Thanks Psychosquall.
Anyone know why Warusaki closed his site? He made the best CVS2 characters and was one of the few creators who knew what he was doing. He just released Dio a few weeks ago. An actual decent JJBA character at that.
Thanks Psychosquall.
Anyone know why Warusaki closed his site? He made the best CVS2 characters and was one of the few creators who knew what he was doing. He just released Dio a few weeks ago. An actual decent JJBA character at that.
Hey guys…
Just started on mugen maybe two days ago. I’ve had trouble with two screenpacks so far. I followed the directions that came with them, create a directory in “data”. Unzip there. Put the .bat (I think that’s what it was) file where Mugen.exe is. Whatever, whatever… it didn’t work but I’m cool with the basic title, character screen. Any tips are appreciated.
Also, I’m looking for a Batman creation. Anyone know where I can get that?
Oh, and some TMNT. I seen some from Tournament Fighters on Genesis but I would like them from the SNES version. Anyone know where to get those?
edit: And Reu’s evil ken. The download on his site doesn’t work.
I was lucky enough to download a pack that came with a lot of stuff, so right now I’m making tweaks
-taking out characters that dont fit
-removing stages and changing music i dont like
as soon as I get the select screen to my liking I’ll start adding the 50+ characters Ive downloaded these last 2 days.
I have a lot of shit . .streets of rage music, chaos legion, anything you can think of and they all go perfectly with the stages.
i have about 16 characters so far. i havent changes the screen pack tho, i dont know which one to use. any suggestions?
EVEbattle (everything vs everything)
how many slots does the starting mugen pack have?
I think you need at least 200-300 slots, unless you’re specifically trying to make a certian game ala “your 3rd strike” or “your MvC2”
and how do you change screen packs anyway? I havent dont anything because I dont wanna fuck nothin up.
and if you want some characters I’ll be on AIM later today, so get on if you wants something! Alot of characters are hard to find as you see, I did some DEEP digging to get what I have.
I read that you can download a patch of some sort at microsoft’s site that allows you to switch from analog to digital input for using the 360 pad, so you’d be able to use the d-pad for mugen.
That’s weird, that I’m able to get Reubenkee’s site and StreetMugen just fine… Again, just pm me a way of getting a hold of you and I’ll send out characters that you are looking for. (lately I’ve been busy though)
Here are Evil Ken’s moves:
Extra Moves:
Air recover: 2 punches or 2 kicks while falling
Ground recover: 2 punches or 2 kicks while near ground.
Ground roll reover: 2 punches or 2 kicks while lying on ground
Taunt: Start button (Increases defense)
Normal Jump launch: Jump after Crouching Forward heavy punch
Super Jump Lanuch: Jump after Crouching heavy punch
Knee Jab: Back + Heavy Kick
Standing Uppercut ( Can be used to continue air juggles): Back + Heavy Punch
Standing Withheld Uppercut: Back + Medium Punch
Slammy Kick: Back + Medium Kick
Hop Kick: Forward + Medium Kick
----------------------------------->
UPDATED Alpha counters: Alpha counters are performed when the player does a back to down motion, followed by an attack button. Alpha counters require at least ONE level.
Punch counter: Ken does a flaming shoryuken which sends his opponent flying
Kick counter: Ken performs a roundhouse Tenshou Tatsumaki Senpuu Kyaku
Air Punch counter: Ken does a fierce bakuretsuken
Air Kick coutner: Ken does a roundhouse Kuuchuu Tatsumaki Senpuu Kyaku
----------------------------------->
Special moves:
Jigoku Guruma: forward/backward + 2punches
If nearby opponent, Ken will grab him and pull him along forming a wheel which gains momentum and finally releasing the opponent to be flung into the air.
Inazuma Kakato Geki: forward/backward + 2kicks (kkk rapidly)
Ken will grap his opponent and do a series of quick kneejabs followed by a high raising kick which sends the opponent flying.
Jigoku Fuusha: forward/backward + 2punches in air
If nearby opponent, Ken will grab the opponent and spiral like a windmill, building up momentum and releasing him.
Jigoku Geki: forward/backward + 2 kicks in air
Ken grabs his opponent, swings over his opponent and does a backbreaking knee jab upon landing.
Hadouken: qcf + punch
Ken gathers his internal energy and fires a ball of fire which flys across the screen.
LP does travels slowly and does one hit, MP travels faster and does two, HP goes even faster and does three.
Heavier versions will “eat” other forms of projectiles.
Zankuu Hadouken: qcf + punch (In air)
Ken gathers his chi mid air and thrusts it at a 45% angle! Heavier versions do more hits but have recoil effect and will “eat” other forms of projectiles.
Bakuretsuken: qcb + punch (In air)
Ken forms unstable flaming energy in his hands and thrusts it out, causing an exploding vacuum of flame.
Fujin Senkyaku: DP + kick (Heavy kick extension: kick, kick)
Strength of kick determines type of attack.
Heavy kick version can be extended by pressing kick again.
Tatsumaki Senpuu Kyaku : qcb + kick (can be done in air)
Ken twirl’s his body at lethal speed as he extends his leg outward to hit multiple times.
kick strength determines distance moved, hits induced and damage induced.
Perfect for air combos.
Tenshou Tatsumaki Senpuu Kyaku : qcf + kick
Ken rises as he does a hurricane kick, finishing off the move with a slammy kick which slams the
victim into the ground.
Great to start OTG’s with.
Shoryuken : dp + punch
Ken brings his fist up and flys upwards into the air.
Ken’s basic anti air attack.
Seoi Shoryuken: dp + punch (During or after dragon punch)
Ken brings his other fist up into the air for a second dragon punch.
Ken’s basic follow up for the dragon punch.
Ryuujin Kyaku: qcf + kick
Ken will dive kick downward. Lk goes straight through, mk makes ken rebound after contact and hk allows ken to slip in a quick attack after a flaming dive.
Makuu Shihai : dp + 2 punches/kicks or rdp + 2 punches/kicks
Ken moves behind a parallel framespan.
DP makes ken warp forward, RDP makes ken warp backward. Punches makes him travel further than kicks.
A very useful move for crossups…
Zenpu Tenshin: qcb + punch
Ken rolls like a wild tire.
Can go through any attack.
Shinpou Ryu: Medium Punch + Medium Kick
Ken gathers energy from his surroundings at an accelerated rate.
------------------------------------->
Super Moves:
One Bar Super combos:
Shoryureppa: qcf, qcf punch (ppp rapidly!) MSSM Possible
-This move can be mashed-
Ken does two small advancing dragon punches, then does a final flaming dragon punch which sends the opponent flying!
Easy to combo into and out off. If mashed at the last part, Ken’s flames will hit the opponent more times for extra damage!
Shinryuken: qcf, qcf + kick (kkk rapidly!) MSSM Possible
-This move can be mashed-
Ken encompasses the power of the dragon as his Evil Intent combines with his flame. With a great explosion, Ken does a spiralling dragon punch! This move can be mashed for more hits and extra damage!
Shippu Jinrai Kyaku: qcb, qcb + kick (kkk rapidly!) MSSM Possible
Ken starts a kicking frenzy, and ends with a rising swipe kick. If the kick connects, then Ken will explode and do a super rising hurricane kick.
Messatsu Shakunetsu Hadou: qcb, qcb + punchMSSM Possible
Ken gathers his internal energy and compresses it, thrusting it out for a great 9 hits.
This move will literally destroy anything in its way.
Tameiki Wari: d, d, d + kick MSSM Possible
Ken goes from forward stance and slams his left foot on the ground, creating an immense shockwave on the ground which sends the opponent flying upward!
Excellent to start an OTG combo!
Opponent must jump or block low to avoid shockwave.
Shakunetsu Hadou Ken : hcf + 2kicks MSSM Possible
Ken swings his arm forward at incredible speed with the help of his flaming Ki charge, if his charging fist meets the opponent, Ken will burst his Ki out in one single blast at the enemy. This move can be mashed for more chip if opponent blocks.
Kuuchuu Shakunetsu Hadou Ken : qcb, qcb + 2kicks MSSM Possible
Ken swings his arm forward at incredible speed with the help of his flaming Ki charge, if his charging fist meets the opponent, Ken will burst his Ki out in one single blast at the enemy. This move can be mashed for more chip if opponent blocks.
Garyuu Messhuu: qcf, qcf + kick (kick rapidly!) (In Air) MSSM Possible
Ken gathers his energy and does a super dive kick upon landing he will do two rising dragon punches.
Tenma Gou Zankuu: qcf, qcf + punch (In Air) MSSM Possible
Ken concentrates his chi into a ball and unleashes it at his opponent at great speed in mid air!
Tenrai Bakuretsuzo: qcb, qcb + punch (In air) MSSM Possible
Ken sets up an unstable ball of energy which combusts before him, sending his opponent flying away!
Skuhachi: d, d, d + punch MSSM Possible
Ken’s ultimate move! Moving at light speed, Ken charges past his opponent, rendering him incapacitated for a surge of scorching heat which follow behind Ken!
Two bar super combos:
Kyouja Renbu: qcf, hcb + punch CVS2 Special Cancelling Possible!
Arguably the coolest super in the game! (:p)
Ken Bursts into a kicking frenzy, then goes into a rushing gut punch, hop kick and earthshake stomp! If the hop kick connects, He do a earthshake stomp as he summons all his evil intent into one single Dragon Punch!
The earthshake and Shun Goku Shoryuken cannot be blocked.
The earthshake can be escaped out of by jumping.
The Shun Goku Shoryuken can be escaped out of by getting behind Ken.
Shouki Hatsudou - MEGA END: hcf + 2punches (kkk rapidly!)
-This move can be mashed-
Ken will charge forward with his fist at the enemy and will attempt to juggle his victim with a few standing punches. If His uppercut connects, Ken will burst upward with a dragon punch, hitting his opponent up into the sky where he then slams him down into the earth. Ken will then charge up and unleash a descending hadouken at his opponent.
If mashed sufficiently, ken will stomp on his downed opponent.
Three bar super combos:
Shun Goku Satsu: lp, lp, f, lk, hp
Ken becomes overcome by the wave of killing urge and warps forward. If he manages to grab the opponent, he loses all control over himself
and the screen fades out. A series of murderous hits takes place but ken manages to regain composure. The victim is left lying on
the floor as ken trys to get a hold of himself.
Ken has an alternate ending for this move which happens with a 50% probability
Special Modes:
CVS 2 Custom Combo Mode: (Requires three levels) (Can be done in air): Heavy punch + Heavy Kick
i should post my evil ken combos…
here is an infinet
in corner
lp,lk,mp,mk,hk,dp+mk, d+lp x2, walk forward d+lp x2… or u can do d+lp,mp but some times this actually stops after ~ 19 hits.
I’m slowly building a roster. .
alot of my marvel characters are from MSH, I’d rather have some from MvC if they exist
still looking for:
-SSV
-CvS2 (snk characters various)
anyone know how to make the screen follow the characters when doing an air combo? i cant figure this out
Why isnt it doing that automatically?
I’m guessing it’s because of the stage you’re in. A lot of stages aren’t very tall, as they were ripped from games without superjumps. I know you can adjust/edit the camera by tinkering around in the stage file.
I just switched over to that mp3 plugin that someone else here posted the link to. It’s great, and plays the music much more clearly and crisp. Also it got character select and title screen music to work!
aight thanks Psycho squall
Did any of you guys manage to get that Dragonclaw character? I can’t find it anywhere…
okay i fixed but i think i should get better levels. maybe the marvel levels are already setup like that?
EDIT: hvzero i dont think he’s been bought back out to the public. for some reason, reu took him down from his website
holy shit evil ken and ryu are fucking beasts!!! not even in the unfair way, they are fairly fucking beasts
i put it on team battle watch
eryu and eken vs zankura and shinnosuke kagami = beasted
eryu and eken vs another unknown (evil joe) and dark ryu = beasted
eryu and eken vs marco and mr karate (ryo) = they put up a fight but still got beasted
i think if you spam with the latter ull stand a chance tho, i got evil dan aswell he’s quite good, same type of fighter as evil ken and ryu, he’s good
the bad thing is theres not enough people on par with evil ken/ryu/dan/thor?/claw those lot arelookinglike thebest. only have the three shoto’s tho need claw and thor, damn thisis like pokemon
they have so many moves and animations, makes me a bit pissed off at capcom and the rest of em, maybe having a balancing system for mugen is the future of 2d fighting games? makingyour own character but simplified, fuck so many people will bein to that
yeah evil ryu and ken are fucking beasts. dan is right up there with them
ogre
broli
elque (unfair)
phsyco shredder (cant be knocked into air)
killer whale (cant see him or hit him)
xbox 360 to PC set up
http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?active_tab=systemRequirements
thanks squall for telling me about it
i might sound dumb for saying this but my broli is in a zip file i cant open
and i want ogre akuma :sad:
yo shodokan where can i get those characters?
Squall lets try to hook up again tonight!
Also other beasty tier characters:
Sagat edit "Me-02"
Baby Bonnie Hood (Darkstalkers ver)
Shinobi > teleport + invisibility for the win!!!
Setsuna
Vanessa