Ghosts was such an awful game that most youtube “stars” moved back to bo2. Ghosts is an awful game although im not sure if ghosts is worse than mw3… Both are pretty awful one is a park tour while the other is a clusterfuck. Both have fairly awful spawns.
Is Ghosts more “meh” or straight up terrible? The reason I never got it was the “meh” I experienced when I had 30 minutes with it last year. I never even researched the things people hated gameplay wise.
An issue I believe that hurt Ghosts was it was released duing a console generation shift. Because of that the games devs had to compromise a lot between different consoles. Playing on 360 i felt like it was gimped. I love ground war but no ground war made a lot of maps boring and slow because no one could find each other. For example Stonehaven would be great as a MW2 or WaW map.
I find it to be more “meh” than terrible. The game is slower than any other CoD, with most of the higher end killstreaks being worthless or boring. The perk system, to me, is bland and they need to stop letting people use multiple perks in the same category. I found myself using the same 2/3 perks on every class just because there was no reason to use anything different. At least in older titles you had to make compromises. As for the weapons, some of my favorite things from previous titles just seemed flat out worse, namely the magnum and Riot Shield. There’s nothing in Ghosts that would make me stop playing MW3 or BO2 to go back to it. Hell, last time I checked the populations of the games on PS3 BO2 had 150-180K people playing, compared to Ghosts 80K.
Map design is the major factor at the end of the day. MW3 and Ghosts were both horrid. My only gripe with BO2 and why I couldn’t enjoy it as much was the whole anti camping theme they had going.
That’s the thing that got to me about the whole anti-camping thing. You can’t do it. Period. You could remove all the explosive trap equipment and make all the maps one level. People would still find good spots to hide behind and just camp them. I mean, it’s possible to make camping WORSE with multiple levels and more effective equipment, but you’ll never remove it. You’ll just minimize it.
As long as this game has good shotguns, pistols, and mobility perks i’ll be set.
I need those.
UAV<Care Package<Sentry/Defensive machine thingy with AI would be great too, that’s usually my go to killstreak set-up, it’s low but I can get all of those quickly and consistently(and if I really want to play like scum, i’d use hardline), at least, and care packages are broken as shit as far as killstreaks are concerned(3-5 kills for something that usually takes 6-12 kills to get like 50% of the time? hell yes). Get a UAV, drop the package, set up the turret or drone or whatever right around it(with claymores/C4s/Betties in entrance points), pick off stragglers and thieves, get reward while earning all or some of it back in the process. Even better when it’s around a building or area with tight corners, or a couple of rooms, or weird sight-lines, because picking people off is fun but shotgun ambushes are satisfying as fuck. And in the care cases in which I played team games i’d be Santa Claus, raining care packages down for the team.
With that you can kind of camp, but only in Free For All(best mode in the game IMO), and you have a good amount of idiots in your room, and you have the right weapons.
Terrible/Sloppy/Noobish? Probably. Consistent for me? Very.
My biggest gripe with Ghosts was that I couldn’t have that set-up consistently with the way they changed the care packages, and the fact that they made the sentries cost more in place of the dog. They neutered the Magnum to shit, that also pissed me off greatly.
All I really did in Ghosts was slide around with the MTS blowing people’s dicks off and doing #SykMLgC4TricShawtz most of the time. Maybe fuck around with the Chainsaw a bit.
I played a lot of extinction though, that was good.
I sold Ghosts to a friend for 20$, and I could have gotten a better deal, but I didn’t even care at that point because it was so boring to me.
Actually I think I might have a better idea so as to not possibly destroy the overall functionality and efficiency of snipers in the game.
Ridiculous low accuracy for the first half second of scope zoom. Disable Sniper Rifle ADS while moving. I guarantee you that will nearly kill off quickscoping, if not entirely. Whenever you see somebody do that they are always doing strafing and drop shot stuff. Constantly moving. If word gets out that you have to become an idle target to quick scope it will scare many off. Trying to QS anyway will get rid of the remainder.
Now for some Specifics
-Immediate low accuracy needs to be absurd. The kinda thing that makes Mechromancer feel sorry for you. The first half second that you enter the scope, that Sniper should have 10% chance of firing where you want it to. At timestamp 0.51 seconds of scoping in, accuracy returns to normal.
-For those of you thinking “But the best quick scopers dont actually enter the scope!”, that is where the second criteria comes into play. You can’t ADS while moving. You have to stop and stand still, and then scope in. Most will get ripped to shreds by the opposition before they can fire reliably.
-You CAN, however, move while ADS. This will still allow the people sniping properly to slowly poke out around corners and stuff without worrying about game mechanics.
This will encourage/enforce proper sniper usage. Some may say “Fuck that then camping will be even more common!”. Yes. It will. Sniper Rifles are, always have, and always will be intended to fire from a fixed position far away. Don’t apply house rules to a game and a built in feature other people use wont annoy you. With the formula the gameplay follows and how the game is built, you cannot get rid of quick scoping without gaining some opposition else where. Even if you got rid of Snipers entirely, that will result in more people using that LMG you hate, or the shotgun with ridiculous range.
EDIT for @Infernoman since he disagrees: The problem I have with your two changes are this
Having the sniper do different damage at different ranges would be silly for a couple reasons. In a series that aims for accuracy with it’s virtual rendition of real guns, having a rifle do virtually no damage because somebody stepped in front of you is pretty mind boggling. The whole counter idea to a sniper is that it’s single shot, and the sights are zoomed in. So in theory when you get close, a sniper has no efficient means of aiming without microscoping into the DNA of your skin in addition to the weapon being single shot and high recoil, so a missed shot can have huge consequences close range. There is the off chance you get lucky and hit the shot and save your skin, but it’s normally luck more than anything. The whole weapon class already has enough going against it, we dont need to make it completely useless within a 20ft range.
Slowing ADS with snipers even more than it has already been altered, will hurt the practice of using a sniper in theory. Think about what you normally do with a sniper. You zoom in on a select area if you are expecting enemy traffic there. If you dont see anybody you come out of the scope to check the larger area in front of you since you have a better field of view. It lets you know if you should be expecting company shortly. If you make ADS even slower than it currently is, it slows the reaction time of the player. So say you see somebody come sprinting around a corner about 300 feet ahead while you are out of your scope. Your brain registers and tells your left finger to press so you can zoom in. He is now 285 feet. The scope finally gets up to your face. 270 Feet. You register where your cross hair is and start bringing it to where he is. He already turned a corner and capped your teammate. Now granted something like that wont happen all the time, but even in older COD games I’ve seen a bunch of times already where somebody left my field of view before I could line up a shot. ADS is much faster in those games. With it being slower than in Ghosts? I’d never touch the things.
Back to the thing about range damage, having 5 main weapons completely based around “you must be x distance to do y damage” will certainly have an impact on map design. They will have to account for the fact that they need a certain amount of maps where a sniper is effective. This will encourage more of those obscenely oversized battlefield-esque maps. I feel like COD thrives most when maps are kept as compact as possible, but there is a line. Things like that one map from COD4, Shipment I think it was called, are absolutely far too small. Where as a map like Fuel(MW2) is too large, having many unused areas that do not see combat. They are purely designer fluff. You could lop off the whole right half of that map and the bottom-left corner, and it wouldnt make a difference to map flow because no one goes there. Another example is that castle map in Ghosts. Too much empty unused space. Additionally, there will be times with no doubt in my mind, where they over compensate for range damage and make maps where every single player uses a sniper rifle because moving in open space=death.
Basically I feel like your suggestions are more aimed at crippling Sniper Rifles entirely, as opposed to rooting out a single obnoxious issue that came forth from game design.