Welp. All specialists are done now its just gold stuff. Which vary. Gravity spikes are easy af. I just got a 7 kill streak and the calamity dark ops calling card with one spike on safeguard. They count toward quad feeds too. The annihilator is easy too. I got 3 double kils with it in on game. The truth is though the black market stuff is cooler so i wont even rock the hero skins.
These zombie maps are fun but the easter eggs are so complicated. I wish they made them more possible if you’re playing solo. I can’t do any of them alone.
I wonder what they’re going to do in DLC remakes when the next game rolls around. Maybe it’s just me, but none of the original BO3 maps would make me go “OH FUCK YES” if I heard of them coming back in Black Ops 4 DLC. Not even the completely new DLC maps. MAYBE Knockout.
Multiplayer Maps:
[list]
[] Empire: Treyarch adapts its Black Ops III movement system to the Call of Duty®: Black Ops II fan favorite map Raid. The re-imagining of this classic, medium-sized map features an authentic Roman villa that has been “recreated by a modern-day eccentric billionaire,” where a classic map structure mixes with the new gameplay mechanics of Black Ops III.
[] Cryogen: Located far off the coast in the Dead Sea, an isolated compound holds some of the world’s most dangerous criminals in frozen isolation. Sentry towers keep watch over the small map’s circular design as frenetic combat is funneled around the prison’s cryogenic tubes, where opportunities for wall running attacks abound.
[] Berserk: Ancient sentinels from a lost civilization guard the entrance to Berserk, a Viking village frozen in time. Players will fight through blizzards, and control the center bridge as they navigate this medium-sized map’s wooden buildings, deadly rocky outcroppings, and tight chokepoints.
[] Rumble: Gamers battle amongst larger-than-life mechanized warriors in Rumble, a stadium where giant robots battle to the roar of the crowd. This medium-sized map funnels high-speed combat to the central arena, where players battle their way through fallen mechs and pyrotechnics.
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Zombies:
[list]
[*] Gorod Krovi: Descent also thrusts players to an alternate universe of Nikolai’s motherland, the 1940s Soviet Union, in the next highly-anticipated chapter of the Origins Zombies saga, Gorod Krovi. Players face-off against a swarm of mechanized zombie infantry and dodge hell-fire from aerial dragon assaults, all in the middle of a raging battle within the remnants of Stalingrad. Gorod Krovi delivers the most exciting Zombies experience yet, filled with horrifying new enemies, exciting new gameplay mechanics and an epic set of Zombie annihilating weapons.
[/list]
I’ve been using the Garand almost exclusively since unlocking it, surprisingly. I finally got the suppressor for it today. Plan on going back to the KN and using the Garand for Nuketown, Combine, and maybe uh…Map with bridge you spawn on.
Well this one maybe isn’t a first but I was a part of one of the most one sided beatdowns I’ve ever seen in here. 100-29 on Core TDM. I think the worst person on my team was 11-4. Yeah.
And then I finally played Hardcore for once. End up going 33-10 with no real difficulties. Hardcore almost seems too easy.
Why is the Purifier so fucking silly, feels like the best specialist weapon by far.
Had a lot of fun the other day running a few games of nuketown Safegauard and Hardpoint with the auto-shotty with rapid fire + extended mags and the purifier. Jus decimating engine groups in ambushes.
I swear gung-ho was made for that shotgun, I just close running up on two or three dudes and wasting them without pause, and still having a little ammo left in a clip.