The Painwheel Thread: You Spin Me Right Round!

Yeah, I see what you mean. So a more thematic thing than an actual gameplay thing. That’s also mostly what I meant, too, aside from the aforementioned interface screw.

Similar to Deadpool sounds interesting, though not too similar, yeah. Breaking the fourth wall directly definitely doesn’t seem like a Painwheel thing, but indirectly referring to it sounds delicious. I like that as a contrast to Peacock as well, especially with her apparent “like of being in charge”.

(Yeah, it’s off topic)
Dead bodies are behind everybody, as well as half lit, and have been since well before Painwheel was introduced. :^)
Attacking characters are in front of non-attacking characters, that’s 2D fighter standard, but if an assist and a point are both attacking (or both not) the point is always in front. Been like that for months, too. MvC2 always puts the assist in front, regardless of who’s doing what.

I love Painwheel’s level 3 animation. It’s very DBZ-esque with the giant swirling energy pillar and the “RAAAAAWWWRRR!!!”

As for the actual level 3, 12 seconds is a LOT of time, and Painwheel’s buffs in the mode seem huge. I think it’ll be one of the best level 3 supers in the game because it’s high utility instead of just being another powerful attack that usually needs to be used in a combo.

Well, we’ve seen how awesome and helpful Bang’s install was in CS2, if that’s a good enough comparison :stuck_out_tongue:

Aeriel dominance and super armor? Toss in chip damage normals and you have the skullgirls equivalent of mvc 2 sentinel imo. I like the different take on armor in that the more she plows through the more damage it does.

indeed

EDIT: Ok now this is actually starting to upset me, can anyone figure out why my hyper link isn’t working? The website keeps deleting the url= at the beginning and just generally pissing me off

It keeps deleting it because you posted the Link part as an actual Quicklink - basically, there were two opening brackets for (url=) {one of them not visible, but still there}, thus making the first useless and the conversion to text impossible.
Clicking on the blue coloured http:// and pressing the “unlink” button (2nd row, 5th from the right) fixed it.

You cannot time stamp in forums. Just will make the link invalid.

-Tha Hindu

Linking timestamps works (see my post). Embedding doesn’t (will keep the link valid but not actually start at the time you wanted it to).

Sorry, I should have elaborated a bit more. I meant that if you are trying to embed a youtube video with a time stamp that it would not work.

-Tha Hindu

God bless you sir, if I could see you id kiss you.

After playing Painwheel all weekend at SCR (I skimmed the thread, sorry if anything is a repost):

-2 Flights per jump
-There IS NO UNFLY. Must attack to cancel flight, so be careful!
-Besides floating, when an attack is pressed you will launch in the direction held

-Super armor
1 hit SA on s/cr. jab (cr. jab unconfirmed, can’t remember)
2 hit SA on cr.mid, cr strong (maybe), j. fierce
3 hit SA on st. fierce, cr roundhouse

-SA is not for the duration of the attack, it is only when you charge the move and Painwheel glows with electricity
-Any amount of damage taken during SA is inflicted to your opponent on hit! (I believe it was called “Revenge”)
-Very effective to parry jump-ins with st.Fierce, or to parry with the super armor then super cancel to invulnerable super

-Pseudo-Triangle jump mix up is amazingly strong, using flight to set it up
-Flight removes all push on pushblock, so reading pushblock with flight is strong
-Pressure into grabs works wonders, apparently throw tech is very tight in this game

-Air resets into flight > grab is very strong

-j.strong is an incredible falling hitbox
-j.roundhouse is amazingly active
-j.fierce covers a lot of ground and can be used for parrying air attacks into a claw special
-j.mid is useful for confirming a high air hit to full combo (j. mid > j.roundhouse > etc)

BnB I was using (Barely passable, will develop deeper)
jab short cr.mid cr.fierce flight upfwd mid jab cr.short strong j.jab j.short j.mid j.fierce > reset

When I caught an assist, to make sure no one fell out, I abbreviated to:
jab short cr. mid cr.fierce flight upfwd mid jab cr.short cr.mid st.fierce super

Let me know if you guys have any questions

~Dacid

Here’s me doing my best impression of a painwheel player:

[video][media=youtube]bhmuGvO97A0[/media]

I though that painwheel player looked they like knew the combos too well, lol.

The wheel spin is unblockable right?

I know we have been told not to worry, but does every other character really have an answer to Painwheel just flying away for the whole match?

She can’t fly out of range, so it’s not a big issue.

Filia DP, Cerebella glide HP, Peacock plane, Parasoul stomp, Valentine shuriken are at least some tools to catch her.

Fortune I dunno, I think she can catch her with just straight up airdashing.

yea, and PWs flight is slower when you are flying away or up and the flight height is limited to the top the screen (you cant fly your opponent off the bottom like you can in marvel). the ceiling does go up some when the other person jumps but her up flight seems slow enough that you could still catch her.

Nyantiair leap maybe?

I hope so, but…

…this is the bit that worries me.

I plan on using her anyway, so it’ll either work for me or be a non-issue (I hope it’s the latter).

The sing is - she could be too slow to take advantage of this. Rapid leap from opponent should do the trick.

But I don’t really think you should worry about such things. Just believe in Mike Z! His decisions usually make sense you know =]