As much as I love Yoshi’s Island and appreciate how innovative it was at the time (the concept of having to spend the game protecting a baby and giving the player a paternal role) and yes it is one of the best looking games of the SNES, the hand drawn art style is still as beautiful as ever and the music and boss fights were top notch too, I’d still rather play a Contra, Kirby, Mario, etc. Why are you so surprised? People, especially on the interwebs won’t always agree with you, you don’t see me getting all up in arms about how my (possibly) favorite game of all time Shinobi 3DS flopped big time commercially and critically even though I consider it to be just about flawless in every category and more fun than any other game out there.
From the 2 year old demo I got and from what people who bought it say yes it’s still played with mosue and keyboard…I assume there’s a gamepad option if not then that’s insta fail because a platformer especially one as challenging as this (think Super Meat Boy) demands game pad support and yeah I’ve seen critics and users say it’s pretty buggy that is sad, but I hope it gets patched ASAP…still those backgrounds and hand drawn sprites fucking gorgeous! FYI animation and art style are two completely different things.
Yea…the debate on whether Symphony is a platformer or an action-rpg is strong. I’d like to think its just the natural evolution of the Castlevania series.
Yoshi Island/SUper Mario RPG/DKC really surprised me on just how powerful the SNES system is even after the 32-bit systems were release. The developers really pushed every thing out of that 16-bit system imo.
Anyone besides @Bious and exodus play 1001 Spikes? Currently playing it on vita and damn this is such a perfectly flawlessly made game for what it is, it’s a pixel perfect punishing platformer and doesn’t try to be anything else I love it and hate it so much.
Don’t think I’ve played a game that made me rage this much since I was a kid in the 8/16 bit days.
ori and the blind forest is hands down one of the best plaformers ever. pretty much blew me away at times. i recorded about 2 hours of gameplay on my twitch channel (link is in my sig) you are looking at about 50% completion rate so it will give you a broad view of skills and abilities. game was pretty hard too, but not too hard, so if you like difficult games it will definitely be right up your ally. there is an achievement to beat the game without dying which is pretty bananas…
Finished Ori last night. Really like it. Probably going to 100% it some time. Ori controls like a beautiful dream, aside from some funkiness with my ps3 controller having issues with shoulder buttons (I had to use the keyboard for some of the sections but somehow the issue resolved itself) and some of the controls were wonky when hanging onto the wall (holding R2), charging a jump (hold the direction away from the wall) then gliding after the jump (pressing R2). That issue came from me just holding R2 where I needed to let go and press it again, I just messed it up a bunch of times. Really, really like the jumping off enemies/projectile mechanic had so much fun with that.
Spoilers:
[details=Spoiler]+ Kuro chase scene was scary! And long as shit, don’t die here lol.
Kuro/Ori’s ‘mom’ scene was great. Ending really tugs at the heartstrings.
I really undervalued the charge attack, usually just mashed out flare, I should have used it a lot more.
I want a game where I can play as Gumo.
Also interesting how dungeons got progressively more man made looking.[/details]
Easter Eggs/References
[details=Spoiler]+ Wilhelm Scream!!! Most clear cut EE I found lol. Made me smile ear-to-ear. Any one else find it?
Down and jump is a backflip a la Mario 64. May or not be an intentional reference.
There was an early platforming section that was reminiscent of original Donkey Kong.[/details]
Played more cloudbuilt on Sunday. It has a Dustforce feel where it makes the game hard right away and just exploring the levels is great because the movement options are just fun. Unlike DF it has lives and fewer checkpoints, so that ups the difficulty/cuts back on the exploration somewhat. Obviously you can just eat the game over and beat the level on the next trip through but w/e. One annoying thing is sometimes it takes soo long to die lol, if you fall from near the top of a level and can’t hit anything below you you’re gonna be falling for a good 3-5 seconds.
I don’t know if I think the gun is good or bad. I haven’t gotten to a level that really requires a lot of combat. I’ll see I guess.
I really don’t know what you see in Dustforce I want to love it…but it just seems kinda empty and sluggish with it taking a while to build momentum and not controlling as responsively as say Super Meat Boy like I expected, although this could just be me sucking at it I’ll keep an open mind, there are a lot of games that take me a while to love Super Time Force Ultra being the current one, it’s an amazing gem of the indies.
Downloaded Plague of Shadows, but won’t get to it for a while, I’m surprised it isn’t getting more attention everyone seems to go crazy over Shovel Knight, guess the initial hype can’t be rivaled again.