for magneto, there’s a lag between the second LK on the way up, and the air dash. http://gamefaqs.servebeer.com/m1x4h/ go to the downloads section. there’s two videos.
don’t learn how to do ROM off of psylocke assist, if you can’t do it solo yet. work on his most important solo setups, then work on it with an assist. if your psylocke dies, and that’s all you know, then your magneto dies shortly after.
solo setups include.
-c.lk, c.hp, sj, hk, addf, d+lk, lk, land, ROM
-hk throw to corner, dash, c.lk, c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM
-c.lk, c.hk, xx sj, add, hk, land, c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM
those are probably his most important ones to learn solo. if you cannot do those, then your magneto will be WEAK.
when you get to psylocke setups, don’t do all the work you did before. it’s a waste of time, and it’s harder to correctly set it up that way from the hyper grav. just do this.
c.lk + call psylocke, c.lk, pause, c.lk (juggle), c.hk, xx sj, lk, lk, addf, d+lk, lk, land, ROM. easiest shit in the world
as for other basic combos… work with these.
ROM infinite, land, j.lk + call psylocke, lk, xx tempest (you can’t do this if you set up the ROM infinite with psylocke without resetting)
c.lk, c.hp, sj, hp, addf, hp, hk, land, c.hk
corner: c.lk, c.hp, sj, hk, addf, hp, hk, land, c.lp, jump up/forward (keep holding up/forward) lp, lk, hp, hk, land, jump again (should be on the way up from still holding it), hit HK for the HK throw. then start ROM from there.
c.lk, c.hp, sj, lp, lk, lp, pause, lp, lk, lp, lk, ad/uf, lp, lk, lp, lk, hypergrav xx tempest. (this is more to understand how to control magneto’s air combos. Hypergrav xx tempest isn’t really useful in higher level play, but if you can see they don’t know how to mash it, then use it to your advantage. best bet, is to try it once, if they mash, forget about it.
Storm:
work on getting her air combos off well. also, her rushdown is a lot better than magneto’s IMO, but her resets aren’t as reliable since she’s not as fast.
work on doing tri jumps with her, while holding up and hit two kicks. and mix it up and do one kick, two kicks, one, one, etc etc…
getting that launcher is important. sj, hp, addb, hp is a good way to build meters, and it’s fairly safe as well. her best resets, IMO, are things with arial hk’s. example…
corner: s.hk, sj, hk, addf, lk, land, dash under, sj, addb, hk again.
her throw isn’t nearly as useful as magneto’s.
when using her to runaway, utilize magneto’s projectile assist as much as you can, but always protect him. if they’re playing around building meters, people tend to fall into magneto’s assist a lot, from there, you can LA xx LS on the spot, or if you’re baiting it and you’ve learned how to do it properly, you’ve already started a hailstorm to nail them with it. it just takes experience away from practice mode to get used to storm. she’s not much for practice mode, as magneto or sentinel are, but everything helps.
psylocke:
rememebr that her j.hp has massive priority. that gets a lot of combos off. also, after her b+hk attack, you can hold forward, and she rolls to the other side. kikou gakure is a good super to chip with, since you can’t get thrown out of it, and it’s pretty safe (NOT AGAINST SENTINEL OR CABLE!!!).
get her air combo down…
c.lk, c.hp, sj, lk, lk, qcf+lk, xx kikou gakure
maelstorm is the worst super in the game. dont’ bother unless it’s for showing off purposes.
hope that helps.
BTW, if you want to use magneto, i wouldn’t suggest starting with MSP since it is kinda advanced. i’d suggest using team old soo, which is magneto/cable/psylocke
but stick to whichever team suits you best.