The Old Newbie Thread

Rolling

Can you input the command to roll before you hit the ground? For example, if psylocke assist pops me up in the air, can I input HCF + button before I hit the ground, and then will I roll at the earliest possible second for the best chance to avoid magneto’s c. lk c.hk?

I would appreciate any methods for the most accurate and succesfull rolling. Right now, I just mash what I believe to be HCF + p to roll… if there are any better ways of doing it, I’d appreciate your post.

Yup, i just booted the game up and I input the command just before I hit the ground, but, its still impossible to get out of a perfected c.lk from mag after a psylocke assist. It counts as a juggle, meaning its unpossible to get out in any way. But yes, just input the command once before u hit the ground. From storm’s HS super, I roll as much as possible, notsure if anything else works.

awesome, thanks for confirmation MagnetoManiac

I Wanna Learn MvC2 ( MSP ), Please Help!!!

I have been really into this game for some time. I love watching high level play and it’s fun to play. I just have never played anyone good so I have never really been able to get help with the game. I wanna learn MSP, I’m a fast learner and already know some basic crap with Magneto and Storm, my Phsyloc s/p? is crappy as hell basically just used as assist.

My Magneto:

I’ve been working on the ROM with Magneto and so far this is what I got… Ch. Lk,Ch. Lk, ( Phsyloc assist ), Ch. Lk, Cr. Hk, qcb K, Cr. Fr, SuperJump, Hp, Diagnal Down 2 punch, Lk, Lk, SuperJump, Lk, Lk, Then I try to do the Down Dash thing and I miss with my Light Kicks, maybe I’m going to fast or to slow I don’t know. I think I’m doing it pretty fast so I might be doing it to slow. Any help with that would be appreciated, like if someone made a vid on how to do it or what ever.

Also any basic combo that are good to use with Magneto would be appreciated.

My Storm:

I only really run away and then I do the ocassional…Cr. Hk, Jump, Lk, Lk, Lk+Hp, Super.

Any basic Combo’s or Strats with her would be appreciated.

My Phsyloc:

Give me anything…ANYTHING!!

Thanks to anyone who gives me tips. Also if you wanna give me some help and you wanna catch me on AIM my AIM is Troyboy4887.

THANKS AGAIN!!

for magneto, there’s a lag between the second LK on the way up, and the air dash. http://gamefaqs.servebeer.com/m1x4h/ go to the downloads section. there’s two videos.

don’t learn how to do ROM off of psylocke assist, if you can’t do it solo yet. work on his most important solo setups, then work on it with an assist. if your psylocke dies, and that’s all you know, then your magneto dies shortly after.

solo setups include.
-c.lk, c.hp, sj, hk, addf, d+lk, lk, land, ROM
-hk throw to corner, dash, c.lk, c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM
-c.lk, c.hk, xx sj, add, hk, land, c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM

those are probably his most important ones to learn solo. if you cannot do those, then your magneto will be WEAK.

when you get to psylocke setups, don’t do all the work you did before. it’s a waste of time, and it’s harder to correctly set it up that way from the hyper grav. just do this.
c.lk + call psylocke, c.lk, pause, c.lk (juggle), c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM. easiest shit in the world

as for other basic combos… work with these.

ROM infinite, land, j.lk + call psylocke, lk, xx tempest (you can’t do this if you set up the ROM infinite with psylocke without resetting)

c.lk, c.hp, sj, hp, addf, hp, hk, land, c.hk

corner: c.lk, c.hp, sj, hk, addf, hp, hk, land, c.lp, jump up/forward (keep holding up/forward) lp, lk, hp, hk, land, jump again (should be on the way up from still holding it), hit HK for the HK throw. then start ROM from there.

c.lk, c.hp, sj, lp, lk, lp, pause, lp, lk, lp, lk, ad/uf, lp, lk, lp, lk, hypergrav xx tempest. (this is more to understand how to control magneto’s air combos. Hypergrav xx tempest isn’t really useful in higher level play, but if you can see they don’t know how to mash it, then use it to your advantage. best bet, is to try it once, if they mash, forget about it.

Storm:
work on getting her air combos off well. also, her rushdown is a lot better than magneto’s IMO, but her resets aren’t as reliable since she’s not as fast.

work on doing tri jumps with her, while holding up and hit two kicks. and mix it up and do one kick, two kicks, one, one, etc etc…

getting that launcher is important. sj, hp, addb, hp is a good way to build meters, and it’s fairly safe as well. her best resets, IMO, are things with arial hk’s. example…

corner: s.hk, sj, hk, addf, lk, land, dash under, sj, addb, hk again.
her throw isn’t nearly as useful as magneto’s.

when using her to runaway, utilize magneto’s projectile assist as much as you can, but always protect him. if they’re playing around building meters, people tend to fall into magneto’s assist a lot, from there, you can LA xx LS on the spot, or if you’re baiting it and you’ve learned how to do it properly, you’ve already started a hailstorm to nail them with it. it just takes experience away from practice mode to get used to storm. she’s not much for practice mode, as magneto or sentinel are, but everything helps.

psylocke:
rememebr that her j.hp has massive priority. that gets a lot of combos off. also, after her b+hk attack, you can hold forward, and she rolls to the other side. kikou gakure is a good super to chip with, since you can’t get thrown out of it, and it’s pretty safe (NOT AGAINST SENTINEL OR CABLE!!!).

get her air combo down…

c.lk, c.hp, sj, lk, lk, qcf+lk, xx kikou gakure

maelstorm is the worst super in the game. dont’ bother unless it’s for showing off purposes.

hope that helps.

BTW, if you want to use magneto, i wouldn’t suggest starting with MSP since it is kinda advanced. i’d suggest using team old soo, which is magneto/cable/psylocke

but stick to whichever team suits you best.

Yo man thanks alot for this info man. I actually was thinking about useing that team and I probably will use it.

Once again Thanks alot you dont know how much that will help…time to go to training mode THANKS!!

the problem ur not hitting the cpu when dashing down foward is because u did not do the lk fast enuff.u shouldnt even see mag going into air dash animation,the lk should come out almost the instant u air dash.

MSP = New Age team scrub

omg, I started with mag/cable/ psy lol, and now I am good enought with magneto ^^. Work hard Troy Boy!

I need help learning Marvel

Ive been playing CVS2, T5, and GG2X and now I want to learn Marvel but I have no idea where to start. I have the DC version and I have a converter for my stick so I am good to go with that so far. My problem is when I try to play using the bread and butters of SF it just does not work here. So what are the Marvel basics I need to learn and where do I go from there. I dont care about characters or tiers right now as I want to learn the game then I can step up from there.

when I started I wanted to use MSP, but my storm was crap and I eplaced her with Cable. After I got good enough with Mags to hold up the team with just him I started to replace Cable with other characters until finally I decided to use Storm. Now, my storm is better than magneto and my psylock is better than either of them. LOL

up, up, down, down, left, right, left, right, select, start

and if I was playing contra I would have 30 lives and GGPO to Red Falcon in 30 minutes.

Im talking Marvel here and I am admitting I suck at it. I am asking what I should learn first rather than just randomly playing that game and still getting beat like a red headed step child. I can half ass do a AHVB but I want to know what techniques I need to learn to get he basics of Marvel down then where to move on to the more advanced stuff.

For now, practicing getting a consistent AHVB. After that, while playing against other people, learn what you can and cannot punish with it. After some trial and error, you’ll be able to see what you can and should punish, and what you can and should not punish. Having a solid Cable helps you learn other characters, because then you can pick those characters and learn them, but if they get owned up, you can generally make a comeback with Cable alone.

My first team Cable/Doom/Blackheart waz easy to learn and helps u wit most aspects of the game. For example u have rushing/zoning/keepaway/chipping/running/traping/baiting/easy infinite wit blackheart. So i would suggest u use that first…
EDIT: Before u wanna learn Magneto learn Storm first, it will make learning mag alot easier trust me. If you have any questions hit me up on aim.

I would say space control and knowledge of attack angles is crucial. For example, Cable is very good at controlling the space in front of him with j.jabs, viper beams, and grenades. And of course, punish anything you can with ahvb or combo into it. But he’s pretty vulnerable if you can get directly on top of him. So you choose an assist that covers that space or gives him time to run away from the attack - CapCom and Cyc are both terrific for that. One thing to keep in mind is that an anti-air assist is basically a one-button DP with no recovery for you. So you hit the button and you’re free to act while a DP is covering you. Looking at it that really helped me to remember to move my ass around after I hit that assist button. Anyways, I’m not great at marvel, but I remember all the dope threads about how to play, so if there’s anything I can do to help lemme know.

Mashing out is simple wiggle the joystick back and forth while pressing the two punch buttons (People think u have to mash the buttons but it isnt the case i “mashed” out just wiggling the joystick).

Question about Japanese and US version

Are there any differences between the two copies of Mvc2 for Dreamcast?

i heard engine is different hence why they can do combos that will never fukin work on ur version…i dun seen like 80 hit tron corner combos on japan videos…with no super…try that shyt on american version…not happenin (unless i juss dun know the combo and how they fsd w/tron)

wow that shit sounds hard alone to break fly screen with tron