I’ll go on record and state that the Wii-U will be a great hit for Nintendo. As with any type of anticipated hardware release, there’s always those rumors that are oft-repeated to the point that they generally are accepted as fact when it’s clearly false. Of course, the greatest mystery surrounding the Wii U is arguably its hardware longevity. Will it be able to go toe-to-toe with Sony’s/Microsoft’s next-gen consoles? The answer is: cannot be determined at this time.
Most argue that it can’t based on certain multiplatform games that seem to look worse on the Wii U than X360/PS3, and in particular, one or two developers who cited the Wii U’s clock speed “a bit low”. There are simple explanations for both scenarios.
First off, why would it be a surprise that the Wii U may have trouble running games 1:1 when:
A) The Wii U’s architecture is brand new, as it is not being used in any current generation console. Someone from Microsoft made the ignorant comment that the Wii U is in reality an Xbox 360. Nintendo could sue for slander. The CPUs in the X360 are PowerPC-based. The Wii U’s CPU which IBM has already stated over a year ago, is Power-Based, not PowerPC based. Source: http://www-03.ibm.com/press/us/en/pressrelease/34683.wss Furthermore, given that the Wii U’s custom Power-based CPU will have embedded DRAM indicates that the technology being used for this CPU will be cutting edge for a console in terms of efficiency and scalability.
B) With that in mind, why would it be surprising that the Wii U may have trouble running games where the code is optimized for a different architecture (especially when the PS3/X360 CPUs uses in-order execution, which is not nearly as efficient as out-of-order execution used by the Wii U’s CPU) that is almost a decade old? Without completely rewriting the code to take advantage of the Wii U’s modern architecture, this will be an issue. Most developers are not going to divert the necessary resources to really take advantage of the new console’s abilities as these games that have already been on store shelves for 6-12 months.
And as with every new console, developers need time with the machine to figure out how to maximize it. There’s no “silver bullet” here. The proof is in the pudding. Take a look at the first-generation PS3 and X360 games and compare them to what is out now. The good news for Wii U owners is that the developers have a good year-long head start.
Frankly, I think some fanboys are overestimating how “powerful” the next-gen consoles from Sony and Microsoft will be. Sure, they could both have specs that can blow the Wii U out of the water. But there are two problems with that. One, I don’t think Microsoft or Sony or eager to put themselves in the red again with their nex-gen hardware. The biggest reason is that this is a different era. They know that consumers were reluctant to pay $500-600 for a console back in 2006, and certainly would scoff at such a price tag in this economy. Secondly, a year or even 18 months, is not long enough to develop hardware that would “leapfrog” the specs of the Wii U. Sure, the console may be released in 2013 or 2014. However, it won’t be using the latest hardware of that time (unless again, they think consumers don’t mind paying out the nose for the hardware).
Lastly, The Gamepad will again change the way we play games. As was the case with the analog stick, wavebird, and rumble, I expect Sony and Microsoft to come out with something similar and get accolades for it even though Nintendo did it first.
Long live Nintendo …