thanks for the info 50
noob question about mag and storm
Regarding the juggling more so on mag.
I seen when mag ducks and hits peeps in the air and just juggles with that same move over and over and kills u.
Whats up with that and is it hard 2 use ?
same with storm and her standing kick
You mean keep launching with Mag and no its not hard 2 use. Its only effective against people whose main characters have been snapped out while their partners are still in play. You just keep launching the partner…
you can do it with any character in the game, magneto/psylocke assist is definitely the best duo at getting it though
false…you can NOT do it with any character in the game…
yes, you can… which character doesn’t have a snapback?
which character can’t stand in the corner and jab you to death, (i understand what you mean by not every character has a vertical launcher that’s fast enough, but there are other ways of juggling)
MP and MK
i just started playing this game, and i see that there’s only a LP and HP, same with the kicks, but i notice that on faq’s it says to use the MP, how do i use that? what button or combination of buttons do i press to use the mediums?
You get a mp by pressing lp twice and you get a mk by pressing lk twice.
If you are a real beginner this might help you:
http://db.gamefaqs.com/coinop/arcade/file/marvel_vs_capcom_2_beginners.txt
along with this:
http://www.gamefaqs.com/console/dreamcast/game/914427.html
that’s beginner stuff though when you feel ready for the more advanced stuff you can ask on the forums or pm me.
I must be doing SOMETHING wrong
I’ve been playing this game for like… 8 months’ish but my recent visit to the arcade earlier tonight showed me I need alot of work.
I’m really upset that i can’t seem to beat the most scrubby of people without like 2 or more tries sometimes. What should i be doing with my character in certain situations…
GUY A - all he does is superjump and try to land on you.
GUY B - he calls out Commando even when I’m nowhere near him.
GUY C - Legitly better than me. much more knowledge of advanced tactics and the game in general.
Ok… First of all I almost alwasy use good teams like MSS, ROW, MSP Santhrax, just so you know what character i’ll use.
SITUATION 1: I’m playing against GUY A he superjumps with Guile and I do one of three things I either wait on the ground and block his sj.hp and, more often than not, block his attempt at a high/low mixup with c.lk… or I superjump after himwith storm or mags and try to hit him with hp or hk or something but lo and behold he outprioritizes me with a sj.hp… Mostly i’ll tyr to stick with my third option. He sj’s toward and I dash under him. But for some frwaking reason i’ll do a dash and a hp with come out much to my annoyance. Naturally he’ll use his air combo into air flashkick.
SITUATION 2: Playing against GUY B. This guy calls out CC when I’m a full screen away and just uses Ice beam to stop me from getting in to punish… I’f try to square jump he shoots up. I think i just came up with my solution as i’m typing this however. Should i be waiting for him to use a straight ice beam then sqaurejumping over? Yah i think i’ll tyr that next time. Other than that I always wind up running into his Commando assist. I tri-jump/square jump he calls CC, I play runaway with storm he dash and calls CC, I do ANYTHING that involves rushing and he blocks while hammering assist 2… yes assist 2, Commando is second on his team for some reason.
SITUATION 3: Playing GUY C… now this guy I can say is better than me and I almost never get pissed about losing to him. The thing i’m trying to figure out it. He’s be right above me with fly Sent, stomp me while calling Storm proj. He for some reason often hits me with the next fly hk as if i’ve been blocking low which I usually am not. I’f i find a break in his chain I try to sj but he pans my ass back down. This is strange cuz when I do that to anyone else they always are clear of its range or for some odd ass reason are able to outprioritze me or trade hits. Same thing happens when I get over someone and use fly hk. I really just wanna know how to effectively stomp someone downa nd KEEP them on the ground like he does. I can never seem to get them from superjumping. The other thing is when I DO manage to sj out of his chain i can’t get to him cuz he flies back. the obvious choice but for me i always seem instinctively chase them and try to pan em but thay will usually block it and i’ll get pushed slightly back by the block therefore letting my opponent call guile in the case of GUY A.
Also how exaclty do I get over someone with Sent.whenever I to fly (a sj.hp hit) it hits him so far back that they can sj before I get within range to pan em down.
Now onto Cable…
Seeing pro match vids I see people use sj.hp, tk.nades, etc. This never seems to do anything for me when i play. I can never hit GUY C with a sj shot when he ad.u with storm or Mags. Adn that just lets him get over me. Seeing how I almost only play Cable in ROW so when he’s over me I’m screwed. How exactly should i be using tk.nades to my advantage. I know to use hk nades cuz they fly right to the bottom corner of the screen but I usually use lp nades by accident giving them a chance to jump/s.jump
I’d just really appreciate it if someone gave me some help.
Guy A: Execution of the dash under seems to be the problem, if a HP comes out. An easier solution is to just AAA his ass with psylock of cyclops or whatever.
Guy B: There are pauses in between the assist and his ice beams and stuff, Look for the holes. Example: He calls CC and ice beams forward at the same time. Block it, then tri-jump (not square) and dash in. He’ll ice beam upwards since he though you square jump and did the beam upwards on reaction. At this point in time CC is just getting out of the screen so he can’t call him againt. Now is the time to attack when you dash in. Or just float with storm, bait the CC assist then quickly land on top of him.
Guy C: Patience is the key. When you see the hole, do a quick short dash under the other side, super jump and attack. Or do one frame DHCs like Mags tempest into storms hail.
With cable I prefer doing tiger knee jab viper beams then gun shots. Controls more screen space. Tk nades are more used to keep an opponent locked down or to provide a barrier to stop them from rushing you down.
hmm i think i’ve seen something like that. Ryu snap out and he ducks and jabbed em low. But i’ve only seen it work on Roll IIRC
A good thing to do when playing any fighting game is to not use a tactic unless you know WHY you are using it. If you dont understand the purpose of using cables nades, them simply dont use them. All things have their time and purpose, using things randomly will normally never accomplish much, and if it does it would have been by accident, meaning results are inconsistent, as are wins.
btw some uses of nades is to land them on top of your opponent, preventing them from moving up or closing distance. (ie rushing you down)
Use lp nades after sj.hp to give you that area of covered space right in front of you. Also if your in the air and your sick of him aduf over your sj.hp then just ahvb, whack him right out of it. Only use it uncondition him though, dont go throwing your meter away whenever you both sj.
for the lk grenades, you use them to protect the area right over your head. hold the button down for a split second, then let it go and the grenade wil detonate over your head. definitely gotta get that down to protect your domepiece.
how to wavedash properly when opponent is doing a move
everytime when opponent is doing a move eg.doom throwing pink shit or cable calls bh jump and throw nade.i always try to wavedash under them but everytime all it comes out are hp,and it makes me very hard to close in to cable,capcom or doom,bh team.i have no problem wavedashing when opponent is not doing anything
im pressing down +lp,hp at same time to wavedash.is there a better method to wavedash?btw how to wavedash backwards?i have no problem doing that with mag:qcb lp,hp but with storm she will do the hailstorm super.thx for any replies
GUY A-when he super jumps,sent can dash back and pan,storm and mag can do crossup,cable can scrimiter or u can call AAA
GUY B-when he wanna ice beam call yr assist take the hit and hp xx rocket punch into watever u want,if his commando is in the way kill it,or do enuff damage to it so he wont dare to call him out for a least 30sec,or u can just fly just above his icebeam.if ur using mag or storm its much easier sj,block commando and do whatever u want in that precious 5sec,if cable its even easier,wait for him to ice beam then ahvb his ass down when his recovering frm ice beam
GUY C-just like foong_kev said,patient,when his stomping u,pushblock them and sj away,play defensive,u wait for him to come to u,dont go to him unless yr offensive skills are a few level higher than him,when hes stomping u always block high,the storm assist wont hit u,but experience players usually stomp,unfly,cr.lk xx rp into super.
cable-if u have lockdown assist like storm/doom or sent,u can use the hk nade above their head to stop them from sj-ing so as to take chip damage,lk version of nade is to stop offensive force like storm or mag,just use them in front of u so that they cant rush in directly giveing u the time to sj away to keep yr distance
i always double tap forward to start dashing, then do d.lp+hp. works great for me.
I don’t think you’re supposed to press d+pp, I think you’re supposed to press down to cancel the dash, stand and then press pp.
Then again I could be wrong. I just mash.
oh, thas wut i thought u meant…srry :pleased:
Same for me. Go to neutral before the d + 2P.
Thats how I have always done it, dash using 2 punches, then cancel it with a down, then dash again.