The Official Wii U thread V.1.1 - Sun Sets on Wii U, Switch Over In March

I’m actually glad that if it’s one developer that’s sticking up for Japanese development it’s Platinum

also the ‘there are terrible western developers too’ comment has been a long time coming.

Edit:

Platinum Games: Bayonetta on PS3 was 'our biggest failure’

I forgot to post this and then Gaf reminded me. Reggie says there’s more games coming that are unnannounced in the launch window.
http://www.ign.com/articles/2012/09/24/the-difficulty-discussing-wii-u

Rumor: Retro Studios is working on Wii U game engines.

  • Retro Studios is working on game engines for Wii U
  • they’re also helping other developers implement them
  • includes both internal and external projects
  • Retro showed off their work to Epic and has them considering UE4 support

[details=Spoiler]While we’re as excited about the prospect of Nintendo’s star Western studio Retro Studios developing a new game, whether it’s an original IP or an existing franchise entry, the silence regarding just what Retro is working on for Wii U has been a little unsettling. Sure, job information suggests that they’re doing something in the games department, but we’ve learned from the Mario Kart 7 story that this doesn’t mean they’re handling their own game. They could just as well be teaming up with another studio to tackle a high-priority project.

According to a new rumor, that’s exactly what’s going on. A connected source told us that Retro Studios has been charged with creating game engines for Wii U and helping other developers implement them. While we didn’t get any specifics on what exactly “other developers” means, our source commented that Retro’s work involves both internal and external projects. The icing on the cake? Apparently Retro showed off their Wii U magic to Epic Games and got them to reconsider bringing Unreal Engine 4 to the system.

As with all rumors, we can’t confirm anything – but we did some digging into Nintendo’s own statements about inter-studio collaborations just for fun. Hop inside to see the results.

I’ll admit, I was rather skeptical that this rumor held any weight at first, but then I did some digging and found another time that Retro Studios and inter-department development were mentioned in the same breath. Fun stuff – it was within the last year.

When asked about whether Nintendo would ever consider partnering Retro Studios up with EAD for a Zeldagame, series producer Eiji Aonuma replied:
Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources. I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.
He’s specifically talking about graphics-heavy games – the kinds of games that would demand brand-new graphics engines, intended from the start to be used to create satisfying HD experiences on Wii U. A lot of people may read his comment about “outside companies” as dealing with third-parties, but in fact the context of the interview has more to do with other studios inside Nintendo such as Retro and Xenoblade developer Monolith Soft.

This quote calls to mind something that Nintendo president Satoru Iwata had said just a month earlier, specifically addressing the same topic as it concerned future Wii U software:
Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point.
[…] It is not necessary for us to deploy a huge number of people in order to develop such games.
When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.
[…] As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.
Of note: he’s talking about the same series, making the same remark that Nintendo needs to rely on outside help for the next Zelda to be successful. While that doesn’t necessarily mean he’s talking about Retro Studios specifically, it does strongly suggest that the kind of game engine help that our source says is going on behind the scenes is happening.

We just hope that, should this tip turn out to be bona fide, this doesn’t rule out the possibility of Retro Studios working on something in-house.[/details]

The one about them showing stuff to Epic and making them reconsider UE4 I find the most interesting…We probably won’t know what Retro is really up to until E3. I’m pretty sure any secret agent trying make it out of Nintendo’s headquarters with G14 classified information will get stabbed by katana’s from 5 different directions right as their hand reached the glass doors.

Just in case there are some who doubt about the fucks Kamiya gives

"Huge dev resources didn’t help Capcom"

I’ll go on record and state that the Wii-U will be a great hit for Nintendo. As with any type of anticipated hardware release, there’s always those rumors that are oft-repeated to the point that they generally are accepted as fact when it’s clearly false. Of course, the greatest mystery surrounding the Wii U is arguably its hardware longevity. Will it be able to go toe-to-toe with Sony’s/Microsoft’s next-gen consoles? The answer is: cannot be determined at this time.

Most argue that it can’t based on certain multiplatform games that seem to look worse on the Wii U than X360/PS3, and in particular, one or two developers who cited the Wii U’s clock speed “a bit low”. There are simple explanations for both scenarios.

First off, why would it be a surprise that the Wii U may have trouble running games 1:1 when:

A) The Wii U’s architecture is brand new, as it is not being used in any current generation console. Someone from Microsoft made the ignorant comment that the Wii U is in reality an Xbox 360. Nintendo could sue for slander. The CPUs in the X360 are PowerPC-based. The Wii U’s CPU which IBM has already stated over a year ago, is Power-Based, not PowerPC based. Source: http://www-03.ibm.com/press/us/en/pressrelease/34683.wss Furthermore, given that the Wii U’s custom Power-based CPU will have embedded DRAM indicates that the technology being used for this CPU will be cutting edge for a console in terms of efficiency and scalability.

B) With that in mind, why would it be surprising that the Wii U may have trouble running games where the code is optimized for a different architecture (especially when the PS3/X360 CPUs uses in-order execution, which is not nearly as efficient as out-of-order execution used by the Wii U’s CPU) that is almost a decade old? Without completely rewriting the code to take advantage of the Wii U’s modern architecture, this will be an issue. Most developers are not going to divert the necessary resources to really take advantage of the new console’s abilities as these games that have already been on store shelves for 6-12 months.

And as with every new console, developers need time with the machine to figure out how to maximize it. There’s no “silver bullet” here. The proof is in the pudding. Take a look at the first-generation PS3 and X360 games and compare them to what is out now. The good news for Wii U owners is that the developers have a good year-long head start.

Frankly, I think some fanboys are overestimating how “powerful” the next-gen consoles from Sony and Microsoft will be. Sure, they could both have specs that can blow the Wii U out of the water. But there are two problems with that. One, I don’t think Microsoft or Sony or eager to put themselves in the red again with their nex-gen hardware. The biggest reason is that this is a different era. They know that consumers were reluctant to pay $500-600 for a console back in 2006, and certainly would scoff at such a price tag in this economy. Secondly, a year or even 18 months, is not long enough to develop hardware that would “leapfrog” the specs of the Wii U. Sure, the console may be released in 2013 or 2014. However, it won’t be using the latest hardware of that time (unless again, they think consumers don’t mind paying out the nose for the hardware).

Lastly, The Gamepad will again change the way we play games. As was the case with the analog stick, wavebird, and rumble, I expect Sony and Microsoft to come out with something similar and get accolades for it even though Nintendo did it first.

Long live Nintendo …

GTTV will have Reggie interviewed by Geoff this week…again this has some entertaining potential
http://www.gametrailers.com/videos/wzzto7/gt-tv-reggie-fils-aime-promo-clip

Reggie losing his cool for that couple of seconds in that interview is still funny. ‘GEOFFF!!!’

Darksiders II Wii U Functionality Detailed
http://www.ign.com/articles/2012/09/27/darksiders-ii-wii-u-functionality-detailed

I’ll finally be able to play this…and get all that extra stuff.

Been dying for this game to come out…last I heard it was supposed to be out about 5 months ago. According to his twitter, it looks like the developer is saying that the release date is right around the corner.

A bunch of info on Rayman Legends got posted
http://www.neogaf.com/forum/showthread.php?t=493628

Nintendo has the perfect storm right now to make a game I’ve been wanting forever, but it probably won’t happen.

A Captain Falcon Bounty Hunter title developed by Platinum. Crazy over the top Developer paired with a crazy over the top character, my monies could be taken.

Cough Still want a new F-Zero and Starfox as well Cough

I’d play that easily. Knees of Justice and Falcon Punches in an action type setting ala DMC? Probably have some over over the top F-Zero races sprinkled in here and there on the side when you’re not doing the main quest of capturing a bad guy. Sounds like fun to me.

That’s what they call the sweet spot knee these days? :shake:

No not really…I heard it called by that one day and it stuck with me.

Edit:

I finally scooped DKCR after what…1 and a half years now? I wanted to make sure to add it to my collection. I don’t know when I’ll get a chance to play it since I STILL gotta work on my rpgs first.

Knees of Justice sounds better then “Sweet Spot Knee”

There’s a game called cloudberry Kingdom that’s going to get released on WiiU eshop during launch window as well as xbla and PSN
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This shit looks rage inducing.

I hadn’t really heard about it until now there was an interview with the guys that was posted on Gaf where they mention that Wii U’s eShop patch certification will be closer to Steam’s
http://www.neogaf.com/forum/showthread.php?t=493708

Goty or super goty?

Hmmm…I know the front probably needs some things here and there but I can’t think of it at the moment. If you guys come up with anything or any suggestions I wouldn’t mind hearing them.

Tell me what ya think!

Everyone knows it is simply called, THE KNEE.

What blows my mind is nintendos hand helds and consoles dont have a universal ID system like xbox has with gamertags or playstation with playstation network. its been over 6 years since its incarnation theres no fucking excuse whatsoever at all.

I bought stuff on the wii but i have a problem with it being locked to that single one console the entire time ive had it, never being able to switch it to another. and I dont buy stuff on e-shop or whatever its called for the DS because again, its linked to that handheld. Lose it? break it? tough shit, its all gone, money wasted. non transferable.

I want some DSware games and more stuff from the e-shop. But until that stuff is linked to a nintendo gamertag account and can be redownloaded to any device I own as many times as i need to? fuck it. No online shop purchases off nintendo for me. at all.

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