The Old Newbie Thread

spidey and morrigan/dhalsim are all gonna die quickly… im just warning you… those 3 have some of the worst stamina in the entire game… How about this team…

Guile AA/ Captain America AA/ Tron Bonne Projectile assist :tup:

guile is a good low-mid tier character, trons assist is really good (its glitched, so it does CRAZY damage,especially on assists)… and any combo that DHCs into captain america’s final justice super does A LOT of damage… Plus, captain america and tron have above average stamina… :encore: :tup:

Guile’s Bread & butter combo is basically …anything that combos into sonic hurricane (qcf+2p) …its the perfect super to start off DHC combos… Guile works perfectly when u DHC to either tron or Captain america… just do short,short XXsonic hurricane DHC to final justice (qcf+2p) for BIG damage or, if tron is after guile ,dhc to lunch rush (qcf+2p)… those combos do a LOT of damage. :tup:

You should be able to find it in the magneto forum.

But simply put: super jump or normal jump and air dash down foward as soon as possible and then lk.

You should use the slide method to make it come out as fast as possible. The slide method is also used in the rom infinite. There’s also the claw method if you want to use that but you can check the last rom thread in the magneto forum for that.

For more on magneto just visit the forum and any specific newbie questions can go into the newbie thread.

http://www.shoryuken.com/forums/forumdisplay.php?f=128

I’ve actually found a better team. I was playing for a while and I seemed to do best with:

Captain America
Spiderman or sometimes Slayer
and I think her name was Akira or Sakura

I seemed to get the hang of this team well, and managed to beat my friend every time, except when he turned his handicap up full.

I’ll be sticking with this team, but most likely finding someone better than Sakura to finish off the team. I thought about Cable, but then realized that everyone uses cable. I’ll probably end up using Iron Man or War Machine.

Wow, uh, that team sure is…different?

Anyway, this thread is great (dig the HigherJin moddage),

I’ve seen info on alot of MSP/MSS/Team Scrub stuff, but no posts on even basic Strider/Doom stuff, any takers?

This is a good post from the huge S/D thread, it doesn’t go into the really deep stuff, but it gives you the basic game plan for the S/D trap.

I’m having some problems with Tutorials and my team.

I played today and noticed that all of my characters were squishy. They all pretty much died, and Sakura just got owned all the dame time. I read in a tutorial that to pull off a super with Cap Am all you have to do is qcf+2p. Well that doesn’t work. Sure, he’ll do his Charging Star, but not the super version. Is there any way to trigger a regular old super? I can’t figure it out with the arcade version.

I need more help. I’m going to just start over with a new team, because I basically cannot win with the team I have, unless it’s on xbox.

I have a big problem with Iron Man/War Machine because the controls for the arcade seem clunky, and they’re worthless without knowing their moves.

I’ve dropped Captain America. I just don’t like him that much, and I can’t seem to get the hang of stringing combos together with him. For every three hits I get on someone, the computer pulls out a 10 hit on me. It’s not worth the effort to try and learn Cap’s moves.

I guess I just need more help.

who’s slayer? :confused: do you mean strider?

Are you serious? I learned all that mess from simple buttons mashing and looking at the guide on the arcade bezel!

Yes, pressing 2 punches (and sometimes 2 kicks! OMG) instead of one gets you a super with the right motion. You must not be doing it right (I don’t see how you can NOT be doing it right).

And if you give up that easy on a simple char like Cap.America, you won’t get far. True, that team sucks horribly, but you still need to put in time and effort into anything to be good at it.

So redo you’re team, maybe make it a little more viable this time. And if it’s the CPU kicking your ass, sorry to say, you can beat the CPU with just about any team.

I could on the xbox, but I just have problems. Hell, I’m new. I don’t know what I’m doing.

I figured that maybe adding Magneto and 1 other character might help support Cap. Cap is a squishy guy, and having 2 squishy teammates doesn’t help that much.

  1. Cap Am
  2. Magneto
  3. ???

I’ve used Sentinel before, and found his height a little too tall, so I’ll pass on him. I was thinking of adding in a top tier character (unless magneto is one) to round off the team…

Regarding Cap’s supers:
I know the two kicks also work, but I can’t seem to get it right. I think next time I’ll go, Ima practice with him. Now, hitting two punches near the end of the qcf seems to work to do a regular charging star, but I’m guessing that I need to press them while qcf’ing. I’ll give it a try.

You found sents “height a little too tall”?

This is a joke right? Even a newb Sent owns alot, hell, jump around, do kicks, do standing and crouching HP’s (lazers), learn HP, Rocket Punch XX Down, DownForward, Forward, 2 Kicks, Repeat, fly around and stomp, frying pan, sometimes do Crouching HK XX Rocket Punch XX Super (the one listed above). At the starting level, he’s not to hard. You might be surprised at how many matches he wins for you.

To make a halfway ok team, you might want this,

1:A char thats upper tier (mid/mid-high/high)
2:A char you like
3:A char with a good AAA (Anti-Air-Assist)

And yes, Mags is top tier. Very top tier. But not easy to use at high levels, learn Tri Jumping/ROM other stuff. Try learning simple air chain (LP,LK,LP,LK) then do a air dash in the direction you are already going quickly, and do another short series.

It takes work, but keep at it!

Hmm. Alright. So an ok team would be:

  1. No idea yet, possibly Rogue or Magneto
  2. Captain America
  3. ??? (does spidey have good anti-air? Cuz if not, then I don’t know anyone who does.)

Played with Magneto yesterday, and I liked him ok. The only problem was the fact that I’m not familiar with a lot of things he’s capable of.

Is Servbot really a top tier?

I was thinking of starting out with Chun-Li, but I’m not even sure she’s top tier…sniff I just don’t know.

For the hyper combos, do I need to press the two buttons while doing the stick motion, or can they be after?

Servbot top tier?..

no…

But most people are “WTF” when you play him, alot of people don’t know HOW to play versus him.

Most people have their “tourny” or “winning” team, which is more or less a top tier team, or a higher tier team. Captian America isn’t on any of them, but most MVC2 players have their own teams made of whoever the hell they thought was cool, and it makes for really fun matches.

Don’t bother with chun, she’s…bleh. I mean, use if you like her, use her, but she’s not top tier, if thats why you were going to use her.

For the hyper combos, the timing is so loose, if you can do a fireball, then you can do a hypercombo, they are the easist supers to get off in any game, just hit 2 punches instead of 1…you are hitting them both at the same time…right, just do them right after the “Down,Downforward,Forward” motion.

People with awesome AAA’s are Cyke,Psylocke,Captian Commando, to name a few.

With Mags, try airchain xx hypergrav XX TEMPEST. look thru his sub forum for other shiz like ROM and Triangle jumping.

Yeah, alright. Thanks for the advice. So wait, I need to hit both punches, not just one twice? Oh my god, I’m such an idiot. I thought that meant that I just hit the punch button twice. So I hit jab and the other one after the qcf? I think I can do that.

  1. ??
  2. Captain America
  3. Cyclops

I’ve played with Cyc a bit and had some fun with his moves. Now all I gotta do is decide on a top tier character. Magneto’s possibilities are yummy, but maybe someone like Rogue would better fit my blindly rushing in. I’ll give both a try and see what works best.

Thank you for all your help man, I’ll be back with more questions later :nunchuk:

magneto and rogue are both rush down characters…rogues probably a little easier for a beginner though… if you choose rogue, and have cyclops AA assist, thats a pretty good combination, and after you rush down a lot and want to finish em off, you can do her super “goodnight sugar”(qcf+2p), its easy to combo into it, you can do short,short,qcf+jab cancel that move into the super (qcf+2p), then after like 5 or 6 hits DHC to captain america’s “final justice” (qcf+2p) then right after he slams em on the ground dhc to cyke’s “mega optic blast” (qcf+2p)… that does a LOT of damage :tup: … (look at their energy bar when you do the last hit of final justice and dhc to mega optic blast :wow: )…and one more thing, always remember to mash the buttons when you do the Mega optic blast super :tup: you get more damage if you mash(and if they are blocking you get A LOT of chip damage if you mash)

So I’ve heard. That combo is so very hard to remember, but I think I understand what you’re talking about. I’ll give both a try.

You should pick rogue maybe. Use her dive kick for rush down (j. d+rh) you can also do s. lk, s. mk, qcf+pp super for decent damage and you have the option to dhc into storm hail while she’s kissing them in the air for example among other things.

She has a good assist (throw assist) and is a pretty solid character and although she’s not second tier she can still hold her own in high levels of play. Vegita-x uses Rogue/Storm/Tronne but you might want to try something else.

I used magneto and couldn’t get the hang of him. I’ve already become a better Cyclops player than I am a cap player. I still can’t beat the second stage when against the computer. I swear to god, the computer becomes impossible. I got it down to 1 character with about 15 seconds left. Didn’t touch it again. Just a buttload of combos too complicated for a second round opponent. I’m done going to the arcades for now. Sucking to much of my money into that cheat code, broken machine.

Ok, you tried mags and couldn’t get the hang of him THAT QUICK? I don’t know how fast you think learning MVC2 should pay off, but I think you’re mistaken. Big time. And the 2nd stage computer?..

Even if the arcade owner set it to the hardest setting, the CPU is a cakewalk, even with super shitty teams.

MVC2 takes PRACTICE. You can’t just read, go try once, give up/move to something else thinking you will be better some other way.

You get better by practicing for more then just 2 days with a char, seriously man…

I’ve played 4-5 five fights a day for the past week (only that many and I gotta stop for a while, cuz money is getting low) Somehow the computer isn’t a cakewalk for me, and it’s amazingly frustrating. Sure I can beat the first one, but I don’t usually lose to the first round, but the time runs out really fast.

The second stage always has some character picked, like Storm or Colossus, and all the computer does with colossus is super into his superskin or whatever and then kills teammate after teammate. Sure, I can avoid it, but after he does it the fourth time, I get a little annoyed, and the clock is winding down. It’s just these stupid strategies that I get beat with only because of the time.

For Magneto…well he showed promise, and I enjoyed playing him, but there was something about him that made me think he was too slow. That’s ridiculous but I was still playing him like I played Cyc and Cap instead of say…zangeif or Juggs.

Okay I will now give a few reaons why the top and second tier are as high ranked as they are. This was inspired by the “What tier is cyclops thread” if you want to add any reasons feel free to do so.

Top Tier

Magneto

1)One of the fastest (if not the fastest) dashes in the game (wolverine’s might be better) goes full screen and has really insane speed.

  1. Fast air dash speed and thus fast tri jumps combined with a 1 frame c. lk making his high low games even harder to block. Another thing is that he can get right in your face really quickly and make you block with the fastest normal game and then tri jump while you are in block stun from a assist. The other thing his c. lk is good for as hitting both the assist and point for a double snap out (You snap out (qcf+a1 or a2) both the assist and point. The point gets knocked out but you can still hit the assist and kill them by launching them repeatedly. Usually it’s c. lk, c. mp, snap out (has to hit both the assist and point), then you dash c. lk, c. hp, and launch them over and over again from there.

  2. Very damaging comboes. He can also has many different resets.

  3. Midscreen guardbreak

Storm

  1. Good overall character. Can run away by doing super jump hp cancelled into dash up/back hp, hp over and over and then lighting attack x 3 up/back and hp some more. Almost half a meter from her hp throw. Can also control her decension which not only gets her out of most unblockable attempts but also can be used in many other tricky ways.

  2. Can tri jump rather well and also has a very good air combo which is launch, magic series, lightning attack x 2 xxx lightning storm and then you dhc into something else for more damage and usually a kill.

  3. Has good chip off of hail and hail also punishes assists while hitting the point or at least keeping them in block stun. Her qcf+kick (always use lk version tho) is not negateable as in if it runs into a fireball or beam it will not lose any hits and just keep going. She also recovers usually in slight frame advantage from her hail storm. Always try to mash the hail it should do more hits and usually more damage even when blocked. In addition to all this hail is a excellent super to dhc into and does alot of damage even after damage scaling. It also gets in storm safely.

  4. Broken normals. Standing rh (launch) is really high priority mainly because the tornado that comes out is not attached to her body and thus cannot be hit so it’s just solid hit boxes. It’s also used to counter magneto’s tri jump attempts at times. She tends to have really good normals (j. hp is also one of these although it’s not impossible to beat out or punish and it’s also not as bad as standing rh)

Sentinel

  1. Stamina and super armor. Takes least damage in the game (75%) and also because of his size should recover 1 frame earlier than everyone else from juggles.

  2. You’d figure such a big guy would be slow and he is at least when it comes to walking speed. However, he has a really fast dash and back dash and his fly is THE fastest in the game.

  3. Fly. All people with flight can use fast fly (which is a glitch that allows him to attack immediately after activating flight (there is usually a “start up” period where you can’t attack for about a second when first activating flight) He also has unfly which allows him to do a action when you deactivate flight (usually you cannot do a attack or block when you deactivate flight) all this combined with his retardedly long range normals (j. lk is 5 frames, reaches half screen distance, and of course can lead into huge comboes) makes him a a beast. Also when in unfly mode flying attacks must be blocked high (normally they can be blocked high or low) thus giving him more of a high/low game aswell. Also since he can call assists in flight mode he can do a aircombo into a fast fly combo and call a assist like commando to add even more damage to the combo. Not to mention due to his fast fly speed there are slower characters that cannot even catch up to him when he flies backwards and if they get to close he can frying pan them. Finally I should mention that in unfly mode his stomp patterns become much tighter.

4)Unblockable - there are frames in his c. hp (beam) that are unblockable if they are waking up landing into it (normal/super jump). The frames are when the beam is dissipating (go to the sentinal “what you need to know” thread in the sent section to find out more) and the beam comboes into rocket punch which comboes into HSF x N. His unblockable is a threat not only when you super jump but also when you kill a character and the new character comes in. He can also use it to reset the damage and go for the kill specifically: (Corner) standing rh (launch) magic series, dp+rp (wait) hp (wait until they barely reach the floor) rh (this should hit them off the floor and make them roll) (land) then c. hp (time it so they wake up into the unblockable frames) rocket punch xxx HSF into launch into kill. However I should mention that “waking up” into the unblockable doesn’t work on anyone with super armor since it will eat the hit when they are on the ground, but it still works when they are coming in of course because super armor is not active in the air.

  1. Assists - He has two great assists Projectile and Ground which each have their own uses. Also as such a big character he can usually eat hits for the point since most hit boxes are only active until they hit something.

  2. Retarded Damage - HSF x N, Rocket punches in general, Fast fly comboes/multiple rocket punch comboes + assist are downright dirty.

  3. Great chip and zoning ability - Even his normals chip and HSF x N although suceptible to guard cancelling can still do good chip.

Cable

  1. AHVB x 3

  2. Guard breaks

  3. monster zoning ability (grenades!)

The fucking end.

2nd Tier

Cyclops - Great AAA, Great BNBs (standing lk, standing mk,standing hk, cylcone kick xxx SOB (qcf+KK) feel free to omitt the mk), infinite combo (usually into a reset), great meter building, good and usually safe chip, great normals, great zoning ability, great all around character, good normals (df+rh is 2 frames and launches)

Blackheart - j. rh and j. hp, fast normals (j. lk is a great one), good stamina, good chip, great zoning ability, great AAA although it must be used differently than most other AAA.

Ironman - Infinite into proton cannon (j. lp, j. mp, j. mk, j. up hp repeat) is usually 100% then you get to try to guard break the next person and get them into the infinite. Unfly infinite, great super to DHC into, decent zoning with smart bombs, c. hp xxx fly xxx unfly, unibeams and retardedly long ranged/high priority jumping direction+hps,. Can tri jump but it’s alot slower/harder to use than most other tri jumps, great AAA assist (takes up ALOT of space), great array of normal moves (df+rh, j. hp variations, j. lk)

Doom- B Assist, great chipping (air photon and super photon array and can also air dash up before doing it to make it safer) and zoning (j. hp). High air combo (launch into lk, mp, mk, super photon array (there are other variations tho) that has a large dhc window afterwards usually into death/near death. Great normals (j. hp, c. hp, df+rh). Slow tri jump but still a tri jump , guard breaks (corner) super jump lk, j. hk xxx photon array should work on block or hit iirc) hk throw allows a dash under cross up. His assist is really good though and it does the most chip for a assist in the game.

Spiral - Swords give her alot of chip, zoning, and meter. She’s also a pretty good overall character with alot of varied moves. Her teleports are also useful and she can even teleport against a AHVB on reaction and then punish it.

Strider/Doom- Trapping potential, theoretically can keep you in block stun forever. edit: Well actually not forever since I believe for ever 5 meters you waste you build around 1. Anyways, I believe it’s:

Get them to block ourborous (qcf+pp then press punch buttons to make rings come out) and do lp, mp repeatedly when you are about 15% done with ourboros call doom and punch teleport to the other side and hp on the way down, call a dog/bird xxx ourborous and repeat.

Top Assists

Tronne - 15 damage per ring, THE counter call assist. Does 3 rings for 45 damage total which is nearly twice as much as a rocket punch. Alot of the “Perfects” in marvel have had to do with tronne as a assist and alot of resets.

Psylocke - Comboablity, Range (cross up protection aswell), and invincibility. Great AAA

Captain Commando - Chop off a 8th of the screen with this thing. Reaches all the way to the top of the screen (stops runaway) does alot of damage (great for comboes) and you can’t negate it even though it resembles a projectile. However no invincibility and is suceptible to tronne and at times doom. Adds ALOT to a team.

After that it becomes sketchy but here is a thread that talks about the tiers after top and 2nd tier.

http://www.shoryuken.com/forums/showthread.php?t=87568