Try Down Fierce Punch tatsu, it should work as Down FP is a force Stand on hit.
I found something interesting against honda with ryu.( this mach up start to be really really bad for honda ) when you knock down honda, if you dash just when he wake up you will pass to the other side.
it s quiet confusing for the guard and even more in the corner.
after dash you can sweep or down MK hado or super.
you might even be able to shoryuken him cancel to ultra but distance is quiet important so not sure about this one.
I m starting t use jump mp not only as AA but also as jumping attack. the second hit is really comfusing and often breac the guard if the opponment guard down to fast.
Having some execution issues with doing a cr. foward to fireball. If I was walking SRK comes out, and sometimes even after I hesitate by crouching or push back first. Is there anything I can do to improve this?
well if you are walking then doing low forward fireball try to walk put your stick in neutral then do low forward fireball. i mean its your execution that is getting fuzzy there. just gotta practice, i have the same problem when i mess around with shotos.
Defenetly Dhalsim, especially if the Dhalsim player is good with tech throw.
First I don t play so many Dhalsim and second this match up is really hard as it s hard to close the distance and ten teleport will reset pressing.
For avoiding C.mk hado to become C.mk shoryu after walking forward what I do is that imstead of doing down mk ,down forward ,forward Punch I do down mk ,down forward ,forward, FORWARD UP Punch.
don t finih with forward but with forward up. For me it work and no more shoryu.also instead of fierce hadou, do lp hadou, if you miss at least it will be a lp shoryu. harder to punish…
If dhalsimis for me the worst match up, homda is for me the easier one.
Got the walking cr. meds to fireball situation semi-resolved. Forgot that DP has to have :df: in it, so I’ve tried making sure I have the stick nowhere touching the down contact when I push for the fireball. It works when my timing isn’t off.
EDIT: Was wondering about doing EX fireball FADC. Can it be done
:qcf::2p::mp::mk::r:
or does it have to be
:qcf::2p::mp::mk::r::r:?
just realized the alternative shoryuken command is really good. you could be ducking and just wiggle :df: :db: :df:+:P: and the DP comes out, no sweat. thing i like is how the motion is really similar to a dash.
Does Ryu have an effective kara throw cause I’m watching some Japanese vids and seeing the Ryu’s scoot forward when whiffing a throw. I’ve always been using fwd+Strong out of habit, lol.
I think they’ve drastically decreased the range and speed of f. mp so the kara range on that is little if any [atleas for me, although i may not be doin it properly]
Rather, and weirdly enough, his s.roundhouse gives you decent [not great but decent] kara range.
Either way this is relevant to my interests, if any of the more experienced ryu players can give a lil more information on this it would be much appreciated.