…um…
… I’m pretty sure that was sarcasm…
…um…
… I’m pretty sure that was sarcasm…
Ehhhhh this game sucks. I really liked it at first but that was only because it was new. Same thing happened with MK9. Loved it for a few days then about a week later it was so ridiculously boring.
Game is just way too slow paced for me. Stages are too big, walking speed sucks etc.
This game just feels way to unfinished too. I dont necassarily think it is a bad game… just a boring one.
I will just stick to KOF and Marvel and hope SkullGirls is as good as advertised.
No seriously, why the fuck are invulnerable backdashes in this game.
cause on wake up you…nevermind.
frame traps are pretty…uh…nevermind.
…
I know your question is rhetorical, but the funny thing is the real reason is probably that it’s a holdover from SF4 where they realised they had to have a universal means of dealing with the level 3 focus. IMO, good design sense dictates that if a universal tool requires adding another universal tool make it not broken you should go back to the drawing board on the first tool, but this is Capcom/Dimps we’re talking about here. The SFxT team probably forgot why it was even in SF4 in the first place.
Ono was trolling you?
General response to the thread:
How old is this game now? I cannot believe people are still complaining. Most people seem disappointed, we all know it. There are better games out there: go play them! Evo is not taking the game seriously, so there is no reason anyone else aught to. You prefer SF4? Guess what, SSF4AE2012 was released recently: go love it! You prefer KoFXIII? Guess what, people are beginning to take this game seriously: go love it! You prefer Clayfighter? Well, no accounting for taste, I suppose.
Hey guys, bitching isn’t allowed in the bitching thread. Tell the townsfolk.
im thinking that the question mark and quotation marks indicate seriousness… if it is sarcasm, its highly fail. sarcasm isnt hard to see in print. its just that nerds fail at printed sarcasm.
-dime
The games framework is a copy and paste of the SF4 engine/mechanics.
Why do you think gamespeed, walkspeed, hitstun, wakeup times, plinking, reversal buffer window, all that stuff is the same from SF4.
It was rhetorical.
But seriously, Backdashing is not only ridiculously powerful in this game, but it really goes against the entire flow that was intended.
9898989 was right, it was added to make focus work (and I agree that meant that focus was a bad idea in the first place), and the left it in. But it still pisses me off that you only have to play the game fro 10 minutes to tell that it doesn’t work in this game.
I don’t think the problem is in the fact that invincible backdashes exist, I feel it’s more like it’s fucking retarded that every character gets one. I play Cammy, and it’s pretty ridiculous that on top of roll, Cannon Spike and just wake-up block, I can backdash to freedom or even out of a misplaced poke of I CADC.
On the other hand, I also play Steve and I don’t know what I’d do if I didn’t have that little bit of lee-way on that backdash. His wake up is awful, his anti-air is awful, he just needs a way to back off, especially because Capcom decided that Steve can’t dodge anything below his waist.
Oh, and fuck Heihachi.
Kazuya can backdash and punish several jabs…
yeah…
That’s what I mean. Characters that don’t deserve an extra advantage like a universally safe backdash have one, and it just leads to that even greater rift between high and low tier. Why pick Steve who has to get in to do 500 damage, when you can pick Raven who can do the same thing but easier and better? Maybe because Steve has an invincible- Oh wait.
Also, for anyone who played GG or BB there was a backdash as a character specific defensive tool. But the backdash was tailored to make sense in context of the options the characters had.
In this game, it’s just awful. At least in SF4 you could OS them (which I think was unintentional on Capcoms part). But in this game, because of the chain combos, you cant even do that.
My list of things I want changed badly:
-More time (this can be addressed in alot of different ways)
-Rolls
-Cover less distance
-A true hard knockdown exists in some fashion
-Some kind of weakness (could be no reversal window, or throwable like in KoF
-Remove invulnerable backdashes
-Balance
-Hitboxes
-less frame advantage on jabs
-Give some characters tools they need, and nerf some of the borderline broken stuff the top tier has.
Hate how turnaments are running w/o Gems. I agree they are to tedious but the could just decide to set all gems on all consoles to a generic set of 3 dmg gem setups. Annouce which 3 are going to be used and let ppl practice with them. Only dmg gem should make for alittle less timeouts even though I don’t have a problem with them personally.
Yeah, they should allow gems…
However, the assist gems should be banned. Assist gems change the definition of “playing the game” and I’m not cool with that.
i defo want a solid hard “cant roll away” knock down
I forgot one.
-Invulnerable Reversal type moves do not yield full combos
-you cannot tag cancel reversals type moves when done as a reversal.
aren’t alpha counters actual hard knockdowns?
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No. It was some crazy rumor.