rh before the ff chain will add a lot more damage to the whole combo. it’s a really easy link… pretty hard to mess it up.
in my opinion i think a guy player has to get used to using his target combo(cl. strong, cl. fierce). it’s easy to do… and he has a lot of options to follow it up with.
also don’t be afraid to throw in a run stop in your pressure. after a cl. fierce or a st. strong… it’s safe as long as you stop the command run fast enough. sets up great for throws and other shenanigans like using your hurricane once you realize they’ve caught on to the throw setup.
mix it up a bit more. i noticed you did cr. short x2 …walk up throw twice in a row. it’ll work against scrubs and what not, but a good player will adapt fast enough and notice the throw setup the 2nd time you attempt it. with that knowledge…against a good player abuse the fact that he knows the throw setup now. maybe use an invincible move to catch their attempt to tech the throw. or if you’ve got them in the corner. cr. short x2 wait a split second… VERY slightly just to get them aware that a throw might be coming. and go for a crossup, ff chain throw back into the corner for mixups or ex hurricane for damage. personally i go for the mixup.
things to keep in mind. out in the open after a forward throw. jump forward twice will cross them up. also after a successful bushin flip grab… dash forward once… jump… that’s also a crossup. after a back throw… walk forward a very TINY bit… jump… that’s another crossup.
hope this information helps. if you can find a way… find some better comp… you’re only as good as the people you play.
thx for the advice… it was my first video just to show i’m making progress with the character since i never played sfa3 and i didn’t have much knowledge of his skills…
the cr.lk 's i use to hit confirm for links to hurricane kick / tick throws.
i totally agree with the FA lvl 3 … i just didn’t feel he was a threat so i just went in with whatever and someone good could turn the match around if i don’t close it out.
the rest of your info is really good and something i will definitely try to get better at… i’m having problems consistently going for crossups with j.mk. idk why but i’m working on it as much as i can…
as of now i do alot of target combos cause alot of players special moves that i block and go in to punish always seem to come down in crouch or low stance so st.lp always whiffs.
but in the end i appreciate the constructive criticism cause that’s what i’m looking foras i try and get better at the art of bushinryu. :nunchuck:
Lol yea i am really still learning makoto(thanks for putting that beating up you dick:P)
But i did find the finals of that Combofiend/combojack tourney nice guy on guy fight.
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@slick-no problem dude… every one’s trying to get better. those vids were definitely better than the first one you posted at the top of this page so you’re getting better.
on a side note… another thing about the crossup setups. if they catch on to the crossup setups… mix it up with a d+strong right on their head to mess with them. it’ll startle them a bit… whether it’s blocked or not… their mindset, from experience because some one did it to me in a mirror match… even for a split second… is confused… which allows for another possible throw… .and another crossup setup. i wouldn’t abuse this tactic though. after i had it done to me… it definitely worked a few times back.
the negatives about his jump is obviously it’s floatiness and how long the opponent has to react to it. the positives though are that crossups from guy can be really hard to see. because of it’s arc, his crossup can be extremely meaty and ambiguous.
Wow, I’m in love with the EX air grab.
Snagged a few there:
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And one here in round one as well:
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