The Outrageous Newbie Thread (ASK YOUR QUESTIONS HERE)

Regarding your difficulty depending on the direction your facing, how do you hold the stick?

The hell she isn’t. She’s a fucking rush down monster. Clearly you’re not well informed.

I didnt say she is useless dude relax. I just said that she is not as good as in SF. She has good pressure but there are a lot more scary characters than her.

I agree, she’s really not as scary as in SF4, neither are Akuma or any other vortex characters. I’m thinkin if C. Viper were in this game she’d be C tier at best.

If your ‘combo’ is broken then it wasn’t a combo. Likewise, if you’re being combo’d, you can only wait until it’s done, or watch for them to drop it or attempt a reset. If you’re just being pressured, you can break out though. I have trouble knowing when to counterattack in those situations too, I guess you just have to get experience for which of your opponent’s moves leaves them with no other offense options than attacking from disadvantage. Then try to ‘reversal’ with a cr.lk or other fast, safe move. I hate how you don’t get a reversal buffer for normals, it makes a lot of good punish options too impractical…

is there a way to watch your replays while being OFFLINE or another way to only show “player 1” and “player 2” name tag?

Ahh thanks for the info mate ^^

I have a simple one. What’s the best way to learn how to play Fighting Games?
This is my first fighting game ever. I’ve been trying it out on my reduced free time and its a lot of fun, but I’ve been getting my ass kicked and I’m trying to improve. I only tried one character yet (Akuma), and searching through these forums hasn’t been very helpful, as I had to search through all the fighting game linko I had to google through only to find out the most complex of details that are just confusing to me.

How did you guys handle all of this when you were newbies? And for that matter, how do you guys handle all of this nowadays, when you’re experts?

Spend a lot of time watching tutorials, reading guides, and in the Newbie Saikyo Dojo forum. If there is any mechanic you do not understand, chances are by simply asking it somewhere you’ll get a detailed answer.

When learning to play fighting games, I always tell people to start off as basic as possible. Don’t try to pick the coolest looking characters yet, as you probably don’t know your playstyle yet and they may or may not actually fit your playstyle. I always tell newcomers to start by learning the basics, and fighting game fundamentals. Just like I say combo videos are worthless, but tutorials are excellent because they teach you the mechanics of the game, like spacing, footsies, meter management, etc. whatever.

Start by choosing a team you like (Look cool/does good damage/fits your playstyle ex. offense or defense) - All this can be done by exploring in training mode or watching matches online

Then go into training mode and figure out comboes with the characters you have chosen, and find out what normals are good (good range/cancel-able/plus on block/good anti air etc.) This can be done with the help of frame data sheets which you can find online, and with the help of videoes of the characters and posts about them in the character spesific forums.

After theoretically knowing what are your best comboes and the right normals to use as anti air, as footsie tools etc, you go online/play with friends offline, and practice on using your knowledge in matches. You will loose a lot at first, but after a while, your responses to what the opponent is doing, will become more and more automatic, which gives you ability to think more about other stuff while playing (predict the opponent, look for patterns etc)

Don’t be afraid to ask character specific questions on the forums when you wonder about something, and I would advice you to find two characters you like and develop them for a long time. Switching characters every other day will make you a jack of all trades, and will make it harder for you to compete.

I’d definitely like to be a jack of all trades and master of none eventually. Although I like playing semi-competitively, I’m more about trying out new things and varying. “Maining” characters doesn’t sound very fun to me.
Thanks a lot for all the suggestions, though.

Juri and Ryu are two good characters that fit the “jack of all trades” criteria.

Hey guys I wanted to ask anyone knows how much % the life increase gem gives?

I’m playing SSFIVAE right now, as I have only had a 360 since December 2011. I bought SFxT day of release and played it a little bit and it was fun and intriguing.
There is a balance patch coming out for this, but is it worth learning the mechanics and combos now since the patch will change things?
I want to play this, but I don’t want to play a severely broken game and learn techniques that won’t be applicable later.
I haven’t been playing this because of infinites and I am leary about the gems.

How are winners determined when we time out? is it the sum total of all health or the character with the most health that wins?

it’s total percentage of both characters, not sum.

Go ahead and play it, specterlight.

The balance patch will only affect a few things, and will only be readily apparent to players who are already very familiar with the game mechanics and the matchups. We’re talking about tweaks of a couple of frames here and there, which can be huge in a high-level match, but won’t affect you for a while. Combos, spacing, canceling, jump-ins, all that stuff will be completely unchanged, so get stuck in!

Infinites too won’t really be a big part of your experience unless you play a big character (Gief, Hugo, etc.) and run into certain characters (Kazuya), and are unlucky enough that they use it. There’s kind of an unspoken agreement not to use it at the moment, and it will get patched out soon, so don’t stay away from the game because of this.

Gems are not to everyone’s taste, as I’m sure you’ve noticed. Assist gems in particular are drawing people’s ire. To be frank, assist gems aside, gems don’t have a huge impact on the way you play. A character with a full gem loadout who is playing to his gems’ strengths will be better, of course, than one playing without gems, but you can get by online with a gem loadout you’ve spent 10 minutes picking. Assist gems can change the game in pretty fundamental ways. What assist gems essentially do is allow you to downback without fear. You can take gems which tech throws automatically at the cost of a tiny fraction of your meter, and ones that do the same for blocking. This essentially negates overhead pressure and frame trap pressure completely. This is unfortunate and will lead to some frustration, but not that many people use them (it’s almost considered bad form), and even if you do meet someone using them, it doesn’t mean in any way that they’re unbeatable.

^^ Mad thanks and respect MuayGio. You’re right and I seriously appreciate the thoroughness of your post. I am definitely not a fan of assist gems.
I will get back to it because when I played it initially, it was good.

Always a pleasure. We were all newbies to the SRK forums once.

BTW It’s been confirmed that Capcom has recognised the problem posed by the assist gems (specifically the ultimate defence gem), and are looking into solutions, so watch this space, something will probably change soon.

Just remove the newest ones and keep the 1 block per activasion ones. Simple and easy without haveng to do any extra work.

Guys how do I download my replays on my ps3’s HD?

EDIT: ops sorry for double post