The Playstation Thread: PS5 VR coming/State of Play this Thursday 5pm EST

Once they announced x86 architecture for the PS4, I was ecstatic because backwards compatibility would be a thing going forward. If it wasn’t then it would only be due to greed.

If they bring the PS3 into the fold, I’ll free up the space in my entertainment console.

No, the PS3 used the weird Power PC architecture in their almost exclusive Cell Processor that everyone eventually abandoned. It also have co-processors and additional memory banks that was hard to code for.

I was saying that moreso for future consoles. I wouldn’t expect them to move from x86 back to something proprietary.

The Cell processor was supposedly crazy to dev for. It would have to be some sort of software emulation to make it work.

Yeah it would, But the PS1 backwards compatibility used software emulation on the PS3 (all versions).
pPS2 backwards compatibility only worked on the PS3 as there some PS2 hardware in the PS2, even the later later BC models that went for a hybrid hardware/software emu.

1 Like
5 Likes

https://www.4gamer.net/games/310/G031035/20191106002/

highlight excerpts:

When was the concept formed, and what led to the making of this game?

George Kamitani, director: I was tired out from continuously drawing event scenes for Dragon’s Crown , and what rushed into my mind was 13 Sentinels – something decidedly un-fantasy. I wanted to animate high school girls.

The concept of doing a time leap story structure with multiple protagonists and all the sci-fi genre bells and whistles has been in my mind for quite a while. Back then, the draft proposal had 7-8 characters fighting with superpowers. Even with 13 Sentinels as it is now, the plot structure has mostly stayed the same, and the last scene completely the same.

Why did it become a mecha game?

Kamitani: “There is a reason why robots became the theme for the fights – 13 Sentinels was originally a proposal meant for a certain other company. What that company wanted was a title for domestic audiences, that could have anime and toy expansion potential. Not needing to care for Western audiences, and having a relatively manageable scale and sales target… that proposal was very appealing to someone like me, who had been living in the vortex that was the Dragon’s Crown project for four years. Brand-wise, I thought that that company would be able to accept robots. I thought, if the robots I designed became plastic models, that would be nice.

Put close to 80 hours into this game with a buddy on STEAM. My body is ready!

2 Likes
3 Likes
3 Likes

It’s on sale for about $40

https://www.greenmangaming.com/games/12-month-playstation-plus-ps4/

2 Likes

Kizuna Encounter/Savage Reign is getting a Limited Run release on the PS4

It’s the retail version of the Fu’un Super package that came out on the PS2. I’m assuming that it doesn’t have a training mode.

The PlayStation Awards in 7 days…

https://twitter.com/Persona_Central/status/1198925284973694977?s=20

2 Likes