Personally though, I’d rather pay for characters rather than have to unlock them. Logistically, that shit is easier on tournaments. People used to do all kinds of shit just to unlock characters for tournaments back in the day - I believe Mike Z once spent 3 hours just flipping the coin switch on an MvC2 cab just to unlock everyone.
okay my mistake on that, but still, I feel that it doesn’t make senso to pay for alternates in a fighting game, while in many others they are a basic feature and in SC5 you even have a complete character editor.
Of course this is the last of the problems when we have dlc characters and gems
The novelty of having to unlock characters is only ok that first time, having to repeat the process over and over again is what people are generally are fed up with. By having the leisure to download a unlock code should be mandatory at this point, to get rid of this consistent complaint. The same problem lies in SCV atm because it takes so long to unlock everyone, and there is no faster way to do it. its about the same as it was in Vanilla SFIV.
However…
With SFxTK, their may or may not be unlockable characters, and if they are, maybe they will take a page out of MVC3 playbook and make very easy for people to unlock them. doing one or two runs through arcade mode is alot less stressful then playing through an entire story mode and then some~ I for one do like spending money on things I can do myself, however I do understand where people are coming from.
One thing though…DLC Characters
Oh wait not this again, why are people so angry about this? Wouldn’t most people be happy to see actually good download content? You know, things people actually give a shit about in a fighting game…not costumes or BGM’s(though that kind of fluff never hurt anyone). But if their really are DLC characters people are going to complain for two reasons. One, They think the DLC characters are something that should have been in the original game. Now Whether or not that is true is Irrelevant, Why? because Capcom’s marketing team decided otherwise. Two, The Cost. Now this seems rather counter productive as TO are willing to spend money on unlock codes for character unlocks but are not ready to spend the extra money for DLC characters as they are a important feature in the game(especially if they are tournament legal). This problem was in MVC3/UMVC3 will Jill and Shuma, as tournaments and their organizers did not have these characters readily available on every setup, causing players who used these characters to use alternative teams. However if it’s treated like AE, those problem would not arise.
Quote away…
Unlocking characters is the poor way they found to add replayability for casuals. If the game had a decent customization feature or an engaging story mode, the replay value could come from that, but they instead chose the easier path.
SFIV has no DLC characters. If you mean AE as a DLC, that’s a new installment altogether.
I hold no grudge against DLC, because at the end of the day companies are really after the money. BUT considering the nature of fighting games, I think DLC on such impactful things (gems and characters) are bad because it puts the community on different footing. This is not from the tournament organizer point of view, but rather the multiple playerbase. I for one didn’t buy Shuma and Jill and I never will, so you’re garanteed to beat me in a tournament if you pick those two characters. The same can be said for SFxT because I’ll most likely than not not buy the characters and gems, though I might use gems in tournaments depending on how much better they are.
So, DLC is not really optional when it comes to fighting games. What happens if one of the DLC characters is top tier? I’ll HAVE to buy him, either to abuse him or to try to figure the matchup out. The SF4 > Super > AE format, with a big balance patch and + new characters is a much better format imo, because even if you have to spend some more, at least everyone is on equal footing.
-_-’ wow i didn’t know that…who knew Vanilla had DLC characters…No that isn’t what i meant at all.
If a TO or anyone who had SSFIV prior to AE’s release went and downloaded the update, The update cost $15…Even after that though could have bought($40) or borrowed the disk version and still would be well off. However…
MVC3 had been completely replaced by UMVC3, that still does not justify why not every setup have the DLC characters available. Considering that was something suppose to be purchased during the life span of the original game.
Like with Marvel…SFxTK mite have DLC characters…Im just saying when it comes to SF…they always have shit available. FYI~ I really don’t care for marvel, I just like equality.
Now I can’t tell if you’re fine with DLC characters or not.
Im fine with them, however im not fine with people being ass out because they use a DLC character or not~
It doesn’t since they don’t pay the fee again , maybe in casinos you have to pay it again but live poker sucks anyway , I miss FullTilt (not really, I miss the money I won).
Also in rebuy tournaments (the good ones) the more buyins there is more money in the prize pool and poorer play so the EV is bigger + you should already have a ton of buyins (300+) to that tourney unless you don’t have a clue about variance anyway , just saying.
On Disk DLC is different and defenetly worse, you are not buying a game to be +EV , there is not “dead money” or “prize pool” , you are buying a product which is purposely made incomplete so you have more to buy from day 1.
Non tournament players like having something to work for, in this case it’s unlocking characters. Slowly seeing new characters get unlocked a your local mvc2 cab was the best. Especially when you walked in and saw sentinel then went wtf.
As an old school gamer, I understand and enjoyed part of the novelty of unlocking characters. That said it is just a hurdle that ruins parties “Lets play Marvel! O you don’t have my characters? :(” and makes tournaments take forever to set up.
I think SSF4 did it right by making it unlock things like alt colors, taunts, titles. That sort of stuff. I wouldn’t mind if a fighting game locked characters for story mode exclusively but versus mode had all characters unlocked all the time. Heck, doing it with locked characters in story mode would be a decent way to create a more logical sense of story progression because as a developer you’d know what characters a player has available to them at the start and can tailor the story to that idea (perhaps if they play character X they unlock character Y who has a story that ties directly to character X’s story.)
But VERSUS mode should always have a level playing field with all characters, abilities, gems, coin flips, whatever stupid shit the developer put in the game as a gimmick, unlocked right from the start.
I recall Mike said that if it were up to him, Versus and Training mode would have all characters unlocked, even if the other modes didn’t (I believe that’s how Skullgirls might be doing it). That said, I can understand if some developers don’t want to do this in a misguided effort to pad out their games. For those, I suggest a tournament “cheat code” that unlocks everything you need until you turn the console off.
Well the character unlocking is most certainly an old school mentality. For arcades it was a way to eat quarters faster or generate continued interest in the game to keep people playing it. For home consoles it was as you said, an excuse to pad out the game to make play time longer so players wouldn’t feel cheated when they play the game and beat it with every character in 2 hours. Same reason that NES games were so hard, because they were often fairly short.
Of course developers NOW don’t really try and balance “making sure their customers don’t feel cheated and get their moneys worth” with “generating more revenue for themselves” hence why they pump out games like cheeze whiz with no care to content (something Capcom was the king of in NES/SNES days but now everyone does.) and why the industry has been up in arms so much about used games compared to how they were 10years ago.
It would be nice if the game offered an option when the save file’s created. Of course there are people that want to throw the disc in and play with the full roster, but I prefer getting unlockables for playing through with different characters.
I’d have to agree that the developers mostly focus on the “generating more revenue for themselves” aspect, however I’ve a few of my own reasons I’m not getting the game myself. The first being the rooster sucks. (In my opinion) The second being, I never really like SF4 as the character models look awful in that weird 2D, 3D hybrid kind of way. SFxT also looks slow, much the same way SF4 is. (play 3rd Strike and you’ll see what I mean) Watching the trailers I was all hyped up for it, then I saw game-play footage, and that killed it. The trailers make a point to show off combos and cross arts, however when you see the game actually being played it amounts to little more than the slow, dull game-play of SF4 with Tekken characters thrown into the mix.
P.S I mean not to offend anyone, and apologize if I do however these are my personal opinions.
^ this is a ranting thread…no one should take any of this seriously.
Capcom designed this game with casuals in mind, that is all there is to it. Everyone is entitled to their opinions, so saying the game sucks or w/e is always going to happen, however there are a fair share of people who actually do like the game…for one reason or another. more or less the game has alot of distractions that are getting people caught up and confused…rendering them to have mindless, baseless judgments of the game, it happens. Combined with risky marketing campaigns isn’t helping either, but to me, after MVC3…Capcom seem to forgot how to market a fighting game as UMVC3 seem to be a after thought.
SFxTK is Capcom’s flagship fighting game of this year pretty much(for better or worse) so they are going to market it well(especially because SF is attached to it) GameTrailers.com Recently had a scoop on the latest build, and the game will be shown more often on other gaming outlets like IGN, 1up, Siliconera, you get the idea. So the game will be in the Media’s eye sooner or later closer to release. The game is going to be at Evo 2K12 so even if you hate it, you still have to respect it on that front.
anyways…after playing it again, im hyped for it(some of the changes are a little less then desirable but i can live with it) so i don’t have really any complaints on a gameplay front, marketing and other things is where i have my beef, however again it was solved easily with the collectors edition(Im not going to be a cheap ass and whine about paying $10 more for something that i mite have to pay later on down the road). Post launch DLC is a concern however its no where important enough to sway my judgement in purchasing the game because…it is just that…DLC… basically shit i shouldnt be worrying about right now.
like i said before, peoples opinions are suggestive so they should only be taken with a grain of salt…if you agree with me cool…if you don’t i would like it if you kept it to yourself…if not and you gotta quote me…I couldn’t careless.
Is it ok to rant about not having anything to rant about lately?
I am sooo hyped for this game, even more than SF4. I like how they’ve eased up on the input difficulty and allowed more things to be chainable. Way more people will be able to get into it now. Personally, I’ll be happy not having to worry as much about 1 frame links and such (although I’m sure they’ll still be there). I really don’t view this game as a casual one. I view it as a universal one since it has aspects that cater to casual and pros. People act like all the technical stuff is gone because chains are in the game. Still, the most damaging combos probably require links to pull off.
The one thing that annoys me is more of an aesthetic thing. I don’t like any glowy colors on the characters. That includes when they light up from gems but also when they light up from doing ex moves. I’d prefer to see the characters always stay in their natural colors; it just makes their moves look more real and cool to me. I understand that they need to flash during ex to let you and the opponent know you’ve done an ex move, but sometimes they flash for the entire move (like Ryu’s ex hurricane kick). I dont understand why it just cant flash right at the beginning and then switch back to normal colors.
Ex moves behaved the same way in ssf4. The yellow glow does not disappear until the animation is complete
But isn’t that almost like dividing by zero?
My main rant is that Dragunov is not there, and it seems he won’t be.
Then i have some characters i want but would be repeating what it has been said a million times before.