The Painwheel Thread: You Spin Me Right Round!

The problem is she doesn’t have any chainable low hitting moves or multiple low hitting moves.

She can’t really expose up backers as well as most of the cast. Probably gotta use a good low multi-hitting assist like Filia’s cr.MK in order to make people respect you and not up back all day.

I’m thinking Peacock+Filia+Double

Edit: lol Peacock, I mean Painwheel.

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Up back can be very effective versus painwheel if the painwheel doesn’t know what to do. As a base level strat… Just air throw the opponent then take your free 6000 damage. As a more mixup based strategy, stop doing cr.lk,cr.mk,st.hp xx flight string on autopilot. Do other strings such as cr.lk xx flight xx UF j.lp,j.lk

You can also try doing the string cr.lk,cr.mk,cr.hk… Unfortunately it’s techable The reason for using that string is so that if the opponent even so much as twitches and tries to high block or jump, they will get hit. So it forces LONG amounts of time of crouch blocking. Which trains the opponent to expect lows and then you can mixup with flight highs.

Another very obvious place to throw in lows/highs to kill up back are after a jump attack makes contact. Here the opponent will want to block low, if they were to try and jump or block high they would get hit by the first or second low in your block string… And since they already know that, it means that that is a good place for throwing in flight cancel overheads of various sorts such as, but not limited to:

Neutral game fly, j.mk xx fly j.mk

That’s 2 staggered high hits which are chickenblockable, but if you didn’t do those 2 high hits and instead landed into a crouching string, you will kill there chickenblock and go into easily confirmed combo. This is one of the easiest ways to bait and destroy chicken blocks and the only thing you really need to do is is land a blocked j.mk in order to go for this mixup.

Oh yeah… Lol last but not least, if you have a team with a lockdown assist you can lock them into blocking on the ground while you do flight based mixups on that ass.

-dime

I already mentioned this in the matchup thread but fly to the top of the screen and fly forward. Hornet bomber can’t touch you as long as you’re doing this since your vulnerable hit box is too small in your forward fly animation.

Even if solo Painwheel was pretty viable (I think it’s kinda slept on really)…the only issues Painwheel really has IMO are covered with an assist. Assists in this game are like having extra footsies that you can command on screen during your normal footsies whenever. That’s just too important to have regardless of what character you’re using to have more than one footsie or space control tool out on screen. Especially when it comes to the invincible ones. There’s just not much real strategic reason to use one character in this game. Most of the game’s system mechanics are only available when you use an extra character or 2 any way. 2d fighters at their core are about space control and you can’t overlook that just to simplify things with one character and hope you durp people down.

I was there at Civil War running my 3 people team just because that’s what I wanted to do. Right now 2 characters is easier to play, but being strong with 2 point characters and 1 or 2 strong assists will definitely be powerful in the future also. Having an extra character for dealing with certain matchups and an extra assist for alpha counters or specialized situations is always great to have.

**Once people start optimizing their combos 3 people is going to be really strong because if you get in and tackle down the first character of a 2 character team early…you win the match free. **If they kill one of your characters you at least still have another character + assist and can still potentially take them down on one get in. Long story short if you just mix the shit out of a 2 character team’s first character with a 3 character team and bring them down to one character…the match is fucking over for the 2 character team. At that point they’re playing with a weaker version of a 1 character team and it’s almost impossible to lose that with 3 people. Especially if your 2nd and 3rd characters both provide strong assists.

At least from playing matches offline and online a lot…it pretty much comes down to if they hit me at least I have another point + assist. If I get in my 2 or 3 combos and kill off their first character…unless they do something short of a miracle the match is already over. If they kill my 2 people early than obviously it’s over the other way around. That’s a fair trade though considering how over it is for them if they lose their point while you still have 3 healthy people.

Mike Z’s been running 3 people since the game came out so he’s obviously up on the possible shift in the meta game.

Long story short…bare minimum at least pick up Double, Parasoul or Filia to back up Painwheel on a Size 2 team.

c.MP. Use it. It doesn’t hit low but multi hitting moves in general are strong against push blocking and chicken block attempts. Doing c.MP and cancelling any of the hits into flight is a good way to scare people from trying to pushblock as well. They have to pushblock the last hit to push you away from them. Pushblocking any of the earlier hits will not push you away at all. Which means flight cancel shenanigans off that shit easy.

It’s also good to use as an assist to lock people down for mix ups since it hits mid (doesn’t turn on unblockable protection). The first hit starts up in 7 frames which is only 1 frame slower than her c.LP.

The bigger issue isn’t so much about which of Painwheel’s moves hit multiple times…it’s a matter of her c.LK is one of the slower c.LK’s in the game at 11 frames. Valentine and Painwheel have the slowest low hitting c.LK’s at 11 frames. Peacock has the slowest set of lows at 16 frames for c.HP that hits low. The fastest lows are usually around 7 frames (same start up as most regular throws, Ms.Fortune has the fastest at 6 frame start up c.LK**). **

This is done on purpose of course so you can’t just easy mode scare people into lows and throws during her overhead pressure. You have to mix things up and keep people locked down with her multi hit normals first (plus assist if available). Using multi hit moves and flight cancelling them is key to baiting push blocks and bad chicken blocks. You have to keep your pressure tight or even simple stuff like people mashing c.LP or throws on your flight pressure will shut you out.

Most character’s regular throws start up around 7 frames so that will definitely blow up your c.LK if you’re not real tight with the pressure and spacing. Ideally you’ll want to stay right outside of regular throw range while pressuring people so they can’t throw down your c.LK

The pushblock isn’t very strong in this game so you can abuse air throws and air normals to counter hit people out of throw tech attempts once you get in.

Throwing out j.HK once you get in is another strong way to lock people down with a multi hitting move that has a strong hit box. If you’re out from further range use j.MP.

It took me…forever to realize that up back was not as viable in this game as I thought it was. For the first week I kept screaming “WHY DO I KEEP GETTING HIT ;_;” only to realize that I actually needed to think while blocking.

QQ

upback is still good, people. it just isnt the face roll get out of jail free card anymore. if the opponent is already in on you its just as hard a guess to make as downbacking or blocking high… however if the opponent ISNT currently on top of you, its still good as a way to PREVENT pressure in the first place.

-dime

sorry for double post… but this is to strong for the painwheel masses to NOT know:

so basicaly i got confirmation that this does in fact work… which means that painwheel and pretty much all other characters that have a command grab assist on there team, have guaranteed resets against characters that dont have invincible reversals. now every character has something invincible with meter… bt whittling down your opponents options to basically FORCE them to reversal or just sit there means that in the WORST OF CIRCUMSTANCES this is an incredible 50/50 mixup that desnt even need to be mixed up as to WHEN it comes. i would advise anyone who has a 3 person painwheel team to have 1 of the characters have throw or command grab as there assist. lol.

-dime

This is EXACTLY what I was referring to when I said I was having trouble with a command grab setup. Remember how difficult it is to time with no solid frame of reference though, I managed to escape most times by tapping up like Mike Z said, reversal Death Crawl worked as well.

It is extremely scary though, guy I know that doesn’t even own the game beats solid players with that and has been since week 2.

pretty dead in here… whats up painpeeps?

-dime

I heard that you can get a sick crossunder (or maybe even vary the side depending on timing) with 22k via s hk, is this true for all characters, or does that not work?

Finally got around to doing her story. Shit’s sad.

I don’t have much new. I need to test this more but if you trigger ips with st.mp and they burst just a little late you can punish pretty easily. If you chain into st.fierce it might work better by lowering PW’s hurt box but like I said, testing.

I’ve been messing with this some, and it’s pretty tricky. It seems to work on all characters but there’s a lot of tight timing-specific stuff that determines which side they end up on.

So, what was the reasoning behind not allowing Painwheel to charge her assists?
Kinda seems silly that the “armor” character has no armored assists, not to mention qcf.MP and qcf.HP would be pretty good.
It doesn’t seem like it’s a balancing feature either, but I could be wrong.

won another local with solo painwheel

napalm pillar assist is scary! @_@

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the last one against Shakugan is the only one where i was really frightened i might not win. his painwheel combos weren’t as optimized and he wasn’t going for nearly as many mixups and resets as he should have been, but all the same it was not easy to deal with pain/para.

Lets say that you 22k, (and im not sure of the frame data, so bear with me here, I also dont have a personal copy of the game yet), and they block, if you Hatred Install, is there enough positive frames to get a solid mixup? Think like Wolverine, except instead of beserker claw into speedup, its 22k into HI. Any thoughts? I just particularly like the idea of them blocking some assist, getting over to them, and forcing a mixup.

Has anyone been using her Sonic Spin Dash move in combos? I haven’t really seen any variety in the Painwheel’s I fight. There are the ones that have those fly cancel combos, and the ones who haven’t learned them yet. I’d love to get hit by that move.

most of the painwheel discussion has moved to the dustloop forums… unfortunately.

anyways, the combo that they are touting as awesome has a lvl5 spin dash move combo’d into it, some are saying that its impractical others arent. basically its any combo into:

cr.fp xx mashy lvl 5 spindash move thingy ( make sure the spin dash hits BEFORE they hit the ground). the good news is that it isnt that hard to get the combo out, the bad news is that its ridiculously inconsistent, as in i can do the same exact mash and sometimes get a lvl5, or i get a weak ass lvl 2… i might practice it more… but i dont see the point. maybe you will.

-dime

You guys should just come discuss stuff with us on DL. :slight_smile:

I try to bring over as much as I can to SRK from DL, when I have the free time.

So, has anyone noticed the MASSIVE hitbox on Pinon Dash, and how incredibly small Painwheel’s hurtbox is? She’s completely surrounded by the hitbox, in every direction. I think it could make for a really good anti-air.

yes, that was why I used it as an assist for a while. To use it as an AA though you have to predict it pretty well.

Yeah, it was one of the first moves that i looked at when i checked out the hitbox viewer… It kinda looks like blankas electricity. My problem with it s that it goes to far forward to use consistently to AA.

However since you got those execution skills for instant pinion… Then it might be very useful for you, were i you i would definitely look into it.

-dime