The only problem with MVC3... is you

YOU look at the attack data in the vid. The damage dealt flickers between 0 and 6600. Some of the hits aren’t doing any damage.

This doesn’t happen if you have pushblock off.

I like how your counter-argument doesn’t exist. I guess I win, then?

right, because some attacks are whiffing. If AG just REDUCED chip damage, then the attack data would never show zero, but rather that it only took off 3,000 instead of 6,000 etc.

Explain why AG doesn’t negate chip damage on hadokens or lance throws?

Deal with it is a poor mans excuse. So indirect and shows you haven’t a clue what you are talking about. I wish random scrubs would stop using that as a response to everything, cause chances are, you guys aren’t even good enough to take your own advice and waits till someone else deals with it.

SRK during slavery

Wise Slave: “I know it looks hot, we will simply have to deal with it for now”

Random slave sees this

  • Another Slave getting beaten by master, screams at top of lungs*

Random slave: Deal with it scrub.

Your argument doesn’t exist. You’re essentially saying “just block stuff” and close with this bastardized form of English that doesn’t even come close to capitulating any point I made.

It’s like saying “Look at this pile of shit! This is my argument!” and expecting me to wade through it to determine what your broken head is actually trying to say. Sorry, you’re not on a level to have an intelligent discussion.

If they whiffed, they would be passing through him. They are definitely being blocked, and definitely dealing 0 chip damage. Whether or not you want to call that reduced is just semantics. The fact remains: you take less chip by using pushblock.

The reason it doesn’t negate hadoukens or lance throws is that the move you actually push block isn’t affected. It negates chip damage during the Advancing Guard animation. If you call assist and time it so that two projectiles hit at about the same time, one of them will do 0 damage.

edit: Actually, it probably eats up a certain number of hits, which is why you can’t see it when you use Ryu’s hyper. The hits that do actual chip damage are coming so fast that the 0s are invisible.

How is that comparable to the early complaints of MvC3?

Random situation in which a random person on SRK finds out about deal with it and applies it to every situation. You ever notice how there is almost never any argument with these posters?

While “Deal with it/Avoid it/Man up” was a pathetic reply during discussions for MvC2’s issues, it’s valid in the case of MvC3. Because most of the things people are complaining about are avoidable, and at worst just plain easy to counter. It should be well known what side of the aisle I was on in those old debates, I’m a fighting gamer progressive. I believe in accessibility and balance above all, and broken shit should be addressed at the risk of having a lopsided game.

But I don’t see anything about MvC3 particularly one-sided for any player, especially this early in community development.

It looks like AG negates chip damage on Multi-Hitting moves. If you look at the vid it looks like every other hit is negated provided the move is multi hitting and follows up very fast. Maybe to make beam like moves less powerful? I mean single hit projectiles in MvC2 where simply outclassed by beams. A type of balance to make sure all projectiles are useful?

@Meiz

Using proper syntax does not determine intelligence. Take a page from my college professor who said that the only people who use high end English are those straight out of college.

Don’t put yourself on a pedestal because the issue about Sentinel was addressed by the players, most notably Wong. XFC is something that is accessible by both parties and if he is the last character why are you giving him enough time to use it is beyond me. Where is your argument explaining in detail why Sentinel should get nerfed and what should be done to address the issue with the XFC mechanic. Because frankly the pro nerf side of the argument still has not given a valid response as to why or how except for

DERP TO STRONG, NEEDS NERF BAT NOW TO RETARDED AND UNJUSTIFIED.

One would think that if his arguments were as poor as you claim them to be that you’d actually be able to properly counter them.

Then again your entire argument is some feeble minded nonsense about how you’ve unlocked the secrets of the game’s strategy and therefore everyone else should listen to your proclamations as fact… nevermind that you can’t actually be bothered to use any evidence, example, or theory to back up your claims.

In this instance though, it doesn’t matter whether or not either player is very good, it’s purely an issue of mentality.

Obviously “deal with it” isn’t always the best approach but seeing as how everyone bitches about something including other people bitching, some of the things do have to be dealt with. I mean, people still bitch about Blanka Balls and electricity still, how would you reply to these complaints?

“Sorry, hopefully Capcom fixes this problem with Blanka. It’s pretty bad game design that Capcom would put this in knowing that not everyone has the reaction to jab him out of it or punish him or block it.”

Jesus people, this thread wasn’t about you not liking Marvel Versus Capcom 3, this was about wheather or not Marvel Versus Capcom 3 had competitive validity.

No, I’m saying every single other character in the game is HARDER TO BLOCK than Sentinel. Wolverine or Magneto or Storm can mix you up to the point that eventually, you will fail to block. Sentinel can’t because, as I said, his mixup sucks. It is therefore perfectly reasonable for Sentinel’s attacks to do a lot of damage. See also Hulk.

You claimed, as a fact, that Sentinel is overpowered, and presented no evidence to support your claim. YOURS is the argument that doesn’t exist.

You don’t have even the remotest understanding of the English language. Your posturing on the matter is pathetic and transparent.

When Damdai wanted Akuma rebanned in HDR, no one would listen to him. What he did was, he used Akuma himself, and showed how cheap he was, convincing others to reban him in tournament. Are you the new damdai?

The burden of proving a character/mechanic “game broken” is on the people who genuinely believe it. We don’t know what we’re talking about? Show us then. And no, NGP aint an example.

We’re just being patient. It’s day 8, and not everything in this game has been figured out yet. When it gets to a point where it’s actually as bad as you guys make it out, trust me, we’ll be out with our pitchforks and torches too.

But right now, yeah…you guys are just whiners. Deal with it.

Not to mention the frame data on those ground normals are horrendous, and his air normals are horribly slow.

Game would be tolerable without X-Factor. It’s a retarded mechanic that shouldn’t even be in games. I miss the days of people having to make comebacks off of raw skill such as:

[media=youtube]Q_E3n0hZZug[/media]
[media=youtube]nm3jKvP9sfw[/media]
[media=youtube]kAdtFRs2yhA[/media]

and countless other ridiculous comebacks that I can’t be bothered to look for on YouTube. Maybe it’s just me but there’s nothing impressive about using these “comeback” mechanics put into games now like Ultras (SF4) Rage (Tekken) X-Factor (MvC3) an other shit.

The match isn’t over until the lifebar is empty. These comeback mechanics put a lot of emphasis on that.

I’m not defending them, I use to hate them, still do at times, but I’ve accepted them and figured what to do about them and how I can use them to my own advantage. Just need to adapt to it. It’s kind of like how people had to get use to Supers when they were introduced.

I think stuffing a possible comeback where a mechanic is involved is impressive, however. “Ay yo fuck your X factor! I don’t care about that shit! Eat this relaunch!..”

(And to be clear, XF is not exclusively a comeback mechanic but whatever)

Comeback mechanics are artificial, yes, but they also extend the possibility of [user satisfaction] to mount their own epic comebacks. The public at large is the focal point here. It can be done well or not, like any other mechanic in a fighting game.

An option to remove these mechanics, as they’re often not terribly important to the fighting ‘engine’, wouldn’t hurt. But the FG community hates options and the idea of people playing how they want (for some pathetic reason).

Yeah, kinda.

Except supers didn’t prevent you from getting chip damage.

Or getting an increase in damage with everything you did.

Or made you faster with everything you did.

Or regenerated life you lost.

Or could be used out of blockstun.

Yeah, kinda like supers.

It’s not even punishable, is it?

I hope it is.