Also SFxT looks hella fun. People saying their character doesn’t play the same as in tekken? You mean that a Tekken character (where it takes many hours to perfect juggles, oki setups, just to get all your damn MOVES down) can’t be learned in a single sit-down at NYCC? Who would have thought? Quit your bitching guys. Save it for the games actual release.
At the moment I’m just a little unsure about team customisation.
Like, in Marvel you obviously customise your team for the best synergy. In Sf x Tekken though, I’m a little confused. It seems at the moment, you just choose your favourite characters and go with that. So what would be the reasoning for replacing characters in your team?
Will it be the cross rush setups? And finding the best ways to open someone up?
This is the rant thread. But honestly just give it time. I’m sure they’ll turn out resembeling their Tekken counterparts. If they don’t, THATS when you raise hell.
All games should do this at the start. Then they begin to give you freedom to move on and eventually let you go. That is how a tutorial system works in games, bashing the game simply because they have mentioned this is like assuming everyone who plays the game is going to be Daigo. They will sit down and not need anything explained to them. And that is a terrible way to make a game.
The game having tools to help new players, and possibly even new players to the genre entirely is not something to be angry about. It makes you sound like an elitist crybaby.
Ono did did say they have a few their tekken strings in the game. I seen Kazuya pulled something that exactly looks like it’s from tekken. Players just need time to figure out the strings
I think if we get preorder bonus gems and a limited amount given to us on release, we can safely say they will be charging for it.
I’d prefer to see a LoL approach, or hell, even a Third Strike Approach, all gems can be unlocked or you can pay $5 and unlock all of them.
Any genre can work with the free to play business model. Fighting games would work really well from it. It’s one of the few genres where people care about frivolous outfits and color choices. It would be a different kind of fighting game though, more centered around the company’s servers instead of a network such as Xbox live or PSN.
Well the beauty is how many champs fulfill the same roles, Rammus and Amumu are the only tanks you need because they fulfill AD and AP tanking, for example.
Buying both Caitlyn and Ashe isn’t a great decision because they’re both AD/AS ranged carries, may as well save your money and get a different champ that fulfills a role you haven’t got a champ for yet.
I don’t think they look awful at all, much like in SFIV, the proportions are exaggerated, the shading is exaggerated, basically everything is exagerrated.
I’d much rather have it be in its current form than have a bunch of realistic-looking Tekken Characters fighting the cartoony SF characters.
Much like how Namco is handling T x SF, taking the cartoony Ryu and making him look more like a Tekken character, even going as far as making the Dragon Punch animation (Teased a while ago) look fluid and more human.
Namco and Capcom have both said that the fans of both series won’t like how the characters look in both respected games. You can’t be angry that people will complain and rant about it, because both sides knew it would happen.
So they knew it would happen and still couldn’t actually handle the issue in a way both parties actually… like the characters?
Damn.
The moment they recycled animations/models from sf4 I was done with this game, everything that has come out so far is just icing on the cake. The animation of the attacks look clunky when cancelling mechanics happen.
So, the same day it was revealed?
I don’t get the justification here, why would they remodel and reanimate all the characters when the end result would still be Ryu, Ken, Guile, Chun, etc?
Hell, if they didn’t recycle we’d probably have half the amount of characters and no Poison or Rolento.