Ok so I’m just going to catalogue Painwheels on hit mixups here as i know them. This isnt so much to help out forum regulars so much as people that are new to her and having a thread like this is always good to go over once in awhile just to refresh and maybe add something into your game that you have forgotten about.
Since there is no hitstun decay in this game, all resets can be practiced outside of combos making them that much easier to apply in game.
First a combo that i think people new to her should start out with as it is easy even in a decent amount of lag and perfectly sets up multiple reset opportunities and does decent damage for its ease of use t is my go to combo in lag followed by my full combo that i do when i can kill or just to show an opponent that i do have the skill to do a full combo (cause i rarely do full combos with her)
1.cr.lk,cr.mk,st.hp xx flight F+mk (land) cr.lk,cr.mk,st.hp xx qcf+LP (unshakeable stagger)
4092 damage when dash st.lp is added at the end, 4500 damage when dash st.lp,stmp, j.mp (4) is added at the end. for how easy this is it should probably be painwheels goto reset starter.
- cr.lk,cr.mk,st.hp xx flight F+MK (land) cr.lk,cr.mk,st.hp xx flight DF + LK (land) cr.lp,cr.mk,st.hp xx flight DF + LP (land) cr.mp (4 hits) st.hp xx QCF +LP (dash forward) st.lp,st.mp, j.mp (4), j.hp (2 or 3), j.hk (land) st.lk,cr.mk,st.hp xx DD+K xx super
7489 damage, variable cause of how many times j.hk hits towards the end. the only tough spot in the combo besides muscle memory is the link to cr.mp after the DF +j.lp and the air juggle has weird timing for different characters and can be somewhat random. both combos arent position specific as they work in and out the corner. when the second combo is easy it might be time to move onto her cr.fp loops.
Ok so those are the combos, for the second combo the resets generally happen right after the QCF + + LP but i sometimes mix them up earlier.
Anywho on to the resets im not going to order these from most effective to least, though where i know the info i will try to show where they are character specific:
st.lp,st.mp xx flight UF + j.mp (land) throw or low (doesnt work on double or bella) basically the j.mp crosses the opponent up underneath allowing painwheel to attack from the other side as they are landing… combine this with a pillar or updo for some nice effects.
st.lp,st.mp xx flight DF+LK (land) immediate forward jump throw. only works on double with absolute ridiculously good timing, very hard versus bella as well, though i havent practiced it against either in awhile, i can swear i did it once or twice to each… though it may have been a fluke or im trippin. either way it works very easily versus the rest of the cast beware the mash, this is for swag only, very high chance this wont work ive only gotten it off a few times. Leave for people that are mindfucked or are simply not as good as you are. The best thing about this is that it is a very fun way to practice converting painwheels airthrows in training mode.
st.lp,st.mp, j.mp (4) xx flight DF airthrow. Pretty self explanatory, doesnt work versus double and hard to make work versus bella.
st.lp,st.mp j.mp (4) xx flight, j.hk (crossup or non crossup) the reset i go for once people start teching the airgrab… people get hit by this all day. its practically free.
Tertiary options for the j.mp xx flight reset are DF+MK call pillar or updo as you do the j.mk… the j.mk will wiff and the opponent will get crossed up by the assist plus if they press a button free blow up… take your free otg.
And same thing to try and frame trap the airtech from the first option only stay in front this time.
st.lp (slight delay) cr.lk or throw (evil dirty shit right here) basic 50/50 throw/low mixup that cant be chicken blocked.
st.lp xx flight DF+LP basic overhead option, safe to many mashed out supers, can be made even more safe from doing it from st.lp,cr.mk since cr.mk has more hitstun but the overhead still wont combo. problem there is that there is literally no mixup… its just a trick/ aggressive option for baiting mashed super.
Air or ground throw xx flight j.lp plus assist xx flight, crossup j.hk… a stupid reset, but worth it once in awhile for myself atleast, i just want people panicking and the more resets they get hit by the more they panic. can totally be done without the assist.
the same reset is available after cr.fp.
st.hk (2) DF + airthrow… credit Mynus doesnt work against double or bella afaik though is pretty easy versus the rest of the cast, this is a damn good reset. Can be mixed up into crossup j.hk.
st.fp xx flight UF +j.hk… crossup reset versus a grounded character, doesnt work versus certain standing characters.
So thats it for now, if i remember anymore gimmicky bullshit that actually hits people i’ll post them when i remember them, please feel free to post any and all of the resets you guys use as well.
-dime