The Ongoing Tier Thread

how’s rock high-mid?

Rock does well against quick characters like chun and vega. j.mk and j.lk are two of the best air to airs in the game. s.hk is similar to Ryu’s s.hk AA. There are many ways to land a super from the Rock “trap” where you throw a reppuken and then do the elbow super when they jump, to breaking the 360 grab into super. As well he has those tricky corner mixups. Overall he’s a solid character but just lacks the consistant damage potential of the top tier characters.

ditto, plus air block is nice sometimes and the damage bonus C-groove gets from holding a level 3 is another plus. C-guile is the best one, i don’t even know why this is a topic of discussion.

in P/N/K, rock’s got a low jump that adds to his command grab mix up.

rc command grab in c/a/n is pretty good to have too.

plus he’s got a tricky reset off his cc with stuff like whiff overhead cancelled into 360 grab (ala the tricks of the trick vids).

normal dash elbow is decent for tricks (can’t tell if you need to block it or not) like those stop-on-a-dime terry burning knuckles, since all three looks the same on start up.

Run and Low Jump don’t add enough offensive options to offset not being able to sit on L2/L3s. Nor do they offset the loss of airblock, which is more useful than you might think against some character.

I mean, what is Guile going to do with Run? Running jabs, when his only “mixup” or damage option off that is throws? If you just want throw opportunities, Guile’s Dash does the job just as well, if not better (Dashing after SB in the corner and stuff)

So really, the only thing N Guile has over C Guile is Low Jump, which is really good but not THAT good.

About Rock:
Good normals, great mixups, good supers. Doesn’t do the sick rape-you-in-one-combo damage but he does enough.

popoblo - “ditto, plus air block is nice sometimes and the damage bonus C-groove gets from holding a level 3 is another plus. C-guile is the best one, i don’t even know why this is a topic of discussion.”

It’s called an opinion learn to deal with them.

well, he’s posting his opinion too?

my guess why popoblo said “i dont’ even know why this is a topic of discussion” is because guile has been discussed so much that it ‘seems’ like its set in stone that C-guile is guile’s best groove.

like i see why N-guile would be cool, but he’s lacking a lot from not being in C-groove.

Wow, I’ve been out of the scene for too long… and my Akuma dropped a notch or two : (

Nice to see this discussion is still going, and a lot of people are arguing over best grooves/tiers/etc. You don’t see a lot of this in MvC2, it’s pretty much accepted you have the big 4, the upper assist tier, and then the rest.

Keep up the debating! I need to work to return my Akuma to the level it was before, so that I can press on and take him to the upper-mid tier ; )

Exactly, which is why I didn’t say anything . . . :confused:

i think i’ve finally realized that some people on srk just want to argue for the sake of arguing, and not necessarily proving a point.

tekken5 > cvs2

they should do a crossover i wanna see somebody pull off a custom then paul evens it out with MO-WAH!

Yeah good job you just described yourself.

okay, it stops here. next post be on topic plz.

isn’t that just asking for an argument nobody wanted?

lol dont start…

well im not really sure what this thread is about… but anything about kyosuke?

I use him as one of my main characters and I consider him a top tier.

one reason being… hes really good agaisnt P groove characters… his lp cross cutters really do the job and it can set up a nice trap even agaisnt K groove ppl since it will throw off the timing.

I kno he doesnt have much in the air…but his j.mk can be handy at times… and air cross cutter when u jump in…

any info or feedback?

You say that Kyosuke is top tier and then ask for feedback. You are a brave man.

more argument for the sake of arguing

well sorry I really do think he is…
no one really uses him so therefore not much ppl knows how to deal with him.

I use him on K groove and when ur red ur trap will be more effective and easier to land. not only that he will break ur guard if ur not careful

and I think there is a glitch of sumthin with him…

I swear I sumtimes when Im gunnin for the remix c.lk comes out of nowhere and it always lands… everytime and I even see them holding down guard… and there like wtf?

it didnt happen only once.

well I just need to kno why he isnt good…then Il agree

Kyosuke does bad damage. He takes lots of damage too. His supers arent really good, good luck trying to hit someone with the L3/ Max super, His lighting beam super can be a decent anti air but thats it.

His damage potential is bad. You aren’t afraid of Kyosuke if hes in on you as you would Geese or Kyo.

Main Points:
No Damage
Cant take damage

never realized that but tru…

but his main weapon is his HP which can do decent damage.
yeah sure his moves arent really damaging but they can be…
yes he is really bad if u cant run. but if u can control him and can control ur opponent then he can get good at times.

but his c.hp is a pretty decent anti air as well…
I see him as a strider in Cvs2 reason why being trap and chip…chiping the guard break that is…

if u ever get a knockdown its good to pressure ur opponent with a lp cross cutter… letting the bottom one hit then the top will soon follow which will allow u to run and s.hp and throw another one.

but what he is really missing is a decent wakeup…